News Implementation of a dedicated mission server

Nice to see passanger missions are now even more pointless.....Whats the point in a beluga/orca if you cant even fill the cabins...Why isnt there a means to fill the empty cabins like econonmy class outside of board missions, even if slightly lower pay? You dont see airlines going off on empty planes, theres no point.

I agree completely. Board flipping isn't about getting higher payouts, it's about FILLING an empty ship.
 
I agree completely. Board flipping isn't about getting higher payouts, it's about FILLING an empty ship.

Since 3.3 landed I've been doing Passenger Missions still and added Assassinate Pirate Lord Missions. Let's not forget those 26mil missions to kill 54 Pirates either eh?
 
Last edited:
I have no problem finding passengers. I haul in bulk in systems at war and find plenty of refugee and pow passengers to fill up my ship. I go to colony planets for 1st class passengers. What i DON'T do is limit my self to just one spot in space. I go where the money is at.
 
The problem Fdev created in passenger missions is both a lack of passengers (for large ships) in a great many systems AND the problem of being forced to accepting low rank (and pay) missions to fill your ship. Refugee missions will fill your ship but they are absolute garbage pay and not worth doing the vast majority of the time. They certainly don't pay enough to justify the price of a fully outfitted large ship. Fdev created the rank grind and the reward for achieving higher rank (or accepting a higher rank mission) is, in part, higher paying missions. However, with 3.3 that reward is largely mitigated because the majority of missions you will be taking are going to be for below your rank. An elite pilot with a conda or beluga should be paid well and should be able to fill their ship with high paying passengers consistently. If that is not possible you might as well remove the large passenger ships like the beluga from the game entirely. For a player to save up for a beluga, finally buy and outfit that ship for passenger missions and then to find out that they did all that for nothing because fdev changed the rules is not ok.

Let be honest here. This dedicated mission server exists for one reason and one reason only. It is to quickly take down and nerf any gold rushes that are found. That's it. The stability is vastly worse, the load times are slower, the mission availability is a fraction of what it was when you could board flip, and the pay has not risen 10% like was promised. I see zero change is pay scale. Everything Fdev said about the mission server with a bald faced lie. The mission server makes every players in game experience worse in every way. It ONLY serves as a tool to satisfy fdevs irrational fear that someone somewhere at some time might actually make some credits and if that ever happened the game will instantly implode.
 
Last edited:
The problem Fdev created in passenger missions is both a lack of passengers (for large ships) and a great many systems AND the problem of being forced to accepting low rank (and pay) missions to fill your ship. Refugee missions will fill your ship but they are absolute garbage pay and not worth doing the vast majority of the time. They certainly don't pay enough to justify the price of a fully outfitted large ship. Fdev created the rank grind and the reward for achieving higher rank (or accepting a higher rank mission) is, in part, higher paying missions. However, with 3.3 that reward is largely mitigated because the majority of missions you will be taking are going to be for below your rank. An elite pilot with a conda or beluga should be paid well and should be able to fill their ship with high paying passengers consistently. If that is not possible you might as well remove the large passenger ships like the beluga from the game entirely. For a player to save up for a beluga, finally buy and outfit that ship for passenger missions and then to find out that they did all that for nothing because fdev changed the rules is not ok.

Let be honest here. This dedicated mission server exists for one reason and one reason only. It is to quickly take down and nerf any gold rushes that are found. That's it. The stability is vastly worse, the load times are slower, the mission availability is a fraction of what it was when you could board flip, and the pay has not risen 10% like was promised. I see zero change is pay scale. Everything Fdev said about the mission server with a bald faced lie. The mission server makes every players in game experience worse in every way. It ONLY serves as a tool to satisfy fdevs irrational fear that someone somewhere at some time might actually make some credits and if that ever happened the game will instantly implode.


I second every word you wrote. [up]
 
Last edited:
Im fine with new server system, because re-log was like cheating game mechanics or just taking advantege of weak point of the game processes.
I'll not hide that I was using it as hell, especialy when it was possible to do 200~300mln/1hr with 3 fiernds in wing transport missions.

I miss here something simple but brilliant like R* made in GTA Online, ocasionally grinding is boosted +50%.
It could be conected here with Comunity Goal, that whatever is there to od for couple days you get 100% when you do it in open.
Another event can be boost on obtaining materials where you get 6 instead of 3, or scans.

Ociasionaly boosts works like discounts in shops, people are waiting for that and also do some planning how ot play next week.
I never did mining instead of this part for engeener, just give me a chance to take double benefits for couple days and for sure you will see me digging as hell :D
 
some mission are to unpredictable like find stuff and pirate lord mission
That's why I think it would be nice if there was a way to see all available missions in a star system before you even dock. You have to dock to pick up the mission, but why not have a system-wide message board with what's available. Jump in, check what's there without having to fly to station, then decide to go there or jump to next system.
 

rootsrat

Volunteer Moderator
Greetings Commanders,

In the next chapter of Beyond (3.3), we will be implementing and migrating mission data to a new separate server. While this mainly affects the back-end of the game, you will see some changes to missions in-game.

As it currently stands, missions are on a shared server with other elements of the game. This has the risk of problems with missions causing outages and stability issues for the rest of the game if there are technical hiccups.

So, what benefits will we see by moving missions to their own separate server?

  • Any issue (generated by missions) which can cause a server outage or stability problems will no longer result in players disconnecting. Instead the missions will be unavailable for a period of time.
  • If such issues do occur, the previous servers will be able to act as a back-up, offering better opportunities to recover game content as quickly as possible.
  • We may see a slight decrease in mission board loading times.
  • Missions will now be consistent across game modes (Solo/Open/Private Group).
It's also worth noting that, as a result of a dedicated 'mission server', there will be a removal/significant reduction of the method of refreshing mission boards by logging in and out of the game ("board flipping"). While we understand that this is a practice utilised by some* players, this was never the intended use of the mission system.

Even though there is a small number of players doing this, we will increase the credit payout of missions (by 10%) across the board so all players using the mission boards as intended will see a net profit. As a result of this, some mission reward choices will see boosted influence, reputation and rank gains. As always when it comes to missions, we will continually review and balance them where needed.

Ultimately, this is a healthy step for our overall servers and game experience.

If you have any questions or would like to share your feedback with us, please post below!

*we found that only 2.8% of daily online players were using the mission system in this way. Clarification: https://forums.frontier.co.uk/showt...ssion-server?p=7005234&viewfull=1#post7005234

Hi Will,

Can you confirm if this has actually happened? Thanks.
 
Yes, this has already been implemented.

The 10% increase in mission pay had NOT been implemented. The pay is exactly the same, at least for passenger missions. So they implemented all the aspects that would hurt players but failed to implement the single aspect that marginally compensated for the massive nerf.
 
The 10% increase in mission pay had NOT been implemented. The pay is exactly the same, at least for passenger missions. So they implemented all the aspects that would hurt players but failed to implement the single aspect that marginally compensated for the massive nerf.

Yep pretty much this. They gave us Opals to make use feel better about it.
 
I was one of those who was doing money in Robigo. And I was whining as hell that this solution will nerf Cr income and make that it will slow down my progress.
Right now sometimes I wait extra 10~15min for reload and that it, but this time I do not go to Robigo anymore.
Either I do VoidOpals or Piarate Massacre missions.
Game became fun in the moment where I look for Cr to have cover for rebuy in PvP.

Instead of damn bus, which was boring as hell I blow up motherlode Void Opals or blow up hundreds of pirates and that is Cr worth.
 
Void Opals mining brought back the joy into my space life.

But, missions are dead for good. There's no reason to check the board anymore, my Cargo Cutter and Passenger Conda are all in the hangar and seems they will be there for a while.
Relogging was the "only" way to fill up cargo or cabin spaces so there's no reason to fly those mission oriented ships for me anymore.

And it's not about money; i can sort it pretty quickly and easily when i'm off to mining. There's no joy in flying with %25 of the capacity. You might suggest i should pick several missions to different systems, but then, you compare and find out it's not reasonable to do such thing as it actually does not worth.

So, please do something about the mission board.
 
The mission sever needs more bandwidth. It's lagging at moderately busy times during weekdays and can be unusable at weekends (especially Sundays).

You either get full mission list can not be accessed or a complete fail to access the server at these busy times.
 
The mission sever needs more bandwidth. It's lagging at moderately busy times during weekdays and can be unusable at weekends (especially Sundays).

You either get full mission list can not be accessed or a complete fail to access the server at these busy times.

Don't you remember? This wasn't about nerfing re-logging for missions or being able to immediately react to any gold rushes by taking down the mission server without taking down the whole game. This was to help the players. The missions were not going to lag anymore and it was going to be more stable. They were also going to increase the payout of missions 10% because only 2.8% of players board flipped.....LMAO. Yeah 2.8% per day maybe. So lets see what else they lied about....they lied about of 10% increase because missions rewards have not been increased at all. They lied about it being more stable with less lag and they lied about it being nothing more than a massive nerf to all missions.

A few of us here saw this con job for what it was and we warned the community here but the Forum Dads told everyone that frontier would never lie and they only are interested in whats best for players. You were all warned and no, its not going to be improved because it is working as intended.
 
Back
Top Bottom