[Appeal to FDev] Let's talk about combat

This is most definitely true, but it hints at something the game doesn't currently simulate in any meaningful way. See, what you just stated is this:



This is the way that we think as individual players playing this game. We think this way because we can only fly one ship at a time.

If there was a strategic element to this game - if we could play as the leader of a minor faction, then you would thinking more like this:



To put that another way, imagine you were the leader of a minor faction and you knew that a rival faction was about to attack you. You knew that they had a god-tier corvette they were going to send. You could invest a billion credits to counter their corvette, in which case you would be at best even with them, or you could counter it with this:



And I imagine it's obvious to everyone that if you could coordinate an attack by 100 Eagles (or even 50), you could defeat anyone's corvette.

See, small ships like Eagles absolutely do have a place in the ED universe - in the simulated universe that we're supposed to pretend to be living in. They just don't have a place in the game, because in the game we are individuals flying single ships and the universe isn't actually simulated - ships just spawn randomly and nobody actually pays for them.

If the universe was real, then nobody would fly around in a corvette without escort. You'd know that your corvette was vulnerable to a swarm of small ships with torpedoes. So maybe you'd have gunships armed with packhounds as escort. If a bunch of small ships show up, your gunships would make short work of them.

...but knowing this, your enemy might plan a first wave to specifically target your gunships - maybe a few iCouriers with short-range beam weapons. So then maybe you'd try to counter that. Etc. etc.

What you said above is absolutely true, but it's only true because this game is about individuals flying single ships.

Firstly love the picture that is neat. Second I would love to see a horde of eagles attacking a Corvette
Take my rep cmdr
 
Much more drastic Velocity-Mass Curve along with more differentiated tracking speed between different Class Weapons would do wonders for small ships.

As the VM Curve is now, the Agility you gain for scrimping on Durability is flat-out a joke.

This is what I suggested back in 2015, and it still holds true today. Large ships defending against small targets should rely on small size turrets, even to the point of deliberately under sizing turrets in larger slots if they want maximum effectiveness against that target type.
 
LOL, 1.7mil for something that can't even hold a candle against a Ferrari.

If i had 1.7mil to spend on a car i dont think candle holders on the wing-mirrors (so i could hold candles against other cars) would be high on my priority list to be honest, but then again i wouldnt spend 1.7m on a car, so who know what goes through these folks head.

perhaps candle holding is a sign of cars being better / faster / more expensive?


if thats the case this car must be very good, it can hold many candles against a Ferrari

Candle+Art+Car.jpg
 
That's a game, and it requires more variability for a player on a small ship, than make some money ASAP to get a medium. Even in the game's trailers and teasers we can see small crafts doing some maneuvering combat between each other around heavy Anacondas with turrets. That's a nice picture how it may be.
 
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