ah yes using your logic i calculated the top speed of a Bugatti veyron
LOL, 1.7mil for something that can't even hold a candle against a Ferrari.
ah yes using your logic i calculated the top speed of a Bugatti veyron
This is most definitely true, but it hints at something the game doesn't currently simulate in any meaningful way. See, what you just stated is this:
This is the way that we think as individual players playing this game. We think this way because we can only fly one ship at a time.
If there was a strategic element to this game - if we could play as the leader of a minor faction, then you would thinking more like this:
To put that another way, imagine you were the leader of a minor faction and you knew that a rival faction was about to attack you. You knew that they had a god-tier corvette they were going to send. You could invest a billion credits to counter their corvette, in which case you would be at best even with them, or you could counter it with this:
And I imagine it's obvious to everyone that if you could coordinate an attack by 100 Eagles (or even 50), you could defeat anyone's corvette.
See, small ships like Eagles absolutely do have a place in the ED universe - in the simulated universe that we're supposed to pretend to be living in. They just don't have a place in the game, because in the game we are individuals flying single ships and the universe isn't actually simulated - ships just spawn randomly and nobody actually pays for them.
If the universe was real, then nobody would fly around in a corvette without escort. You'd know that your corvette was vulnerable to a swarm of small ships with torpedoes. So maybe you'd have gunships armed with packhounds as escort. If a bunch of small ships show up, your gunships would make short work of them.
...but knowing this, your enemy might plan a first wave to specifically target your gunships - maybe a few iCouriers with short-range beam weapons. So then maybe you'd try to counter that. Etc. etc.
What you said above is absolutely true, but it's only true because this game is about individuals flying single ships.
Much more drastic Velocity-Mass Curve along with more differentiated tracking speed between different Class Weapons would do wonders for small ships.
As the VM Curve is now, the Agility you gain for scrimping on Durability is flat-out a joke.
LOL, 1.7mil for something that can't even hold a candle against a Ferrari.