I'd rather see balance adjusted such that the threat of death via NPC or via player is roughly the same. The difference between getting attacked by a player or getting attacked by an NPC could largely just be their capabilities in chat as far as I'm concerned.
What I see is a willing economic transaction where one party get a dopamine shot while the other loses real time and supports the in-game cost of the interaction (rebuy).
Why would people engage in such a lopsided transaction from the losing side is a mystery.
What it ends up being is a tax on cooperative gameplay in open. Aka an invective to move to private groups as a regulated space for such coop activities.
Not much to do with harassment. Breaking windows is fun for some, especially if the victim always pays and when there is no law enforcement...
The dopamine shot from escaping or turning the tables on your attacker. You are only on the losing side if you decide to ill equip your ship or fly drunk. I enjoy the fact that someone can destroy me if I don't pay attention.
i don't get what the big issue is.
If you kill another commander (not including NPC's) outside of anarchy or combat zones, that is not wanted then you pay their rebuy it's that simple, easy to implement everyone knows where they stand. gankers will suddenly cry, and everyone else will laugh, win win win.
Harassment Law and Legal Definition. Harassment is governed by state laws, which vary by state, but is generally defined as a course of conduct which annoys, threatens, intimidates, alarms, or puts a person in fear of their safety. ... "S 240.25
So much for the legal boy...
Well, to me a couple of smallish steps could give logical effective results.Huh, I think I was supposed to post something here, about how Fdev should do something since it's such a huge complaint, and then envisioning an upgraded, horrible and complicated reputation based new C&P system.
Really they should just make ATR chase bounty like pirates are chasing tasty cargo. Pirates don't have timers, and they drop into instances. At highest infamy things should get like that. And that would be enough.
1) It is possible to have conflict without loss. You have not denied that. Elite's expectations and mechanics have shifted since launch. The point of this thread is to encourage a shift.
2) You and I will have to respectfully disagree on this point. We have different perspectives on what constitutes punishment.
3)No player chooses to have a progress reset. A player, within the context of ED Open accepts the risk of progress reset to socialize with others. That risk is not consistent with other game mechanics.
I appreciate you taking the time to discuss this. I think we both care about giving the best possible experience to players.
Scaling challenges with rewards is always the toughest part of game design. In this instance, I think there is something off about FDEVs motivations and implementation.
If I understand you correctly, your perception is that the risk is appropriate for the reward. (Flying in open - whatever the motivation - has greater risks than not flying in open - suck it up and don't be a baby about it).
07
Sure, let's discuss state law when FDev is a British company. Having spent most of my adult working life either inside a courtroom or preparing for court/settlement (in the UK I might add) for Employment issues (with a substantial number of these being harassment suits), you will not find any single example of harassment for an individual act, unless it is explicitly serious in nature (which I don't think PKing is). You see, judges have to assess whether its reasonable for a particular act to have caused harm or distress to any reasonable person in order for it to be deemed harassment and, indeed, unlawful. Therefore, unless a singular act is particularly serious, it isn't ever considered harassment in a UK court. Not ever.
Now, are you done with your obsession over my legal background yet? Because I could educate you all evening but its becoming less and less directly relevant to the OP, and its never nice to embarrass an ex-serviceman.
I just want to blow up other people's spaceships.
Sort of like restitution. The biggest setbacks come from the loss of data, missions, bounties etc. though...
Grand Theft Auto did this well, you could go on a crazy rampage and blow up stuff, and the game would consequently try to get your character killed too. It's great. The Elder Scrolls games did this also. In Elite, it's like nothing happens really.
The real question is; Does Frontier equate what I am calling in-game harassment as their idea of in-game harassment. Additionally, it is up to FDev to determine whether the severity of the harassment warrants a full ban, a shadow ban or nothing at all.
Hi everyone,
In light of recent issues relating to the way a small collective of players have been approaching and targeting specific private groups and other community events such as charity livestreams, we wanted to reinforce an important part of the existing rules regarding in-game harassment that every player agrees to when creating their account.
We wanted to reiterate some examples regarding the rules of Player harassment. If a player has been blocked from a private group, or a group/individual has taken every step possible to remove a player from their gameplay, then attempting to circumvent this in any fashion is a serious offense and action will be taken accordingly. Attempting to re-establish contact with an individual who has blocked a player through secondary accounts or other methods of attempting to evade the block are against the rules. Action can and will be taken against both the accounts in question and the main accounts of players that we deem to be harassing players through this method.
In addition taking action such as seeking out and targeting specific players purely for the purpose of being disruptive, to cause offence, or to upset players within the community can also be considered harassment. A perfect example of this is deliberately attempting to disrupt public livestreams such as the charity ones mentioned before. This includes, but is not limited to, the capturing of footage and releasing it publically in an attempt to create upset or gain notoriety through the actions listed above.
We have previously stated, and it remains true, that Frontier are not able to manage group specific rules. Players considered to be breaking these group rule sets as established by group moderators should be removed from those groups by said moderators. In addition, running a livestream in Open does invite the potential for players to approach and impact your gameplay and running a livestream in which you are declaring war on another group and they come and take action against you is reasonable and should be expected.
Ultimately it’s about context. The support team can and will review these kinds of offences and will be taking action against accounts that set their entire purpose on harassing players and groups in this way. They are currently investigating a number of incidents and will be dealing directly with any parties involved.
The Frontier Support team take the protection and safety of the community very seriously, they strive to ensure that the game remains fair and friendly. If you feel the need to report an incident, please do get in contact with support via our support site at https://support.frontier.co.uk - please include as much detail of the event as possible.
You can see a copy of the rules that everyone signs up to by creating an account, including harassment, here:
https://www.frontierstore.net/ed-eula/
Thanks for reading.
I'd beg to differ; it is absolutely a FDev issue. They have rules to abide by. They should be enforced. If you kill a player in a PvE only group you get banned. Simple. And would stop the shenigans.
The PVP players are NOT the reason that PVE players are restricted from a collaborative positve social experience.
The game design has established these conditions.
Not our fault the AI can't kill us.
It wasn't us who complained that it was too difficult.
The AI is fine. And no, it's not your fault. The thing about crazy rampages in GTA is that your character will die, if you choose stay in the same spot, for too long.
Indeed.
Inaccurate.
Player choice of ship design has established these conditions.
I encountered Mr Potter and his gank squad on DW2 as well, and shrugged off their attacks because I had a basic engineered low weight small-class reinforced shield that was designed for it and cost me very little in terms of jump range or module space. I lived. From what I could see HP himself was killed by the station in the attempt. So I must contest your notion that the game is "designed" to support gankers. I didn't even fight back and he still died.
Here is a link to the kind of shields you can get that will ignore PVP attacks without impacting your current build. The total engineering time is maybe 1hr. Time well spent. https://forums.frontier.co.uk/showt...amity-through-lightweight-solid-shield-builds The shield I used to shrug off the notorious gankers attacks were 1/5 the strength in the above build, so the build in the link is over kill, yet costs almost nothing in terms of jump range or module space.