Phantom
Mamba
Quick summary:
| mamba | phantom |
boost | 591 | 570 |
MJ | 2732 | 2440 |
Armor | 1566 | 461 |
DPS | 668 | 810 |
Agility | 3 | 3 |
Jump | 17 | 27 |
The phantom is more agile than the mamba (not reflected in the 3 score), but I dont know if that's enough to overcome its other shortcomings in combat. I would rather have the Mamba, probably just my piloting skill level and style preference.
There's few errors here that make a very big difference.
The boost of a Mamba is between 610 and 620 and for a Phantom 580-585 unless you make them pointlessly heavy. Excessive weight can often cost more survival issues than a few less HP. Build to the ship's advantage.
The Mamba has more than twice the acceleration of the Phantom so I don't know where you're getting agility from. While their tracking rates are approximately the same, that's not by definition agility or maneuverability. This was poorly worded and defined by frontier. Maneuverability is the ability to change translational vector, to change flight
path, not the direction you're looking. The Phantom can only gain 600 m/s in a single boost but the Mamba can gain 1200+. It can literally go from top speed in one direction to top speed in the other off a single boost, just like the FDL. That is a significant advantage to the Mamba in terms of agility, maneuverability, nimbleness, etc...
The Phantom has so much room for HRPs that 461 is not realistic. We fly it with 3600-4000. That may make the Phantom sound better, but the ability for a ship to avoid and escape damage altogether usually favors the more agile ship despite small differences in effective HP. This is why T10's with 10k hull get scrapped in seconds, how much you can take vs how much you can avoid taking.
The Mamba has a greater burst potential running more + larger weapons, but the distro of the Phantom gives the phantom more long term DPS. The DPS of each is strongly determined by the weapons and flying style. It's not something you can really put a number on. For example, if both are plasma jousting, the Mamba will win. If both are using long range beams, the Phantom will win.
The Phantom's most promising quality is its mass lock factor, but in a team fight, competent pilots should generally do better in a mamba for similar reasons an FDL will beat an MK2. Kraits take a lot longer to get moving and that is the dominating factor.