Glad you mentioned it, saved me reading the rest of the post about exploration.I can't abide so-called "exploring" ...
I'd like to know why someone who is exploring EXPECTS to find new things every five minutes?
No. I scanned several anemone sites in two systems in the Elysian Shore region. There was no codex notification, nothing happened after the scan. Checking my codex now anemones are now a reported thing in that region but I have none confirmed.
In another region I was first to report/confirm the presence of a codex category - same circumstances, this time successful. In both cases I just visited a regular POI, revealed after mapping a body. No eyeballing required
So it may be that nearly everything is in every region, only the rarity changes. Some are apparently hand placed - Guardian sites for example.
The galaxy is very large...
Precisely, which is why it's so absurd that it's populated by the same handful of organisms throughout.![]()
Glad you mentioned it, saved me reading the rest of the post about exploration.
It looks like they are using a similar strategy for biological and geological POIs, except with a higher concentration of the biological POI centered in Nebulas, Colonia and Guardian sites.
It makes sense to find different geysers all over the galaxy, because they are formed by the same physical properties, but it makes less sense for biological lifeforms, except they were able to hyperjump, or are a leftover of a hyperjump capable race.
Also I find it a bit weird that the biological organisms in space resemble prehistoric sea-life, that developed in a high-pressure environment (the ocean), while space is completely the opposite.
It looks like they are using a similar strategy for biological and geological POIs, except with a higher concentration of the biological POI centered in Nebulas, Colonia and Guardian sites.
It makes sense to find different geysers all over the galaxy, because they are formed by the same physical properties, but it makes less sense for biological lifeforms, except they were able to hyperjump, or are a leftover of a hyperjump capable race.
Also I find it a bit weird that the biological organisms in space resemble prehistoric sea-life, that developed in a high-pressure environment (the ocean), while space is completely the opposite.
I think the reason isn't that there's too little to find (although I certainly wouldn't complain if there was more). The reason is the map is so big it's overwhelming for a lot of people and quickly becomes repetitive. The games biggest advantage is ironically its biggest disadvantage when it comes to being more engaged in the world. Some people don't like this and find it slow and boring. Whilst others will find it relaxing and not worry so much about finding new things but just taking it at their own pace and finding things that they haven't found yet.
This is basically it. This is exploration. You don't know what's out there, you don't even know that there is something out there, when you go out and explore you do a leap of faith and you are not afraid of the eventuality that you might be wasting your time.
There is no solution really: rare things must be rare, even so rare that the possibility exists that the entire playerbase might never find them, and that the common stuff is seen to be 'all that there is' regardless of how true that is.
Anybody complaining about this is complaining about the very concept of exploration.
I mean, I'm not saying that this is what you're saying, but I've seen a version of this argument many times, and my automatic universal translator pops out this summary of it:
The game has to be boring so that a subset of its players can pretend they have a noble calling.
This is exploration we are talking about. Exploration will always, always include a degree of boredom not matter what you do.
I think the variety of types are interconnected.I've been spending some time visiting lagrange clouds and studying the phenomena found therein.So far i have found umbrella molluscs only.
Today i visited a yellow cloud with a large cluster of solid mineral spheres.Also a large group of umbrella molluscs (although they look like shrooms to me),who travel together in shoals.All drifting in a field of caltrops.As far as i could discern,they were all of one type.
As i approached the Solid mineral spheres,they appear to exude a cloud of partiles which renders them invisible to the naked eye.One such cluster had collided with one of the caltrops so that it appeared impaled on one of the sharp spines of the metallic cluster.
Having previously found a lattice mineral sphere,i am now beginning to wonder if there is some sort of mating/birthing process involved in all this.
Tinfoil or not, this for me is good exploration gameplay.
It looks like they are using a similar strategy for biological and geological POIs, except with a higher concentration of the biological POI centered in Nebulas, Colonia and Guardian sites.
It makes sense to find different geysers all over the galaxy, because they are formed by the same physical properties, but it makes less sense for biological lifeforms, except they were able to hyperjump, or are a leftover of a hyperjump capable race.
Also I find it a bit weird that the biological organisms in space resemble prehistoric sea-life, that developed in a high-pressure environment (the ocean), while space is completely the opposite.