Little to actually find?

It's still a mile wide and an inch deep and it probably always will be. The galaxy is too big for them to fill. 10,000 systems or so would have been better imo.
 
Just out of interest, in people's experience are the biological POIs in a system usually of the same type? I stumbled across a system that must have had at least 40-50 sites between the various planets. I visited a fair number of them and they were all blooming Bark Mounds. Something that should be fascinating just feels like a grind - I'm pretty much ignoring them at this point.
 
I'd like to know why someone who is exploring EXPECTS to find new things every five minutes?

Apart from being dull and uninspired, finding the same handful of species across the entire galaxy is just unbelievable.
 
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No. I scanned several anemone sites in two systems in the Elysian Shore region. There was no codex notification, nothing happened after the scan. Checking my codex now anemones are now a reported thing in that region but I have none confirmed.

In another region I was first to report/confirm the presence of a codex category - same circumstances, this time successful. In both cases I just visited a regular POI, revealed after mapping a body. No eyeballing required :)

So it may be that nearly everything is in every region, only the rarity changes. Some are apparently hand placed - Guardian sites for example.

I've had a similar experience. I've been out in the same region and thought that I'd misunderstood how the codex should work.
 
Precisely, which is why it's so absurd that it's populated by the same handful of organisms throughout. :)

We are currently only seeing biological entities capable of living in airless environments. Once atmospheric worlds become a thing in the game the potential for chemical mixing will massively increase the potential for different forms of life.

But who knows how big the asset pool for the procedural system to draw from will be? What's important to me is not simply to find a new thing but what use it is to me as a resource. I can get mats from geological & biological sites now, and since 3.3 my distance covered in the SRV has massively decreased but when I found some huge crystal spike things in space it looked really cool but there wasn't anything I could actually do apart from scan them.

If I go looking around & find something rare I would like to be able to make use of that resource somehow (as we can with Guardian & Thargoid stuff).
 
Personally i dont have a problem with the quantity of the new stuff, but with the quality. I used the codex and the bloody fss and i by now have seen everything. Yea yea i know there is probably some new and exciting stuff waiting to be found i know. But even if there is, i now after millions of belts, ignore the signals because i m done spending so much time in dull systems, just because someone thought a 2d mini game was exciting. I only stop on black holes, neutrons, earth likes.
So is there anything else to do? Any meaningfull interaction? Any story unfolding?
Or i should go back discovering geo pois by the thousands?
 
Glad you mentioned it, saved me reading the rest of the post about exploration.

Actually I'd prefer it if you put me on ignore completely, since you never have any interesting responses to my posts but feel compelled to make passive-aggressive comments on so many of them.
 
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It looks like they are using a similar strategy for biological and geological POIs, except with a higher concentration of the biological POI centered in Nebulas, Colonia and Guardian sites.

It makes sense to find different geysers all over the galaxy, because they are formed by the same physical properties, but it makes less sense for biological lifeforms, except they were able to hyperjump, or are a leftover of a hyperjump capable race.

Also I find it a bit weird that the biological organisms in space resemble prehistoric sea-life, that developed in a high-pressure environment (the ocean), while space is completely the opposite.
 
It looks like they are using a similar strategy for biological and geological POIs, except with a higher concentration of the biological POI centered in Nebulas, Colonia and Guardian sites.

It makes sense to find different geysers all over the galaxy, because they are formed by the same physical properties, but it makes less sense for biological lifeforms, except they were able to hyperjump, or are a leftover of a hyperjump capable race.

Also I find it a bit weird that the biological organisms in space resemble prehistoric sea-life, that developed in a high-pressure environment (the ocean), while space is completely the opposite.

Yes, exactly.
 
It looks like they are using a similar strategy for biological and geological POIs, except with a higher concentration of the biological POI centered in Nebulas, Colonia and Guardian sites.

It makes sense to find different geysers all over the galaxy, because they are formed by the same physical properties, but it makes less sense for biological lifeforms, except they were able to hyperjump, or are a leftover of a hyperjump capable race.

Also I find it a bit weird that the biological organisms in space resemble prehistoric sea-life, that developed in a high-pressure environment (the ocean), while space is completely the opposite.

It's because of the metaphor with widespread cultural currency which equates space with the ocean. Hence all the space whales, all I ask is a tall ship and a star to steer her by etc. etc. that pop up in sci-fi.

The reality that space is more like an ultra-dry desert than a sea is neither here nor there, apparently. So that's why we get molluscs in the desert.
 
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I think the reason isn't that there's too little to find (although I certainly wouldn't complain if there was more). The reason is the map is so big it's overwhelming for a lot of people and quickly becomes repetitive. The games biggest advantage is ironically its biggest disadvantage when it comes to being more engaged in the world. Some people don't like this and find it slow and boring. Whilst others will find it relaxing and not worry so much about finding new things but just taking it at their own pace and finding things that they haven't found yet.

This is basically it. This is exploration. You don't know what's out there, you don't even know that there is something out there, when you go out and explore you do a leap of faith and you are not afraid of the eventuality that you might be wasting your time.
There is no solution really: rare things must be rare, even so rare that the possibility exists that the entire playerbase might never find them, and that the common stuff is seen to be 'all that there is' regardless of how true that is.

Anybody complaining about this is complaining about the very concept of exploration. All Frontier can do, is tell us there's probably stuff out there. And they have, so that's all there is to it, all there can be to it without turning the exploration game into a themepark.
 
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This is basically it. This is exploration. You don't know what's out there, you don't even know that there is something out there, when you go out and explore you do a leap of faith and you are not afraid of the eventuality that you might be wasting your time.
There is no solution really: rare things must be rare, even so rare that the possibility exists that the entire playerbase might never find them, and that the common stuff is seen to be 'all that there is' regardless of how true that is.

Anybody complaining about this is complaining about the very concept of exploration.

I mean, I'm not saying that this is what you're saying, but I've seen a version of this argument many times, and my automatic universal translator pops out this summary of it:

The game has to be boring so that a subset of its players can pretend they have a noble calling.
 
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I mean, I'm not saying that this is what you're saying, but I've seen a version of this argument many times, and my automatic universal translator pops out this summary of it:

The game has to be boring so that a subset of its players can pretend they have a noble calling.

This is exploration we are talking about. Exploration will always, always include a degree of boredom not matter what you do.

If things are rare enough that they take a long time to find (or may not be found at all), then this means 99% of the player's time is spent not finding new things.

And if players regularly found new things... they would simply grow bored of that as well. Discovery would quickly become mundane. This would be exacerbated by any reliance on procedural generation, since players would be quick to notice the patterns (see NMS, see ED's Stellar forge), and clearly Frontier aren't going to pump out new hand-made content every week to keep a few players happy for a week or two before they complain about how samey it all looks and how there is no point to exploration anyway.
 
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I think the variety of types are interconnected.I've been spending some time visiting lagrange clouds and studying the phenomena found therein.So far i have found umbrella molluscs only.
Today i visited a yellow cloud with a large cluster of solid mineral spheres.Also a large group of umbrella molluscs (although they look like shrooms to me),who travel together in shoals.All drifting in a field of caltrops.As far as i could discern,they were all of one type.
As i approached the Solid mineral spheres,they appear to exude a cloud of partiles which renders them invisible to the naked eye.One such cluster had collided with one of the caltrops so that it appeared impaled on one of the sharp spines of the metallic cluster.
Having previously found a lattice mineral sphere,i am now beginning to wonder if there is some sort of mating/birthing process involved in all this.
Tinfoil or not, this for me is good exploration gameplay.
 
I think the variety of types are interconnected.I've been spending some time visiting lagrange clouds and studying the phenomena found therein.So far i have found umbrella molluscs only.
Today i visited a yellow cloud with a large cluster of solid mineral spheres.Also a large group of umbrella molluscs (although they look like shrooms to me),who travel together in shoals.All drifting in a field of caltrops.As far as i could discern,they were all of one type.
As i approached the Solid mineral spheres,they appear to exude a cloud of partiles which renders them invisible to the naked eye.One such cluster had collided with one of the caltrops so that it appeared impaled on one of the sharp spines of the metallic cluster.
Having previously found a lattice mineral sphere,i am now beginning to wonder if there is some sort of mating/birthing process involved in all this.
Tinfoil or not, this for me is good exploration gameplay.

Any pictures? :)
 
It looks like they are using a similar strategy for biological and geological POIs, except with a higher concentration of the biological POI centered in Nebulas, Colonia and Guardian sites.

It makes sense to find different geysers all over the galaxy, because they are formed by the same physical properties, but it makes less sense for biological lifeforms, except they were able to hyperjump, or are a leftover of a hyperjump capable race.

Also I find it a bit weird that the biological organisms in space resemble prehistoric sea-life, that developed in a high-pressure environment (the ocean), while space is completely the opposite.

Why does it make less sense to find the same type of biological life across the universe? If the same sort of physical properties give rise to similar kinds of geological formations, does it not follow that those same properties would give birth to similar forms of biological life?
 
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