What are they doing with all that time?
Working on the next season or whatever they're going to call it, didn't you see the memo?
What are they doing with all that time?
I discovered 4 Lagrange clouds in newly discovered systems, but strangely none of those show up in the Codex. [where is it]
Absolutely this. If everybody easily finds the rare things, they can't be that hidden and that rare. Also, what many people apparently don't get: the new tools shift things into the game. Formerly a number of discoveries were made by data-mining the game files. The art of exploration was not in-game, but on the computer science skill set of the player.
The new tools now give those players, who rather play instead of taking game files apart, also a good chance to find things. I think that's a step into the right direction. It still means that rare things have to remain rare. Only by being so, they are special and worth finding, no matter if you locate them by data-mining your game file or by actually playing the game.
Ah, so did it fix anything discovered prior to the patch?
No. I scanned several anemone sites in two systems in the Elysian Shore region. There was no codex notification, nothing happened after the scan. Checking my codex now anemones are now a reported thing in that region but I have none confirmed.
In another region I was first to report/confirm the presence of a codex category - same circumstances, this time successful. In both cases I just visited a regular POI, revealed after mapping a body. No eyeballing required
So it may be that nearly everything is in every region, only the rarity changes. Some are apparently hand placed - Guardian sites for example.
I think that the issue is less about rarity than it is repetition. The life in Elite isn’t at all rare – you can find the same handful of species across the entire galaxy, which is ludicrous. The new tools are great, it's just that the content added to compliment them is pretty meagre at present.
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Well, Colonia is absolutely PACKED with weird stuff. My own home system has two Lagrange clouds, 2 kinds of caltrops-crystals, and some space jellyfish, and hopping around the Colonia bubble I've stumbled into so many "notable stellar phenomena" icons in my Nav panel that half the time I don't even investigate them anymore.
the original human Bubble also has quite a few things to find within and nearby, and then if you head out to the Pleiades or into Guardian territory you'll quickly start finding bio signs on planet surfaces.
I'm somewhat inclined to think that a lot of these cool rare finds are not placed procedurally but are hand-inserted into the game, which would explain maybe why they don't occur so much outside of the popular areas.
So how would you make enough "genuinely new" content to satisfy 100,000 (1) players all combing the galaxy? It's "genuinely new" for what, a week after a release introducing it?
The development team is tiny compared to the playerbase.
....
If you have -concrete- suggestions in how to solve this, I'm sure the DevTeam would love to hear them.
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Player created content.
Agreed.
I recall, for example, the time some group claimed to have found the first Thargoid surface base by triangulating the position of the stars visible in a trailer video... even though it turned out that the 'goid base they located was in a completely different region of space to the one shown in the trailer.
Hmmm..... [where is it]
I've discovered a couple of things using the new tools and it is nice to arrive in a system, do the scanning and find something new.
Thinking about it, though, the "problem" is that it stil doesn't involve a lot of skill or effort.
It's just a case of, firstly, being lucky by deciding to jump into the right system and, secondly, being diligent by carrying out the required scanning.
Once you've satisfied both of those criteria, you WILL discover new things.... and then you're done.
I wish the whole process was more proactive.
For example, lets say the DSS detected radiation levels and that information was displayed by the sysmap, in the description of a planet.
Now, let's say we have some kind of "space jellyfish" which likes to hang around High metal-content worlds and gives off, erm, "Theta radiation".
You might be out exploring, scan a HMC world and notice it has an elevated "Theta radiation" level.
That'd tell you space-jellyfish had been around recently, even if they weren't there now.
So, you jump to a nearby system with a HMC world in it.
You scan that and find it's "Theta radiation" level is lower than the previous planet.
That'd mean although the space-jellyfish had been there too, they'd been to the previous planet more recently - they're somewhere in the opposite direction.
So, you back-track, find another system with a HMC world, scan it and find the levels of "Theta radiation" are much stronger.
You're on the right track and heading in the right direction.
You jump to another system in the same direction and there, hovering around a HMC world, you finally locate your space-jellyfish.
And there'd be some payoff for doing so.
Set up something like that and you'd turn discovery into a process rather than being an "isolated event".
That'd also create a situation where it was much easier to "get started" on finding things because there'd be a whole bunch of planets where it'd be possible to detect the "Theta radiation" but it'd also require more effort to track down the source of the radiation and find your space-jellyfish.
Course, there'd still be the option of just ignoring any "radiation trail" and just getting lucky instead, but that'd be fine.
Main thing is, it'd make the process of discovery both easier and harder at the same time... and it'd create some gameplay beyond simply getting lucky.
Seems like it should be pretty easy to code stuff like that too.
The BGS would just have to plonk the space-jellyfish (or whatever) in orbit around a HMC world and then set a variable for "Theta radiation" levels of all other HMC worlds within, say, 50Ly so they gradually increase as you get closer to tohe location of the jellyfish.
Even better would be if they move with each BGS tick.
In that case, you'd just set the radiation variable foe each HMC world they visit and then have it decay by a given amount every time they move.
That way they'd leave a "trail" behind them which could be followed until it vanished completely.
If they really are hand-inserted, rather than procedurally generated, it would also explain why DWE 2 players are finding these things quite readily, and other explorers are covering huge distances without finding much at all. After all, FD would want to 'feed' the expedition route with things to discover, which would make for the best publicity for the game.
Player created content.
Absolutely nothing ever popped up on the left side of the scanner beyond clusters. I haven’t thrown in the towel but very, very disappointing.
If they really are hand-inserted, rather than procedurally generated, it would also explain why DWE 2 players are finding these things quite readily, and other explorers are covering huge distances without finding much at all. After all, FD would want to 'feed' the expedition route with things to discover, which would make for the best publicity for the game.
I'm glad to read that more people are seeing the lack of content. Sure they added new stuff in Q4. But how is it possible for them to state that their team grew to a 100 due to our continuous support, but that same team producing so little new content for the game after all this time. New content in the form of copy & pasted assets with a little variety like already mentioned grows old fast. A lazy way of adding new content. Also consider how bugged the update was after release. Then consider how often they actually produce bug fix updates between content updates. What are they doing with all that time? And consider they scrapped things, especially the improved ice planets many were looking forward to. I'm not impressed, not at all.
My opinion of them is pretty much rock bottom. But even I find it hard to believe that they would stoop so low.
It's not stooping low. It would make good sense to provide something for such a massive expedition to discover.
But we don't know, of course. It's quite possible that new things are being discovered simply because there are more explorers in close proximity to a route. The same with Colonia. It still might be down to statistics of many commanders covering many locations.
Which mostly is a trap. I mean, just look at STO for example. The foundry there allows to build missions and complete stories. And yes, there are some really great ones among them. Thanks to a rating and comment system, it's indeed possible to pick the good ones, although there's also a number of gems, which just very few players ever tried and thus didn't get enough good reviews yet. But there's also a boatload of biowaste. ...
if you give those people access to such a system, you end up with a lot of genitals in space.
In the end, you'd need a huge staff of people quality checking all player created content. That's a low of manpower FD would have to withdraw from their own creative process to rather control player created content. Not a good move.