For those who say that space legs are pointless...

I honestly hope atmospheres come first but if legs hit tomorrow what would you girls prefer 1st or 3rd person. I would like to see 3rd over the shoulder. Absolutely no COD quick scoping trash. (Edit) To be fare for VR users I'm guessing it would have to be 1st person.

I think an option would be fine. But if there are no options it should be first person like it currently is. Also I will be using VR so first person would be perfect for me.
 
MP romance? Well, OK - that is kinda cool. But you can't really design it, or can you?

"Third Life: The sim that lets you cheat on your other MMO"

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Kidding aside, I think we can be sure ED can't really pitch for some deranged 'living breathing' set of game mechanics. I expect them to lean fairly heavily on the 'make your own fun' aspects that we see in the OP's vid - be it bombastic or chilled pursuits.

There are some hints from the past of more eccentric paths they might try and go down though. When Michael Brooks got all misty about NPC interactions on stations, was he thinking of the contextual NPC responses Braben seemed keen on, or the synthetic speech that the audio guys have hankered after in the past?

There are some fun and oddball things they could attempt on the non-combat side, especially when they get to stations. I'm kinda expecting a slim set of core mechanics when Legs drops, but it's always possible they'll throw a novel one or two into the mix.

(I also expect jank. But that can be fun with NPCs ;))
 
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Is Elite: Dangerous just a space sim? Or is it a 3305 future sim? If it's a future sim then space legs is absolutely required!
 
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... and won't add any gameplay.

Please forgive me. This is a clip of a streamer playing Star Citi*****. It is a beautifully wicked example of what space legs could be.

You've got it totally wrong....

The people who say that space legs are pointless are the people that dont care for space legs, it does not interest them one iota, they are happy too keep flying their ships and driving their srv's, in fact the reason they are against space legs is because they are afraid it will ADD GAMEPLAY that that don't care about, forcing them to do something they don't want to do.

Of course there is an easy option for them, don't by the space legs addon when it becomes available.

Unfortunately the way pro spaceleggers go on about it, they act and talk as though the reason we don't have space legs right now is because there are some people that dont care for it, and unless they get these people on their side there will never be space legs.

if they put as much effort into being patient as they did into preaching why space legs will be so great, these forums would be a much more wondurous place.

Space legs will come but it has to be made, that takes time, longer than it takes to write a post about space legs
 
Is Elite: Dangerous just a space sim? Or is it a 3305 future sim? If it's a future sim then space legs is absolutely required!

By extension you could say that the developers have to include every single thing that a person of the future might be doing, including sleeping, watching space-television and doing a poo.

And please can you use the correct terminology, 'Elite Feet'? Thank you.
 
By extension you could say that the developers have to include every single thing that a person of the future might be doing, including sleeping, watching space-television and doing a poo.

And please can you use the correct terminology, 'Elite Feet'? Thank you.

That is absolutely correct! The game should evolve into a 32'nd century simulation. Who wouldn't want to live in the future?

And there is no way in the thargoids unholy hell that I'm calling space legs "elite feet." lol
 
Erm...sorry but IMO that looked like a buggy horrible mess.

And if it attracts the streamer from that vid or players like him then...no...just no.

Space legs would be a huge undertaking and if it ever get developed it needs to add depth and gameplay to ED...but not a poor mans bug ridden Planetside 2
 
... and won't add any gameplay.

Please forgive me. This is a clip of a streamer playing Star Citi*****. It is a beautifully wicked example of what space legs could be.


You Sir, have just re-inspired me!

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The problem is we will never get space legs like this. It'll be a very simple, minimally viable version, where you get to walk around and experience what's there already. No shooty shooty or actual FPS mechanics.
That's better than nothing at all. Don't need the SC detailed, overly immersive and realistic animations climing into our ships or SRVs.

The simple ability (while still locked in 1st person) to swivel your cockpit chair, STAND UP, move toward a hatch, press a key/controller button to "activate" said hatch.

Then experience a brief loading screen which will exit with you sitting in your SRV seat. Or standing outside on a planet surface somewhere.

The simple ability if on a planet, to walk around. If not in solo instance, see other players walking around in your instance (you just can't see yourself).

Possibly use a hand held scanner. Possibly be able to walk over to inspect some mining ore. Possibly press a key/button to "Use" activate said ore provided the right mining tool(s) are in our inventory. And if successful, the ore will show up in your inventory. Or just walk to the small station landing pad entrance. Again press a key/button to activate a door manually to enter the space station. Walk down the space station to pickup a crate as part of a courier mission. Or interact with NPCs there by a computer terminal, which will bring up the same set of terminals in your ship. Walk back to your ship and access the door. Loading screen automatically loads your picked up goods in ship storage bay. At end of the load screen, you're back in your pilot's seat. Same process if using the SRV.

Simple space legs like that would give you ability to be able to walk to a planet station's entry portal. Use a load screen to access a player lounge, walk to a food replicator, buy food/drink, stand around and take in the station going ons. Or literally find a sofa where you can lie the f@ck down. Be able to read/catch up on the politics/news of the sector you're in reading a computer terminals. Or live streamed from a TV. Be able to see other players in your instance doing the same?

TBH, all of this was possible in the days of MS DOS RPG games like TES Arena, Daggerfall, Ultima etc. So what is the challenge difficulty in implementing these proven ideas here? Is this related to how the instancing works? Because it would seem easier to implement this in say solo player mode v. regular or PG modes.

idk. But it's little immersive details like that (which I hate to say SC does very well) that make a ton of difference in the degree of immersion you feel in ED.
 
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Erm...sorry but IMO that looked like a buggy horrible mess.

And if it attracts the streamer from that vid or players like him then...no...just no.

Space legs would be a huge undertaking and if it ever get developed it needs to add depth and gameplay to ED...but not a poor mans bug ridden Planetside 2

I didn't say exactly like that. But it does show some possibilities of what space legs can provide.

I'm sure FD's implementation will be just as buggy. But at least it won't be funded by millions of scammed $$$.
 
That is absolutely correct! The game should evolve into a 32'nd century simulation. Who wouldn't want to live in the future?

Likesay, if Elite Dangerous somehow turned out to be an accurate picture of the future, I'm glad I won't live to see it.

I do find it interesting that some people want to "zoom in" - they want to pilot a human body and use it to interact on some lower level with a physical world within the game - while I'd like the exact opposite. I'd like to "zoom out", have more management or strategic styles of play. Not only am I not interested in walking about on meat legs like a filthy animal, I'm completely over flying one ship, looking at one cockpit at once. I want to see big, not small.
 
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Well s*#te. Looks like I brainfarted.

Space legs a no go.

Thanks Cmdr Obsidian Ant for clearing this up. : \ Those early concept art sure is seductive though :(

[video=youtube;wkFwsiPHeR4]https://www.youtube.com/watch?v=wkFwsiPHeR4[/video]
 
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As an SC player...like a few posting in this thread, I was hoping against hope that nobody would post that particular YouTube vid.
I like SC...same as I like E-D, sometimes for the same reasons but none of those are the complete arsery of FPS that the likes of Rexzilla posts on the tube.

For me the attraction of the SC gameplay style comes from the first time I walked up the loading ramp of my little ship and walked past the loaded cargo boxes to get to the cockpit...or dropping onto a planet to investigate a wrecked trade ship searching for a black box...salvaging some of the crates and loading them into my ship to sell at a station...or coming across a similarly wrecked ship in an asteroid belt and EVA'ing over to salvage what I could, pushing the floating bodies of the crew aside when I encountered them...

In the few years I've been involved on and off with SC, I've taken part in a total of 3 or 4 lesser scale FPS pewfests, some with mates, some solo...mostly I play the same way I do in E-D, shipping cargo to earn a few bucks, odd missions bounty hunting NPC pirates and recently, a fair bit of mining in between. There's just something about mining rocks on a planet surface or extracting ore from an asteroid the way it's done in SC, it's quite technically difficult in a skill sense...different from E-D's presentation, certainly... but I like the mining mechanics in SC a lot.

All in all...it's still about the first time my avatar in game walked up that ramp, sidled past those cargo boxes and climbed into the cockpit...not about a very poor rendition of pew fight at the OK corral.

Some folks like that kinda shooty-pew FPS thing...most just plain don't.

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Jenner

I wish I was English like my hero Tj.
As an SC player...like a few posting in this thread, I was hoping against hope that nobody would post that particular YouTube vid.
I like SC...same as I like E-D, sometimes for the same reasons but none of those are the complete arsery of FPS that the likes of Rexzilla posts on the tube.

For me the attraction of the SC gameplay style comes from the first time I walked up the loading ramp of my little ship and walked past the loaded cargo boxes to get to the cockpit...or dropping onto a planet to investigate a wrecked trade ship searching for a black box...salvaging some of the crates and loading them into my ship to sell at a station...or coming across a similarly wrecked ship in an asteroid belt and EVA'ing over to salvage what I could, pushing the floating bodies of the crew aside when I encountered them...

In the few years I've been involved on and off with SC, I've taken part in one lesser scale FPS pewfest...mostly I play the same way I do in E-D, shipping cargo to earn a few bucks, odd missions bounty hunting NPC pirates and a fair bit of mining in between. There's just something about mining rocks on a planet surface...different from E-D's presentation, certainly... I like the mining in SC a lot.

All in all...it's still about the first time my avatar in game walked up that ramp, sidled past those cargo boxes and climbed into the cockpit...not about a very poor rendition of pew fight at the OK corral.

Some folks like that kinda shooty-pew FPS thing...most just plain don't.


You get the same kind of experience with X4 and I heartily agree. There is just something awesome about being able to experience the universe on foot...to get that sense of scale that you get when walking underneath your ship.
 
As an SC player...like a few posting in this thread, I was hoping against hope that nobody would post that particular YouTube vid.
I like SC...same as I like E-D, sometimes for the same reasons but none of those are the complete arsery of FPS that the likes of Rexzilla posts on the tube.

For me the attraction of the SC gameplay style comes from the first time I walked up the loading ramp of my little ship and walked past the loaded cargo boxes to get to the cockpit...or dropping onto a planet to investigate a wrecked trade ship searching for a black box...salvaging some of the crates and loading them into my ship to sell at a station...or coming across a similarly wrecked ship in an asteroid belt and EVA'ing over to salvage what I could, pushing the floating bodies of the crew aside when I encountered them...

In the few years I've been involved on and off with SC, I've taken part in a total of 3 or 4 lesser scale FPS pewfests, some with mates, some solo...mostly I play the same way I do in E-D, shipping cargo to earn a few bucks, odd missions bounty hunting NPC pirates and recently, a fair bit of mining in between. There's just something about mining rocks on a planet surface or extracting ore from an asteroid the way it's done in SC, it's quite technically difficult in a skill sense...different from E-D's presentation, certainly... but I like the mining mechanics in SC a lot.

All in all...it's still about the first time my avatar in game walked up that ramp, sidled past those cargo boxes and climbed into the cockpit...not about a very poor rendition of pew fight at the OK corral.

Some folks like that kinda shooty-pew FPS thing...most just plain don't.


Yes. You play exactly the way I do. Sandbox immersion/PvE styled missions. Like you, I'm definitely not into the PvP factor and only do so for defensive purposes. This is the one sandbox PvE feature that SC has done right to date.

But based on the way the devs have instanced ED, it looks extremely challenging to implement from a coding perspective. Makes me wonder if this couldn't be possible if restricted to the solo player mode instance? Or more likely from a cockpit limited constraint on the player ship? Like what I keep quibbling on about here in response #5294.

Because like I said, Elite Dangerous = space version of Eurotruck Simulator 2 with Anno Domini/Civilization themed elements that adds the seasoning of political space drama (via power play and factions). Having space legs means you can leave your pilot seat, walk to your closet several feet away, interact/open this storage container to put on your spacesuit. This would extend your life support system in the event your ship/SRV became inoperable and you start to breathe the vaccum of deep space. Or it could serve as the means to temporarily exit your orbiting spacecraft and perform recon/exploratory sand box missions exactly like you just described. Earn money from salvaging alien or player wreckages. At risk of being detected by a player's faction or NPC aliens that may be scavenging the area/same site. If you're attacked, the space suit would buy you time to try and return to safety of your spacecraft/SRV (assuming these aren't too damaged and inoperable). Lot's of potential for new gameplay from both PvE and PvP perspectives with space legs.

https://forums.frontier.co.uk/showt...ost-in-here-and-tell-us?p=7384316#post7384316
 
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