[Video] Griefing : is there a problem?!

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Another interesting point regarding infiltration is where some have reported pre-emptively being kicked from PGs because of their reputation (as opposed to the FDev policy in the vid). To me that's a bigger issue as some CMDRs are willing to play by PG rules, despite killing you in Open. I kinda think those players should be allowed in the PG while they keep to the rules, and that banning them for thought-crime is not cool.

Though ofc they could be lying about the bans, if only we had journalists around who could get to the truth :)

Nice vid though, more spinny Eagle pls!
 
Doesn't matter. It is, and will still continue to be a problem until crime and punishment system is actually resembling Crime and Punishment. At it is now, it's not even a discouragement, it's like you may not even have police to begin with, no matter the "security" of a system
 
I quite dont get your point mate... please enlighten the thick Yamiks here!

In terms of Distant Worlds 2, there's a lot more players exploring than griefing.

Numbers aside though, you make some interesting points and I actually agree with all of them.
 
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In terms of Distant Worlds 2, there's a lot more players exploring than griefing.

Numbers aside though, you make some interesting points and I agree with them.

Yes.. a lot of people chose to do a more general gameplay and a lot less do a subsection of a gameplay... that's just normal...
 
The whole issue is probably a bit over-dramatic as it really is quite rare if you avoid obvious kill zones in open.

That said, I do sympathize with a large PvE group trying to police infiltrators. Would be much easier if FD could just add a PvE only flag in the group settings.

Also, as stated many times, players should have the option to disable hollow icons and CMDR prefix identifiers in Open to make them harder to spot in Open. There's not much logic to painting a target on your back, unless you wish to. Of course, that's a double edged sword as a greifer could do the same, but I still would like to have that option.
 
Very nice points made in the video but on this game, murder is a lost case. High security and anarchy systems dont have a real meaning, and the c&p system is ineffective and complicated for no reason.
And yes it is the game's job to deal with this "problem". Anyone can play the bad guy and it is perfectly normal, but people turning out to murder other people just for sport, its just not right and for once more, it is the game's job to balance this.
 
In terms of Distant Worlds 2, there's a lot more players exploring than griefing.

Numbers aside though, you make some interesting points and I actually agree with all of them.

What makes you assume we people of DG2 don't explore too? We made hundreds of millions scans dough so far, and I have discovered some beefy systems with the spiky clouds things in them.
 
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Deleted member 115407

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Great video, Yamiks.

Was fun seeing you out in Omega!

What makes you assume we people of DG2 don't explore too? We made hundreds of millions scans dough so far, and I have discovered some beefy systems with the spiky clouds things in them.

Indeed. I went exploring yesterday - combat fit and everything. Picked up some neutron systems, WWs and ELWs. Had a nice little trip. Made some really good scratch, too.
 
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Deleted member 115407

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Very nice points made in the video but on this game, murder is a lost case. High security and anarchy systems dont have a real meaning,

If players actually outfitted for survival, and learned how to evade and delay, High Security would have a lot more meaning to them.

As for Anarchy, it means everything. It's where I do most of my PvP piracy, and I certainly prefer Anarchy for a nice gank, as it results in no notoriety, no bounty, and no subsequent interference from NPCs.
 
Nice video and agree. Only that crime and punishment was never supposed to punish people like that.

Pretty much the new crime and punishment system all ties to the BGS/ATR. The pilots federation bounties with discounted rebuys softens the blow when people continuously pick on weaker ships. Peoples rebuys can go through the roof once scanned or killed with notoriety.

It makes getting that bounty much sweeter. But people gotta go get it. Not rely on NPC's.

They already added some adjustments people just dont see it, because they have to engage in PVP combat in return to go see it.
 

Deleted member 115407

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They already added some adjustments people just dont see it, because they have to engage in PVP combat in return to go see it.

Very much this. Well said.

For anyone who doubts this, go out to a lawful system and gank 10 smaller ships in rapid succession. You'll notice your ganker ship ain't worth much anymore, and is actually a liability to fly given some "unfortunate circumstance" befalls you.

Again, what was someone saying about Anarchy space being worthless....?
 
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If players actually outfitted for survival, and learned how to evade and delay, High Security would have a lot more meaning to them.

Doesn't really matter if you have a group of players actively lock down an entire system by camping out inside stations and at meeting points, constantly forcing instance changes to have more unarmed player ships spawn, and then kill them with a few shots while exploiting loopholes in the C&P system.

As I said in another thread, I don't really have a problem with PvP in general, but what you guys did at Omega isn't PvP, it's just making the game unplayable for other people.
 
Great video.

A couple things about griefing though :
- Ganking =! griefing. Ganking is a perfectly legitimate PvP activity used in many situation in order to increase the chance of securing a kill. It is very common in PvP environment or games (League of legends) and perfectly fine. It also promotes co-op gameplay.
- Griefing is almost non existent in this game according to its rules and mechanics. As an exemple, station ramming is not even griefing (using defensive module and speed below 100 immunes player) BUT, it can become griefing when station rammers are using a force shell cannon to push to target's speed above 100 in order to exploit the speed limit system.
Operation Healies4feelies was 100% griefing where we were exploiting game mechanics in an unintended way.
- If a player feels griefed because another player is playing a different way which is within the framework of the game rules and mechanics then it is on him because minding your own business does not restrict the game's possibilities nor other players to mind their own business.

The word griefing is way easier to use than actually griefing in game.
 
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