I'm sorry if everyone already knows this. I had not played much at all in the past two years before Chapter 4. I've been playing a lot lately because the game is so much better after Chapter 4.
1. I thought there were about 10 engineers. There are 24 most of whom have to be unlocked?
2. I went to pin some blueprints and was shocked to find that I can only pin one blueprint per engineer. Why?
3. I pinned a blueprint, gathered some materials, then did grade 1 and was shocked that it didn't unlock grade 2. I have to go to the engineer to unlock grades.
Why do they want players to travel to the engineers again to upgrade? Why not just one visit and the rest can be done remotely? It seems that they just want to make the process as painful as possible.
Engineers could be a fantastic part of the game. I would love experimenting with different builds and engineering upgrades to make specialized optimized ships. But the process is so cumbersome that it makes it impossible. And this causes people to stay away from Open because they're not engineered enough to compete.
Is there much community support for overhauling this tedious process and making it fun to experiment?
Allow us to pin as many blueprints as we want
Allow us to unlock levels in remote workshops
Unlock all the engineers
Make it easier to find required materials
1. I thought there were about 10 engineers. There are 24 most of whom have to be unlocked?
2. I went to pin some blueprints and was shocked to find that I can only pin one blueprint per engineer. Why?
3. I pinned a blueprint, gathered some materials, then did grade 1 and was shocked that it didn't unlock grade 2. I have to go to the engineer to unlock grades.
Why do they want players to travel to the engineers again to upgrade? Why not just one visit and the rest can be done remotely? It seems that they just want to make the process as painful as possible.
Engineers could be a fantastic part of the game. I would love experimenting with different builds and engineering upgrades to make specialized optimized ships. But the process is so cumbersome that it makes it impossible. And this causes people to stay away from Open because they're not engineered enough to compete.
Is there much community support for overhauling this tedious process and making it fun to experiment?
Allow us to pin as many blueprints as we want
Allow us to unlock levels in remote workshops
Unlock all the engineers
Make it easier to find required materials
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