Am I think only one who saw the word "protection" and immediately thought of organized crime? Like, "Hey, that's a nice ship you've got there. It would be a shame if anything happened to it."
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So, if somebody was to "hire" you, you'd start fighting against other PvPers instead of attacking explorers?
Cos, I don't think you would.
I think you'd take whatever "payment" was arranged then carry on bursting exploration ships and claim that you're RPing as a turncoat.
Do you think the DW organisers care if you enjoy griefing or not?PvP "griefers" as you call us would actually enjoy the better challenge facing an escort during attacks.
I understand and even share your reasoning, but it is literally impossible to do in this game.
Apart from the instance problems, the example you put is not valid for this game: in the WWII the destroyers adapted their speed to that of the merchants... Can you imagine combat ships with jump of 15-20 ly accompanying explorer ships with jump of 50 or more ly?
If the explorer ships adapt to the mediocre jump of the escort ships: What is the point of becoming a pure explorer ship? It doesn't make any sense.
If every explorer winged up with at least one defender, the instancing could be solved.I don't think that would work. Due to instancing, Open is not that open as some people seem to expect or to wish for. Basically the same reason why 'blockades' never really work in ED, besides some occasional random success perhaps.
Agree.The existence of groups like GARD or Adles Armada conflicts with your assessment.
There are not 10,000 players on DW2 in my gameplay along for the ride with me. There are not 100. And, often enough, there are not 10.
Reality is the mind killer.
I just take some pics at some nice waypoints and call it a day.
On the PG, on the Discord, in the first DWII squadron. This whole damn game is a missed opportunity.
To be fair, it does have a lot to offer, but man... I'm not always sure if I'm playing the game or if the game is playing me. And with that, some seem to not know there is a difference.
Lol no. They run from anyone that poses an actual threat to them^^PvP "griefers" as you call us would actually enjoy the better challenge facing an escort during attacks. .
If we're continuing down the real world analogy path, interestingly it was merchant ships that tried to steam across the atlantic by themselves rather than in convoy that had a higher statistical chance of being sunk.
Lol no. They run from anyone that poses an actual threat to them^^
Why write "they" when he declares himself as a ganker? It should be "you".![]()
But yeah, noone was or is ready to pay for safety.
Let's not turn this thread into yet another griefing vs PvE vs Open vs PG mess.
Organized protective fleet would have been cool but the game is not designed for this, period. That's all there is to it.
Like most explorers on this exploration trip, I have safety for free. The safety of the PG, and the safety of an enormous number of stars to move between. I haven't the tiniest concern about safety, other than the risk that I'll lose concentration and crash into something. So why would I pay?
"Period." Wow Qohen, that's a pretty rigid opinion about a topic that I haven't noticed any truly dedicated explorer knowing a hill of beans about. A dedicated group of armed and armored defenders patrolling waypoints in Open could do wonders to deter seal clubbing. It might not be perfect, but it would be much much MUCH better than nothing at all, which is what you guys settled for. If you want to rely on PG to be your "security" that's great and I'm sure it'll work wonders for the players actually in it, but how about you save the definitive comments for subjects that you actually know something about? Security beyond being in group not being one of them.