General Gameplay New special genes ideas

Your Feature Request / Idea
I would like to have a special gene slot included in the game where we could implement a unique trait to some of the dinosaurs. To make this interesting, it will significantly increase the price of the dinosaur.

(Tardigrade) Fused Armor: For the ankylosaurs, nodosaurs, and ankylodocus, this gene will make the dinosaur impenetrable. Not even the indominus rex could kill them. This will be extremely useful for mixing these herbivores into any enclosure.

(Honey Badger) Fearless Instinct: This gene could be applied to all dinosaurs. This will make it where the dinosaur will never panic in game. However, they could still fight or be killed.

(Sperm Whale) Cross species: This gene only applies to carnivores. This gene would make the dinosaur coexist and socialize with other dinosaurs within the same family. This could be used for baryonyx to coexist with suchomimus, and the velociraptor to coexist with deinonychus. They will still fight dinosaurs not of their species and a dinosaur without the cross species gene will initiate a fight.
 
Thank you. I have been looking at people's suggestions of what they would like to see in game and I want to see if there is a way to expand on it through the gene modification of the game. Stuff like indestructible ankylosaurs and coexisting carnivores would go against the combat system of the game unless it was optional. With this, it might give some added depth to the gene modification part of the game and make some dinosaurs feel unique to have in the parks through behavior and traits.
 
It'd be nice to see a special gene for larger sizes. Something that would visually increase the size of the dinosaur it's applied too that would increase it's rating, attack, and defense, but decrease it's lifespan and viability a decent amount.
 
Gene Idea 1

How about Enhanced Intelligence? The dinosaurs could fake tranquilization like the Indoraptor did in Fallen Kingdom [where is it], and trick security, like helicopters and rangers (that aren't being manually controlled). It could also increase their rating, but decrease their viability. How's that idea?
 
How about Enhanced Intelligence? The dinosaurs could fake tranquilization like the Indoraptor did in Fallen Kingdom [where is it], and trick security, like helicopters and rangers (that aren't being manually controlled). It could also increase their rating, but decrease their viability. How's that idea?

How would that affect the game? There is a bar that shows if it's tranqed or not and if you go into transport it won't show up. Yes, if your not careful but why?
 
It'd be nice to see a special gene for larger sizes. Something that would visually increase the size of the dinosaur it's applied too that would increase it's rating, attack, and defense, but decrease it's lifespan and viability a decent amount.

I REALLY like this idea. Maybe then the Dreadnoughtus would actually live up to its name.
 
How would that affect the game? There is a bar that shows if it's tranqed or not and if you go into transport it won't show up. Yes, if your not careful but why?

The player would know, of course, that the dino wasn't tranqued, but not the vehicle. This gives it a chance to start chomping visitors again.
 
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