CMON then BOY!!!!

I Don't normally let attackers get to me, but cmon CMDR <snip> you know who you are in the viper.. I went to fed distress area to try and replicate a bug for FD, deliberately chose no side, then wham, shields at near nothing. When I turned to defend myself you cleared off.

:mad:

now have to go back to azeban to rekit myself as my bug was to try and re-replicate.

BTW how much damage did I do? on the basis that I had no shields when I turned to defend myself. ;)
 
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I see this sort of thing a fair amount. Most PvPers tend to like the Viper, but they're often very quick to boost away/disconnect when someone takes them up on their "offer" to stand and fight. I think the E: D crowd for the most part does not enjoy non-consensual PvP and I therefore suspect most Commanders turn and run the moment they're engaged - which is what your average Viper pilot seems to expect - at least in my own personal experience.
 
Hope this wasn't me. I've been in Fed Distress this afternoon as a Fed but don't think I've been hitting any undeclared ships.

I have been rather annoyed at a certain Cmdr in a Viper for Eranin who repeatedly comes back and quits out.
 
No it doesn't. Sounds like a <insert expletive of choise> PK ganker trying to get his jollies by spoiling somebody's day. If anything it's people like this who necessitate groups and solo play.

in FDS are different types of cmdrs:
1) thinking that they are gentleman and never attack first, even send msg to red players telling that;
2) thinking that any red player is a target, like a red flag to bull (some extreme cases where anything hollow on their scanner is an enemy, i personally didn't met such but i always choose side pretty quick);
3) changing sides to become ally as soon as they see "stronger" enemy;
4) changing sides as soon as they see ally to have some PvP;
5) minding their own business and attacking only when provoked or ships that pose a treat.

so take your pick, conflict zones are made for fighting after all, also i would suggest to go solo when "replicating" bugs in conflict zone (unless other players are involved in that bug), i have seen different bugs there, like ally is shown as neutral, invisible other PC ships, today i saw twice my shields flickering and instead of "warning under attack" message i got "hostile scan detected", and that was very annoying - each 3 seconds i got "hostile scan detected" in non stop, usually quit/load or super-cruise out/in helps ;)

the full game will have places where you will be more likely to be attacked by other players and places where you will be safe so i don't see any problem, also the map will be huge and we all will have different starting positions, if majority will choose to start as explorers and be thrown in frontier system then probably we will even have huge problems to reconnect with our friends :)
 
Situations like this are why the "no name and shame" forum rule frustrates me. There is someone clearly out to grief, and being cowardly about it at that. Such a person is the ideal candidate for the blocklist, IMO.
 
Situations like this are why the "no name and shame" forum rule frustrates me. There is someone clearly out to grief, and being cowardly about it at that. Such a person is the ideal candidate for the blocklist, IMO.

I foresee players blocklists getting extremely long, come release ;)
 
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Situations like this are why the "no name and shame" forum rule frustrates me. There is someone clearly out to grief, and being cowardly about it at that. Such a person is the ideal candidate for the blocklist, IMO.

In fairness there are two sides to this and while what I'm about to say might not be the case, I've seen it before where unfactioned cmdrs have come into an insurance at fed distress etc and just opened up on me maybe this guy was just preempting behaviour such as this? Who's to say just being devils advocate. :D
 
I think, when the annoying bug of being able to log out of a battle is fixed, it will easily separate the men from the boys, and Bikky will have his day against them :smilie:
 
Imo, best solution would be, to disable your weapons-damage (ie. hits don't register) if you're either want to fire at a neutral player, or are a neutral player yourself.
Regardless of whether a target is locked or not.

Or - maybe less restrictive - a neutral player with retracted weapons is invunerable, but can become anyone's target once he deploys weapons.
 
No it doesn't. Sounds like a <insert expletive of choise> PK ganker trying to get his jollies by spoiling somebody's day. If anything it's people like this who necessitate groups and solo play.
Video games are supposed to be fun and taken lightly. There isn't as much of a problem with "gankers" nor "PKers" as there is a problem with sore losers.
 
Imo, best solution would be, to disable your weapons-damage (ie. hits don't register) if you're either want to fire at a neutral player, or are a neutral player yourself.
Regardless of whether a target is locked or not.

Or - maybe less restrictive - a neutral player with retracted weapons is invunerable, but can become anyone's target once he deploys weapons.

Oh please no!

While I don't condone the Cmdrs actions, I will defend to the death his right to do it...
Paraphrasing Voltaire I think
 
Breaking News: Someone shot someone else in a war-zone in a computer game.

I didn't realise this was against the rules.

Edit: I don't mean that this should just be completely accepted in-game. I would like there to be potential disciplinary action taken by the forces fighting for anyone on their side who is being a jerk.
 
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Oh please no!

While I don't condone the Cmdrs actions, I will defend to the death his right to do it...
Paraphrasing Voltaire I think
Obviously, I meant at the Fed.Distress signal...not for the entire game.
At locations where you are expected to pick a side.
 
Video games are supposed to be fun and taken lightly. There isn't as much of a problem with "gankers" nor "PKers" as there is a problem with sore losers.

I strongly disagree.

Depending on the loss mechanics, what you lose when you get killed in a game can vary from practically nothing, to hundreds of hours of effort.

It's very easy to take losing practically nothing lightly, but losing hundreds of hours of effort is much harsher. To some people, this is an advantage; without the sense of risking a large loss, they don't get the adrenaline rush that they desire.

Elite isn't really on either extreme, (unless you've not left enough cash to pay your insurance). And depending on whether you think adrenaline is something you want every day, or only occasionally, different people will regard the loss differently.

Getting ganked when you're not actually trying to get into a fight (like the OP) can reasonably be a bit irritating.
 
I strongly disagree.

Depending on the loss mechanics, what you lose when you get killed in a game can vary from practically nothing, to hundreds of hours of effort.

It's very easy to take losing practically nothing lightly, but losing hundreds of hours of effort is much harsher. To some people, this is an advantage; without the sense of risking a large loss, they don't get the adrenaline rush that they desire.

Elite isn't really on either extreme, (unless you've not left enough cash to pay your insurance). And depending on whether you think adrenaline is something you want every day, or only occasionally, different people will regard the loss differently.

Getting ganked when you're not actually trying to get into a fight (like the OP) can reasonably be a bit irritating.
He went into a combat area, he wasn't ready for a fight, he got shot, he suffered from the consequences. Game seems to be working as intended.

It's not really valid criticism to think something "bad" that happens is the result of "bad" people. It's just the way the game works. If you're not okay with that, then maybe the game isn't meant for you.
 
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