Lestat
Banned
Please look at your picture carefully and read it also go on Fighter Hangar and read it carefully then come back and talk to us. Because I see at the most you can hold 30 tons ship and a Sidewinder in the largest Fighter Hanger So the Sidewinder without the Frame Shift Drive will only hold 16 cargo. Please, fact check first before posting. Note I did not point out Class 5 which only holds one ship 20 tons of lower or Class 6 40 tons split into 2 equals 20 tons. So My guess they would only hold 10 or lower tons.Let's look at a scenario of how it could work.
Assume we've outfitted a Type 9 as linked below (sorry don't know how to insert an image from imgur):
https://imgur.com/a/DQsFsQQ
That's 500t cargo capacity in total, with a free size 8 slot that I've currently got a Fighter Hangar in as a placeholder for the Cargo Vessel Hangar.
Consider that the size 8 slot is capable of holding an 8A Prismatic Shield Generator weighing in at 320t.
If we were to aim for a Cargo Vessel with a 100t capacity for the size 8 slot, that would leave 220t for the ship hull and internals plus fuel.
To put that in perspective, a stripped down Type 6 with 100t of cargo space can weigh as little as 266t fully laden, which is well under the 320t upper limit, and that's without engineering.
However, it would be fair to assume that a specifically geared ship launched cargo vessel would have a lighter hull and core internals, so a size 8 slot could potentially hold a cargo vessel capable of moving well over 100t, with that scaling down as you drop in slot sizes.
All in all, quite doable.
Like CMDR Novindus you are Ignoring how big the Fighter Bay is. Two ships 30 tons each largest ship that can fit in there right now is 25 tons Sidewinder. But you and Novindus are talking like you can put 100 tons in a truck that can only hold 30 tons. I Also pointing out the First 2 Fighter bays that only hold 20 tons. Class 5 and class 6.I misunderstood... again, (I do a lot of that)
If you were to have a Cargo Shuttle it would not have to have all of the modules in a sidewinder (and presumably not even resembling one either) it would just have to be a container with a cockpit at one end and an engine at the other, perhaps a bit like a container wagon, drop off a full one and pick up an empty one... or full of a different cargo, whatever, either way the player could entertain herself/himself ferrying cargo back and forth, this would add gameplay for those that chose to do it and would annoy the hell out of people that don't want it.
I 100% agree with you. I think the players that want large ships to be able to drop cargo at smaller stations are NOT using features of this game. Using The Open Galaxy map in Mission board or not buying System data Then they whine when they switch to a larger ship and find out that the station small. Next time before accepting mission Do your research first.Nice text. So you basically say that:
- You go mining. If you use an Anaconda, you would have go to two different places to sell or perhaps not even manage to access all stations you need to sell.
- You instead use a Python, as that one allows you to land at outposts and thus you can sell everything.
- Now you want an option for the Anaconda to also sell at the outpost.
So come again, in which way would it help your Python to be more useful?
All i see is that it would help your Python to collect dust, while your Anaconda would be able to do everything.
Considering that Anacondas already since a long time are the go-to ship, used for anything out there but docking at outposts, i really don't see any profit there. I mean, why not just change the Anaconda to use a medium landing pad? Wouldn't that be the more honest and more direct fix?