They would require no additional cargo space: since you can take a total of 20 missions cap data 'cargo' at 20 and exploration data as a fraction of a whole (i'll explain in a bit).
Why?
More gameplay options.
Example Scenarios
The Explorer...
Currently an explorer heading back to the bubble has no direct threat of their cargo. NPC's and CMDR's don't know about their cargo, but if the explorer encounters an aggressive ship and destroyed their cargo is lost with no option to negotiate like a trader may be able to. Imagine being able to parlay with a pirate and dump a portion or all of your scanned data. The explorer could dump a quarter, a half, three-quarters or all of their data in exchange for their life. Each portion has a value proportionate to the whole. If a pirate is able to acquire the goods they can turn it in for the equivalent profit. Also, a quick explorer who just lost their precious scan data can catch up to said human pirate and get their stuffs back.
NOTE: not sure how to handle ownership of the scans. seems to make more sense in this scenario to still award discovered and scanned to the CMDR who did the work. Maybe have stolen data only able to be sold on the black market with a 50% cut taking out and significantly reduced BGS impact.
Data Delivery Missions
Similar with exploration data except there are no partial portions. Stolen data can be sold back to competing factions and would lose value the farther you travel from the ~20ly range of the mission giver. Could be sold on the black market anywhere but farther away would generate significantly less reward.
Could offer missions for stealing data from a competing faction.
both of these would bring new piracy options and other gameplay.
How to detect?
The cargo manifest will return not only normal cargo but data and exploration data. for data it returns quantity and faction of origin and for exploration data only price.
Recon Limpet
attaches to ship with longer operation time which simulates hacking the target db (say 5-10 seconds). In this case the data is doubled and who ever turns it in first is awarded. So if its exploration data if the explorer CMDR is hacked but turns in their data first the hacked data becomes void. If it's a data delivery mission then if the CMDR turns in their mission first the hacked counterpart is voided.
OR
Use the Data Link Scanner
Must be close (less than 1km) and takes 30 seconds to complete. 15 seconds at 500 meter range. make the data link scanner a one button press. if you go out of range or lose line of site must re-press button.
Hatch Breaker Limpet
Engineering mod that focuses on releasing data. takes about 10 seconds to 'find, locate and purge' data from target computer db. Done this way the data is transferred to the new CMDR and no duplicate exists. Limpet will need to return to pirate ship and transfer data to computers. another 5 seconds or so. This should give an attacked commander time to target and shoot the limpet rather than trying to fight and destroy the pirate. engineering quality determines chance to hack a greater fraction of exploration data.
Why?
More gameplay options.
Example Scenarios
The Explorer...
Currently an explorer heading back to the bubble has no direct threat of their cargo. NPC's and CMDR's don't know about their cargo, but if the explorer encounters an aggressive ship and destroyed their cargo is lost with no option to negotiate like a trader may be able to. Imagine being able to parlay with a pirate and dump a portion or all of your scanned data. The explorer could dump a quarter, a half, three-quarters or all of their data in exchange for their life. Each portion has a value proportionate to the whole. If a pirate is able to acquire the goods they can turn it in for the equivalent profit. Also, a quick explorer who just lost their precious scan data can catch up to said human pirate and get their stuffs back.
NOTE: not sure how to handle ownership of the scans. seems to make more sense in this scenario to still award discovered and scanned to the CMDR who did the work. Maybe have stolen data only able to be sold on the black market with a 50% cut taking out and significantly reduced BGS impact.
Data Delivery Missions
Similar with exploration data except there are no partial portions. Stolen data can be sold back to competing factions and would lose value the farther you travel from the ~20ly range of the mission giver. Could be sold on the black market anywhere but farther away would generate significantly less reward.
Could offer missions for stealing data from a competing faction.
both of these would bring new piracy options and other gameplay.
How to detect?
The cargo manifest will return not only normal cargo but data and exploration data. for data it returns quantity and faction of origin and for exploration data only price.
Recon Limpet
attaches to ship with longer operation time which simulates hacking the target db (say 5-10 seconds). In this case the data is doubled and who ever turns it in first is awarded. So if its exploration data if the explorer CMDR is hacked but turns in their data first the hacked data becomes void. If it's a data delivery mission then if the CMDR turns in their mission first the hacked counterpart is voided.
OR
Use the Data Link Scanner
Must be close (less than 1km) and takes 30 seconds to complete. 15 seconds at 500 meter range. make the data link scanner a one button press. if you go out of range or lose line of site must re-press button.
Hatch Breaker Limpet
Engineering mod that focuses on releasing data. takes about 10 seconds to 'find, locate and purge' data from target computer db. Done this way the data is transferred to the new CMDR and no duplicate exists. Limpet will need to return to pirate ship and transfer data to computers. another 5 seconds or so. This should give an attacked commander time to target and shoot the limpet rather than trying to fight and destroy the pirate. engineering quality determines chance to hack a greater fraction of exploration data.
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