Command multiple ships at once

Example, you leave station A in system A in your conda, while you are within 100LY of system A you could bring up a console in cockpit that shows list of your owned ships, and let’s say at station A i also had a Krait Mkii that I now want to tag along as plan on mining, so I can issue a conmand from this cockpit console to have the Krait head to my location and follow me, kind of like wingman nav lock, then once I get to a hotspot I could switch to krait (black the screen for a few seconds) then once in krait, command the conda to orbit the current body I was at, so if at a planetary ring, conda could idle slowly close to my location, if it gets attacked then a warning message plays in current ship so you know you better get your back there.
 
Personally, I would like the opportunity to be a passenger instead. I have my ship near a system and I want to leave it there and go to another system where I have another shipped stored. It would be nice to be able to go into the passenger lounge, pay a small fee and get transported to the station either by another player or NPC.
 

Lestat

Banned
I was thinking for ED as it’s that game suggestions forum?

Remember Elite Dangerous is about You and your ship. It not About Elite Dangerous and you flying multiple ships at the same time. There is a game I play that you control as many ships as possible it called Star Ruler.
 
Elite Dangerous is not that kind of game. You are the CMDR of your own ship and that is all. That is enough.

Besides, I have 35 ships on this account. Do you really want someone to bring to bring 35 ships against you? o7
 
Last edited:
Sure, after space legs, atmospheric landings, massive nerfs to profits and defense, survival mechanics, base-building mechanics and NPC crew.
 
Elite Dangerous is not the kind of space simulation game where you can have one of your other ships lock onto yours and follow you.

The reason it's not that kind of game is not because of any philosophy that some will try to superimpose over it in an attempt to dictate "what it's about", nor yet because previous games in the series did not have this feature, but simply because it's something that either wasn't considered, or wasn't prioritised, or was decided against.
However, Elite could be the kind of space simulation game where you can have one of your other ships lock onto yours and follow you, if the game designers haven't already decided against it, and are willing to consider, approve, and prioritise the feature development.

That's where the "Suggestions & Feature Requests" part of the forum comes in. Ultimately, when any of these suggestions or feature requests is agreed to and developed, Elite becomes a somewhat different kind of game than it was before, to varying degrees.
For example, prior to Horizons, Elite Dangerous was not the kind of game where you could land on planets, and currently it's not the kind of game where you can land on atmospheric planets, yet that too may change.

Also, Elite is not other space games, and therefore cannot and must not resemble them in any way. If you want to suggest something along the lines of what you consider to be a good feature in another game, which you think Elite could benefit from, then rather than look to this game's improvement and benefit, you should instead just play that other game to make use of that feature, and not make use of the Suggestions & Feature Requests forum to taint the air with the breath of your blasphemy.

I hope you're now properly educated as to the unwritten rules of the suggestions forum, and the "what Elite is really about" dogma, which is always framed in the objective sense in order to exclude your subjective impressions of what the game is about for you.
 
Last edited:
I was thinking for ED as it’s that game suggestions forum?

It is. But i wouldn't enjoy it in this game. Just see it like this: i already have a fleet of ships. Among them more than one of the really big ships. And all important ships, including the big ones, are fully engineered. Even one of those ships, even in the hands of an NPC, is quite powerful. Just being able to bring a second one will be huge. And where does it stop? Why would i only be able to bring one more ship, but not all of them? But allow me to bring all of them into the fight and i can simply enter any CZ and clean it up, without even having to work for it.

To keep things even remotely interesting for higher tier players, everything in the game would need to be scaled up. Not a little, but by one or another order of magnitude. Which would mean that any -new- player better never undocked from the station, as survival chances would be nonexistant. And that's just the PvE aspect, we haven't even touched the PvP aspect yet. I leave it up to you to imagine what would happen to newer players, if a player with destruction on his mind could not just use one ship but two of them to attack you. And if that's not scary enough, go ahead and think the suggestion to the end, that the guy would have a whole fleet at hand. (And yes, i know that the "whole fleet" is not what you wrote. So you could call it a strawman. But i dare to say that even just one more ship, so double what he had before, is a gamechanger. )

And that's why i say, it's not the right thing for this game. It indeed would create new gameplay, but at the price of the current game. Thus i'd really wouldn't want it in this game, but rather in another one.
 
Last edited:
Personally - no. At least at current stage it's not the most important - to be a "fleet commander".
However, the possibility to deal with ship transfer "remotely" - i.e. order - in advance - transfer of your stored ship from station "A" to _known_ station "B", while commander itself can be somewhere on station "C" - looks appealing and doesn't affect current state of things.
 
Personally - no. At least at current stage it's not the most important - to be a "fleet commander".
However, the possibility to deal with ship transfer "remotely" - i.e. order - in advance - transfer of your stored ship from station "A" to _known_ station "B", while commander itself can be somewhere on station "C" - looks appealing and doesn't affect current state of things.

That's a completely different story. Being able to send ships or modules to a destination, instead of going there and then ordering them to be sent to you would improve things a lot. Currently you want to go somewhere to do something there. You directly fly there. Any exploring on the route is contraproductive. Then order the missing modules (usually the replacement for the fuel scoop) to be sent to you. In the meanwhile, you can wait or do things in your travel-configured ship. It works, but is not perfect.

If you could send things ahead, it would feel so very different: you send things there. You know that your modules will be there if you arrive in X minutes, but not earlier. So you don't travel in a hurry. You send ahead another module and slot your DSS instead. So you can use the time to scan some systems and perhaps even map some planets on the way.

I'd appreciate that a lot. I mean, even if you send a dozen of ships and modules ahead, you still always are in control of only one of them. It doesn't break anything. It would just be some new convenience. :)
 
Not a problem OP, as long as you consider the consequences. Since your 'other' ships are being operated by remote control, hence no one piloting the ships, any loss falls outside of the Pilot's Federation sphere of influence so there will be no rebuy, no insurance. :D
 
Example, you leave station A in system A in your conda, while you are within 100LY of system A you could bring up a console in cockpit that shows list of your owned ships, and let’s say at station A i also had a Krait Mkii that I now want to tag along as plan on mining, so I can issue a conmand from this cockpit console to have the Krait head to my location and follow me, kind of like wingman nav lock, then once I get to a hotspot I could switch to krait (black the screen for a few seconds) then once in krait, command the conda to orbit the current body I was at, so if at a planetary ring, conda could idle slowly close to my location, if it gets attacked then a warning message plays in current ship so you know you better get your back there.

You can command any of your ships to go to another station and then switch to the other ship.
You just need to be docked to do it and it costs credits and time.
 
Back
Top Bottom