Well this is where we have to differ in opinions then, sort of. Because one person's fun may not be another, especially when it can result in signifant hassle/grief (eg: hours and hours of lost time/effort).
So, if we take people's fun as a "reason". Can you understand that maybe an explorer doesn't like being destroyed simply for fun? Especially when it may cost them significant time and effort? And even more so when the game could be viewed as rather unbalanced?
ie: They have a ship designed for exploration, and are then faced randomly at times being attacked. And potentially not just by one, but possibly organised wings of other CMDRs, in ships far more powerful than theirs. The explorer doesn't want to PvP, but are being force to. They don't want to fight, because they're not equipped to, but are being force to. And the outcome, at best they get away, but at worst a rebuy screen and quite possibly countless hours of aggravation to return to where they were. All for someone else's fun?
Now let's look at the attacker. They're most likely in quite a power PvP ship of some sort. What is the possible downside and risk of this activity for them? Almost certainly they can escape any interdiction and combat they are not interested in participating in. They face no negative outcome at all in 99.9+% of the galaxy for their "fun at someone elses expense"...
So can you understand how for some, the current balance seems rather skewed and unfair? ie: A CMDR can dedicate themselves to destroying as many weak or exploration ships as they like, over and over. And in truth it's at extremely limited risk - because they govern their exposure to risk. And they certainly don't expose themselves to negative outcomes/risk due to any C&P mechanics being applied, because these are ignore in 99.9+% of the galaxy.
Can you see how this might appear rather one sided unbalanced fun, to some people?
Now at first I was going to gloss over this because there really wasn't anything relevant that I haven't heard a thousand times before, and which hasn't been proven moot a thousand times before, but I'm eating lunch and if I'm going to chew fat I might as well chew the whole wad of it.
Miner saw the ganker coming and escaped unscathed? What gave him the right to take away the ganker's fun like that?
The explorer who doesn't like getting destroyed has options if that's not his definition of fun:
1 - Don't get destroyed.
2 - PG or Solo.
3 - Reconsider the fact that logging in to open you've agreed to all of the risks of playing in open, and that if you aren't comfortable with those risks, if you don't find them
fun, then you've probably made the wrong decision. At this moment you have the option of switching modes or you could reinterpret the situation and alter your perspective to accept those risks as part of the fun, and continue.
Fun in a multiplayer game always comes at someone else's expense. Unless everybody is logged in to some communal game of Simon Says or some other crazy cult crap that I don't want to consider because I'd like to sleep tonight.
Exploration player gets blown up? Pew'ers fun came at the Explorers expense.
PvP'er gets blown up? He loses fun, it may not be today but some day he's going to have to grind those credits back up.
Miner is mining? PvPer is losing out. Less players out looking for fights means he has less fun.
Explorer is out Exploring? Powerplay players are losing. Less people in the bubble to interact with, and when that player returns his data is going to effect the BGS in a likely detrimental way depending on where he sells it, according to the PowerPlayer.
CG Farmer is farming? Everyone not participating in the CG loses fun. Less players to interact with elsewhere.
This is not a Zero-Sum transaction. There is no scenario in which people playing the game benefit everyone else who is playing the game.
Why do you think people were screaming, literally wailing at the crap multiplayer features and QOL functions for years and years? Because not being able to interact with other players in the manner in which they desired was taking away from their fun. That is exactly why.
If you log into open, you are looking for that interaction with other people to be a integral part of your entertainment. Any activity that anyone takes which reduces your optimally desired form of interaction reduces your fun.
Quite simply, people who get blown up in their exploration ship and sadface about it only have themselves to thank for the experience. They willfully ignored the reality of the game and made direct, controllable decisions which led to their unpleasant experience.
All they had to do was not lie to themselves before deciding which mode to play in.
But no one is asking for that...? ie: Why resort to a strawman?
People are simply asking for a more leveled and balanced OPEN experience. ie: Where one CMDR's fun (& risk) isn't seemingly skewed significantly at the expence of anothers.
Feel free to ridicule your own strawman if you feel the need...
If you don't want the experience skewed, stop tipping the table in favor of the person sitting on the other side by dreaming of unicorns when you log in, when you fit your ship, and when you willfully ignore your radar of potential hostiles.
I mean really, you're ruining the experience for gankers too. You don't even put up a fight most of the time and that's what they're looking for. Their only solace is when you start with the boo-hooing over the private messages, then they have no choice but to laugh at your expense because it's the only reward they're getting out of your poor performance.
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Shame on you. Why don't you ever consider your impact on their experience?