PvP SRV vs. DW2

Maybe I wasn't clear enough. My question was more about how you can differentiate what another player is/was doing when he/she left your instance or whether it's kind of speculation.
I simply have no clue.
From my experience I met players in open who waked out when I sent them an o7 and who suddenly were not anymore in the instance. But I would have no idea whether they menu logged/cancelled the game or just - also a possibility - quit the game cause they decided to do something else. I acknowledge there are real life tasks sometimes waiting as well.
 
Maybe I wasn't clear enough. My question was more about how you can differentiate what another player is/was doing when he/she left your instance or whether it's kind of speculation.
I simply have no clue.
From my experience I met players in open who waked out when I sent them an o7 and who suddenly were not anymore in the instance. But I would have no idea whether they menu logged/cancelled the game or just - also a possibility - quit the game cause they decided to do something else. I acknowledge there are real life tasks sometimes waiting as well.

I have the video. They just immediately disappeared while ~2.5km range and targeted, looked like they were landing but had not yet touched down. No possibility of waking, I would have masslocked a low wake, too quick for high wake, and I would have gotten a message that my target was FSD activating.

That's a timerless menu log probably followed by a block in my evaluation.

Combat logs (task kill), the ship will just kind of sit there and magically soak gunfire with no damage for 20 seconds or so until it dissappears. I have some video's I'll PM to you later.
 
That's good to know. Last time I killed an SRV was comical with lots of MC, plasma and ramming.

I had dumbfire on firegroup 2 waiting the whole time. Would have been ez pz. Thanks for the murder tip.

However I do think it's still buggy with ground related targets. In this video, sentinel gets hit with once packhounds and goes flying, zero damage. another time he is wrecked. In particular at 1:37 the packhounds do nothing but fling the ship away with hilarity. But at 3:07 same hounds cause murder. I do think there's some behavior that is unpredictable in these situations, but believe you've found a surefire method to avoid the weirdness.

https://www.youtube.com/watch?v=5QTfRME_3bY&t=97s

[full disclosure, that's not me piloting, but a different PS4 pilot who's probably better than me anyway]

Back on topic - I was out there for about almost 9 hours yesterday. You have no one to blame but yourself for not making me go boom boom. Now I am supreme warlord of WP4, a usefuless dump in the middle of nowhere and you are not! Z0!


There is a longstanding bug with seekers/packhounds, dunno if it's been adressed in the recent patch but it used to result in the ordinance sinking beneath the ground when fired -1.5km, they would then circle back around and connect either with the ground underneath the SRV resulting in no damage, or connect with one of the wheels sitting below the mesh, resulting in instant destruction.
 
Personally I'd kamikaze myself into his ship. Blaze of glory and what not.

No, remember in this scenario you are the asp and the opponent is the SRV. So you kamikaze into his dune buggy, or just keep nose slapping it until it dies (sure you've got a paper hull but his is worse unless he's synthing constantly - which I would be so maybe just kamakaze :)

There is a longstanding bug with seekers/packhounds, dunno if it's been adressed in the recent patch but it used to result in the ordinance sinking beneath the ground when fired -1.5km, they would then circle back around and connect either with the ground underneath the SRV resulting in no damage, or connect with one of the wheels sitting below the mesh, resulting in instant destruction.

That might be it. The first hit didn't circle but did strike low, resulting in no damage but kinetic flingaway of the guardian. I'll run this idea by my friend who took the footage and is a pretty slick pilot
 
No, remember in this scenario you are the asp and the opponent is the SRV. So you kamikaze into his dune buggy, or just keep nose slapping it until it dies (sure you've got a paper hull but his is worse unless he's synthing constantly - which I would be so maybe just kamakaze :)



That might be it. The first hit didn't circle but did strike low, resulting in no damage but kinetic flingaway of the guardian. I'll run this idea by my friend who took the footage and is a pretty slick pilot

Eh, I still think I'd boost ram him, or try to convince him to sit on my hull so I can try to take him into orbit.

Yeah do, I'd be intrested to know if the bug is still present. It was quite an amusing thing to abuse.

*Fires packhounds at SRV*

"HA! You missed with seekers you noob!"

"..."

*POP!*
 
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