Engineers I don’t know how you all survive this grinding

Broadly the way material gathering works - with exceptions here and there for a few materials
G1-G3: easy, you'll pick up more than you can possibly use as you go along of almost all of them if you do a variety of activities
G4: you'll still pick up some as you go along but some of them are tricky
G5: really time consuming, except for a few which have easy routes to obtain.

Remember that G3 tends to give more than 60% of the benefit of G5, and G4 tends to give more than 80% of the benefit (especially once experimental effects are taken into account) ... and especially once you've levelled up the engineers you need more rolls to finish it off. So
- G3 = ~65% performance for <5% of the effort
- G4 = ~85% performance for ~10-15% of the effort
- three rolls into G5 = ~90-95% performance for ~40% of the effort
- maxed G5 = maximum performance for maximum effort

In my opinion, unless you have picked up a surplus of the necessary materials anyway, or are intending to do some PvP [1] where every last bit of performance matters, it's very rarely worth going past G4, and never worth maxing out G5 unless you really have no other use for the materials.
(Exception: a few G5 blueprints have a G4 raw in the "G5" slot for historical reasons, e.g. Heavy Duty Shield Booster - those you can pick up a lot more easily)

Configurable Components (to a lesser degree)
Pirate Anacondas seem to drop these reasonably reliably for me.

Heat Exchangers
Heat Vanes
Proto Heat Radiators
Proto Heat Radiators are one of the easiest to get from HGEs, and trade down for the others. But the Heat-themed components are tougher to get than the others.

Pharmacutical Isolators
You can get lucky and pick these up from pirate Anacondas too - I got really lucky and got 3x3 off a single one, once - but it might take a while. That's where all mine come from but I don't do G5 drives very often.



[1] Defining PvP broadly here as any activity where you're directly up against the performance of other players who will have maximised ships - might be combat, might be racing, might be trying to set exploration distance records ... maybe even some CGs if you're trying for "top 10" rather than "top 10%"
 
Interdicted by pirates, kill them and scoop up the materials.
Bounty hunting in a Resource site, kill the wanted ships and scoop up the materials.
Fighting in a Combat Zone, scoop any materials at the end of the battle.
Doing any missions, take the material/data reward option when offered.
Missions on planets, grab any materials lying about in the target area.
Drop into any convenient Signal Sources that you're passing on your way to a station or planet, scoop any materials you find in there.
Flying anywhere, target any ships that are ahead of you for data.

Manufactured Materials and Scan Data are available from just about any activity you can do in the game, pick them up when convenient and you'll soon have more than enough for casual Engineer upgrades. Use the Material Brokers to trade for specific items where you don't have enough from casual collecting.

Raw Materials are a little more specific, in that you only get them incidentally from mining, otherwise you need to go looking on a planet. But at least they're quick and easy to gather on planets and can be gathered while you're doing missions down there.
 
Another easy way is using your ship to run missions. You will regularly get G5 materials as rewards. And it's usually not boring, since there are a lot of different things to do. With these rewards you can go to a material trader and exchange them for the lower quality materials you need.
The material traders remove much of the grind, because you can collect the materials which are dropped by the parts of the game you enjoy and exchange them later. I've never hunted for HGEs and still had everything I've wanted either through trading or missions and a few planetary explorations of geological or biological locations.

This I have not done yet. Like previous comment told me I think I need to build up rep with a faction as I don’t get offered lvl 5 rewards. Any suggestions on where / who to work with? I know I do want to build up rep for a Sol pass at some point etc.
 
Interdicted by pirates, kill them and scoop up the materials.
Bounty hunting in a Resource site, kill the wanted ships and scoop up the materials.
Fighting in a Combat Zone, scoop any materials at the end of the battle.
Doing any missions, take the material/data reward option when offered.
Missions on planets, grab any materials lying about in the target area.
Drop into any convenient Signal Sources that you're passing on your way to a station or planet, scoop any materials you find in there.
Flying anywhere, target any ships that are ahead of you for data.

Manufactured Materials and Scan Data are available from just about any activity you can do in the game, pick them up when convenient and you'll soon have more than enough for casual Engineer upgrades. Use the Material Brokers to trade for specific items where you don't have enough from casual collecting.

Raw Materials are a little more specific, in that you only get them incidentally from mining, otherwise you need to go looking on a planet. But at least they're quick and easy to gather on planets and can be gathered while you're doing missions down there.

Maybe I am just unlucky with the rng element then as I can tell you I’ve spent many hours in res sites scooping up everything I can get my hands on and its not giving me the items I need. Maybe missions is where I am going wrong, not done many of those at all.
 
It's really easy. Find a system cluster you like (because the mission givers will send you to the surrounding systems). If you want the Sol permit, just take the core region around Sol, because there are lots of federal factions. It takes a while to identify good missions in the chosen cluster because some systems can be annoying (Alpha Centauri for example is a bad target for delivery mission). Start with Rep+++ mission rewards, so the factions like you. As soon as you have 2-4 allied factions you can regularly get 2-5 missions with identical targets (for example 2 massacre missions against pirates and several assassinations against the same pirate group). This way you can easily earn up to 10 million per hour or get lots of g5 materials to trade.
Additionally you will get data materials simply by scanning your targets and you can trade these as well.
 
Maybe I am just unlucky with the rng element then as I can tell you I’ve spent many hours in res sites scooping up everything I can get my hands on and its not giving me the items I need. Maybe missions is where I am going wrong, not done many of those at all.

Aye also use the material traders to get the materials you want by exchanging the ones you dont. The grade 1 's are very common so I use them to fill the higher grade bins. The Cmdrs all giving you good advice. Collect everything, also take the missions with the rewards in materials/data. Break up the collection, I do 1 or 2 days fighting, mining, missions etc. Never let them 'grind' you down when the going gets tough the Elite get going...thats what makes us dangerous;)
 
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Nobody says it's not a grind. But if you are doing it intelligently, it's a piece of cake. Today more than ever. Missions, crashed ships, pirates, megaships, Dav's Hope, geological or biological formations, tenths of USSes in almost every populated systems (including HGEs)... What more do you want? You can have 100 of a grade 5 manufactured or data or raw in less than 40 minutes. Trade 90 from that to 15 of what you need and repeat if you want more.

Grind is if you want to fully max out 10 ships or more. Modding 1 or 2 ships (once you have unlocked the engineers) is a breeze. Even with a 6 to 1 ratio at material traders. I don't even bother with RESes or CZs.
 
I’ve got to hold my hand up, I made a boo boo. In inara when it tells you typical number of rolls to move up a grade and there is the ‘repetition’ input I thought this was the number of rolls. I’d naturally then plug in say 9 with the intention of doing lvl 3 or 4 or something on my module. I think now that’s actually telling it to calculate the materials needed to fully max 9 modules and why I freak out at the number of materials I need to find right? If that is so it changes my perception and makes me a total noob :/

HGEs. Drop in and scan Nav Beacon. Go back to supercruise. Enter FSS scanner screen. Scan all HGEs (far left on signal bar).
No HGEs? Jump to next system.(I wouldn't advise waiting for HGEs to respawn).

This has helped too. I wasn’t using the beacon for a start. During some back and forth I started doing this and happened across 3 HGE’s relatively quickly when previously I was finding none.

Just out of interest, why do we need to scan the beacon and then FSS rather than just FSS and ignore beacon?

I’m going to start running some missions to get my Federation rank up and hopefully at the same time get reputation up with some faction to get better rewards and also use the travelling involved to do more of the HGE scouting whilst delivering goods etc. Going to have this week doing this and see how it goes. Thanks for all the tips thus far, I know it’s painful listening to the noobs moaning.
 
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The engineer grind is a walk in the park compared to the ridiculous elite combat rank grind. And the worst part is, elite combat rank gets you absolutely no reward at all. On the contrary, it punishes you by throwing stronger NPCs at you than you'd get at harmless rank.
 
I made a post on reddit awhile ago about gathering engineering materials: Dummie's Guide to Gathering Materials (3.3)

This is the fastest way I've found to gather materials, though folks are right--you can just focus on the stuff you enjoy and materials will accrue. But what I enjoy is making ships and max-G5 engineering them, so I made this guide.

The TL;DR version is pretty simple. Use Inara or some planning site/app to determine what you need to gather. Recognize immediately that g4-g5 manufactured material will be the bottleneck. Go to The Bug Killer and gather a crapload of G5 encoded/raw material, and trade for the little bit you will need. Then go to Dav's Hope and drive around (thank you Netflix/Audible) until you have (or can trade for) all of your G4 manufactured.

Then you have two main options (I use both). Plot a course for a high population Federation/Empire/Alliance/Independent system. Set your system filter to Civilization: Human, and make the route Efficient. You now have a 30 jump course through systems with Nav Beacons. Population does not matter. Jump into the system, drop in and scan the nav beacon, shift into cruise and check for HGEs. Drop/collect any you see, then move on to the next system. I get 6-10 HGEs and hour like this. Last night over 7 jumps I got 7 HGEs, 4 of them were in the same system, population 2.6M. Look at High_Grade_Emissions to determine which G4-G5s you'll find in HGEs. I typically don't hunt for a specific type (outside of Federation or Empire) because the HGE can be associated with any minor faction/state in the system.

The second option which is very steady, is to run sightseeing missions at a place like Robigo, getting lots of Bio-Tech and Exquisite Crystals, and trading them at the material trader. Once allied you'll get 20-25 G5 manufactured per loop, which you can do 4 times an hour easily. I do HGE hunting as kind of a shotgun blast for the majority of what I need (especially CDC and IS) and then I do sightseeing missions for reliable trading to finish off my needs.
 
I’ve got to hold my hand up, I made a boo boo. In inara when it tells you typical number of rolls to move up a grade and there is the ‘repetition’ input I thought this was the number of rolls. I’d naturally then plug in say 9 with the intention of doing lvl 3 or 4 or something on my module. I think now that’s actually telling it to calculate the materials needed to fully max 9 modules and why I freak out at the number of materials I need to find right? If that is so it changes my perception and makes me a total noob :/



This has helped too. I wasn’t using the beacon for a start. During some back and forth I started doing this and happened across 3 HGE’s relatively quickly when previously I was finding none.

Just out of interest, why do we need to scan the beacon and then FSS rather than just FSS and ignore beacon?

I’m going to start running some missions to get my Federation rank up and hopefully at the same time get reputation up with some faction to get better rewards and also use the travelling involved to do more of the HGE scouting whilst delivering goods etc. Going to have this week doing this and see how it goes. Thanks for all the tips thus far, I know it’s painful listening to the noobs moaning.

If you scan the Nav Beacon, you don't need to use the FSS. While being in the system for a while, if new USSes appear, you may use the FSS to scan the new ones, or return to the Nav Beacon and scan it again.

Usually, by scanning the Nav Beacon you reveal all the objects in a system, but since new USSes are spawning from time to time, your list of signal sources will not be complete later.
 
Wait until you have the materials, then worry about what to do with them.

Hard to do with so many mats and having no idea what each is used for. Knowing where to trade/save them for the things you will want to do when the time comes can keep the process from stretching out indefinitely. Planning things out is what made the task of engineering even seem achievable for me.
 
Hard to do with so many mats and having no idea what each is used for. Knowing where to trade/save them for the things you will want to do when the time comes can keep the process from stretching out indefinitely. Planning things out is what made the task of engineering even seem achievable for me.

I agree. That's why tools like inara.cz or EDEngineer (http://edcodex.info/?m=tools&entry=435) are invaluable because you can plan blueprints, make lists, have your materials updated either in real time or by uploading the ED logs into your account, etc. They can even keep track of your progression and notify you when a certain blueprint is available for you or you can see exactly what's missing for a certain blueprint. Of course, they can also teach you what each material is used for and how can you find it.
 
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I have 18 fully engineered ships. I did not survive the grind. I died and am now undead.

I actually have 15 engineered ships and I sold other 2. Unlock engeneer was how do missions. Engineer the ships was how to find a resque the material. And it is funny see, when you done with engeneer, that your ship now can jump 81ly instead of 30, or has 5000Mj of shields instead of the original 1200, or icing on the cake shoot, non-stop with a beam and do not overheat your ship, or again, remain without fuel jumping to your destination, and don't burn the ship ( again ) because you have thermally improved your shields

When I have to put engeneer in a ship I usually use my whole day for find all what I need and putting all the parts. It is not a big deal.
 
Enjoy the Grind because...... the Grind IS the game. Once the grind is done, the game is done. That is what I am finding out. ED is a sandbox with the only actual "game content" being a scavenger hunt upgrade path. Once that is done, not much reason to play.
 
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