PvP Stinky cheese.

Ok so I've got myself to the point where I'm relatively comfortable 1v1 against 99 percent of players.
My ships are fully dialed in and battle tested through hundreds of single and wing engagements.

My only issue is countering some of the smellier "cheese builds.
So I thought I'd ask , apart from butt-loads of chaff;
What hard counters ,if any, do we have for malfunction attack?

I can have 100 percent hull, healthy internals and two rings left on a 2600Mj prismatic with scb' up my sleeve; and yet still have to concede due to non functional weapons, still with plenty of ammo.

In most cold builds I don't get this but I need a hot build retort for the "handwavium".
Any thoughts welcome,
07
 
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I can have 100 percent hull, healthy internals and two rings left on a 2600Mj prismatic with sch up my sleeve; and yet still have to concede due to non functional weapons, still with plenty of ammo.

Malfunction attacks like Scramble Spectrum do not work through shields. Only Flechettes do module damage through shields and they're garbage in a dogfight. If you're malfunctioning it's probably because of heat? I think you're gonna have to either figure a way to run colder or get some sturdier weapons. Can you post your build?
 
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Malfunction attacks like Scramble Spectrum do not work through shields. Only Flechettes do module damage through shields and they're garbage in a dogfight. If you're malfunctioning it's probably because of heat? I think you're gonna have to either figure a way to run colder or get some sturdier weapons. Can you post your build?

There are a few other edge case options - for example the experimentals on mines that cause engine reboot, but otherwise I agree, we are missing some information, most likely heat damage related.

To OP Sup3rfluiD not trying to be rude, just think we need more details

[Also if someone is getting hit with that many mines, they should work on evading the white dots (or their opponent is amazing and likely the small fast stealthyboi in a wing gank)]
 
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Only 'malfunction' effect that gets through a shield that I can think of is 'dispersal field' ; thats the one that has a effect like chaff but from a cannon ( usually a turret if used for just the special ). As others have said a bit more detail, exactly what is the attacks effect that you are calling 'malfunction'?

Edit; AS others have said also mines can shut down either fsd or engines causing a reboot and missiles can have the 'drag munitions' thing to prevent pip allocation effecting mobility. More info' needed Op, we are all now intrigued.
 
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I run thermal Cascade on my Vipers fairly regularly, and on the FDL. It sounds like you're fighting an opponent who is utilising them on your ship because you are running a high heat build. Try running cooler weapons and or not running an overcharged powerplant. There are very few occasions where having that much extra heat generation is useful. More often than not, it's just a handicap.

I hate potion popping in skill based games so I use them to disuade my opponents from banking. It's either loose your shield and shortly thereafter you powerplant, or SCB and burn off all your boosters/weapons.

It's a very very good counter for SCB spamming. (I still think they need to be limited to one SCB module per ship)

If you're fighting small ships, get a small ship. Trying to kill a good pilot in a small ship in anything that is'nt one is murderously difficult. They have TTK equal to FDL's simply because they can move with thier tiny hitboxes.

Also it sounds like your opponents are utilising dispersal. This will render your gimbals completely redundant and you might as well not have any weapons as you cannot unselect target and shoot manually.
 
Only 'malfunction' effect that gets through a shield that I can think of is 'dispersal field' ; thats the one that has a effect like chaff but from a cannon ( usually a turret if used for just the special ). As others have said a bit more detail, exactly what is the attacks effect that you are calling 'malfunction'?

Edit; AS others have said also mines can shut down either fsd or engines causing a reboot and missiles can have the 'drag munitions' thing to prevent pip allocation effecting mobility. More info' needed Op, we are all now intrigued.

It's being hit with Thermal cas' cannons. They are capable of getting your opponent up to 96% heat. If you're a good shot, you can keep them close to that very easily resulting in any further action they make (Boosting, shooting or god forbid they bank, it can outdo HS's.) dealing catastrophic module damage.

None of the other heat generation weapons are up to par with those to be fair. They can be used to compliment it, but the Cannons themselves are a very solid bet vs Big bois and FDL's.
 
Yes could be a thermal cascade thing, would of thought Op would of mentioned the heat spike.Would also of thought most shield heavy build with a SCB would run a heat sink alongside.

Op any more details, does it sound like Turnip's heat attack idea or something else?
 
Ha that made me laugh xD Good show gentlemen.

Makes me laff every time I see my own avatar, one of the reasons I haven't changed it. ( used to cycle them every 6mnth or so ).

If you're feeling generous Turnip any chance of sharing one of your spicier small ship builds; fancy a bit of small ship fun but not sure which is viable these days.
 
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Makes me laff every time I see my own avatar, one of the reasons I haven't changed it. ( used to cycle them every 6mnth or so ).

If you're feeling generous Turnip and chance of sharing one of your spicier small ship builds; fancy a bit of small ship fun but not sure which is viable these days.

If I ever stop with this murder stuff and go white hat I think I'll have to change my avatar to Lord Flashheart.

To stay on topic - prismatics are very high draw. Yet another clue for heat. Not like I'm adding rocket science but figured I should include also a non-blackadder related sentence.
 
Hey guys thanks for the responses. It wasn't a question of damage, heat or otherwise.
My shields never dropped ,hull was 100* my internals were all above 90percent and I hadn't used a scb.

I left in sheer bleeding annoyance after having to reboot malfunctions endlessly.
I felt little danger from any of the three ships or their sweaty throbber pilots.
But a wing gank of malfunction disruptors is just insidiously irritating.

No skill, all cheese, aimbot enabled handwavium.
 
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Hmm didn't think the powerplay disrupter things worked through shield, gotta admit you have me fully confused as to the likley culprit; will hope other have more insight.
 
It's all a bit strange. I got 160 days in game and if it wasn't disruptors then I'm at a loss.
I did however just stumble upon another thread from an experienced player detailing similar circumstances.

Ps @ MegaTurnip.

I was actually fitted with 3pa 2heat canons at the time. Love them for all round fun at Cg's.
 
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Yes grom bombs, but last time I tested pilse disrupters it was a hull-only effect like scramble spectrum just better. Was a while back, may test again soon if no other culprit is identified.
 
Yes grom bombs, but last time I tested pilse disrupters it was a hull-only effect like scramble spectrum just better. Was a while back, may test again soon if no other culprit is identified.

My mistake, I saw "powerplay" and just immediately thought groms.

Sort of self contradictory wiki article indicates it works through shields, but I am leery of this article: https://elite-dangerous.fandom.com/wiki/Pulse_Disruptor

Some older information from CMDR Truesilver: https://forums.frontier.co.uk/showthread.php/240937-Truesilver-s-Tests-No-3-The-Pulse-Disruptor

https://forums.frontier.co.uk/showthread.php/346665-Pulse-disruptor-with-rapid-fire-and-mods
 
One thing I want to know about with those disruptors is if they have Phasing on them, do they then affect modules under a shield?

Becasue I was intending on a little laser build and they might just be the ticket..
 
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