Do credits earned in Solo play contribute towards open play

Oh please tell me this ability to switch from "solo/group" to "online" is going away at full release? Someone said it's in the design vision, can someone please point me in that direction/link/source?

I had just payed money for this beta, hoping for a great Universe to play in. If this stays, I will be seeking refund. And if FD don't refund, I will be issuing a chargeback/dispute through the CC company.

Like someone had mentioned, it's repugnant just to think about it!
(Yes, I come from EvE).

EvE is the poster child for what player-driven economy can be, in a world of real supply-vs-demand, driven by PVP conflicts, fueled by PVE industrialists, with complete crossover.

If there is no risk, there is no conflict. If there is no conflict/war, there is no demand, if there is no demand, why are you building stuff for sale?
 
I never thought about that. I think it's a little like cheating. I mean if I, as a new player, started in the solo player galaxy, made my way to the bigger ships and better weapons, then go to open play and beat the cr*p out of everyone else really. That is classified as cheating in my book.
Both versions of game-play are separate in my opinion. So I really hope it'll change soon. ;)

it's not that easy.
if you, as a new player, start solo and get an Anaconda, then switch to multiplayer and try to beat the cr*p out of the first Viper you encounter, you most likely lose a valuable ship ;)

Someone who spent his time in solo with no PvP experience won't stand a chance against a PvP proven player in a smaller ship. And it will take weeks of ship losses till he can catch up on skill.
 
I never thought about that. I think it's a little like cheating. I mean if I, as a new player, started in the solo player galaxy, made my way to the bigger ships and better weapons, then go to open play and beat the cr*p out of everyone else really. That is classified as cheating in my book.
Both versions of game-play are separate in my opinion. So I really hope it'll change soon. ;)
You would die fast as you would have no experience of fighting other players and while you had been in solo they would have made their way to the same level and have experience fighting other players .
 
Oh please tell me this ability to switch from "solo/group" to "online" is going away at full release? Someone said it's in the design vision, can someone please point me in that direction/link/source?

I had just payed money for this beta, hoping for a great Universe to play in. If this stays, I will be seeking refund. And if FD don't refund, I will be issuing a chargeback/dispute through the CC company.

Like someone had mentioned, it's repugnant just to think about it!
(Yes, I come from EvE).

EvE is the poster child for what player-driven economy can be, in a world of real supply-vs-demand, driven by PVP conflicts, fueled by PVE industrialists, with complete crossover.

If there is no risk, there is no conflict. If there is no conflict/war, there is no demand, if there is no demand, why are you building stuff for sale?

It's not going away. Even if it was, the technical nature of the network would still limit a player to a maximum (current) of 32 players per island, with no guarantee that a player would end up in the same instance of another (or even in an instance with any players).

This is not Eve, Eve is ---------> thata way. :eek:
 

Robert Maynard

Volunteer Moderator
Oh please tell me this ability to switch from "solo/group" to "online" is going away at full release? Someone said it's in the design vision, can someone please point me in that direction/link/source?

From the Kickstarter FAQ (my emphasis):

Elite: Dangerous Kickstarter FAQ said:
How does multiplayer work?
You simply play the game, and depending on your configuration (your choice) some of the other ships you meet as you travel around are real players as opposed to computer-controlled ships. It may be a friend you have agreed to rendezvous with here, or it may be another real player you have encountered by chance. All players will be part of a “Pilot’s Federation” – that is how they are distinguished from non-players – so you will be able to tell who is a player and who is a non-player easily.

You will be able to save your position in certain key places (probably just in space stations, but possibly while in hyperspace too, if we feel it is needed). A save-and-quit option will be freely available at those points, as will the subsequent reload, but there will be a game cost for a reload following player death. Your ship will still be intact in the condition it was when the save occurred, but there will be a game currency charge (referred to as an insurance policy) for this. This is to prevent the obvious exploit of friends cooperating and killing each other to get each other’s cargo. If you can’t pay, then it will accumulate as an in-game debt, and the police may chase you!

There are no multiplayer lobbies, and the game will be played across many servers, augmented by peer-to-peer traffic for fast responses. Session creation and destruction happens during the long-range hyperspace countdown and hyperspace effect (which is a few seconds only), so is transparent to the player.

We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will, though it will be possible to be banned from groups due to antisocial behaviour, and you will only meet others in that group.

Last updated: Wed, Nov 14 2012 12:52 PM BST
 
What is the exact issue here ?

All i can see is "its not fair" and "I do not like it"

I have given it quite a bit of thought and I cannot for the life of me, see how other players earning their in game money, in different instances, is of any consequence whatsoever to me.
 
it's not that easy.
if you, as a new player, start solo and get an Anaconda, then switch to multiplayer and try to beat the cr*p out of the first Viper you encounter, you most likely lose a valuable ship ;)

Someone who spent his time in solo with no PvP experience won't stand a chance against a PvP proven player in a smaller ship. And it will take weeks of ship losses till he can catch up on skill.

You would die fast as you would have no experience of fighting other players and while you had been in solo they would have made their way to the same level and have experience fighting other players .

Good point. Well, for the mean time I will focus on trading and keeping a low profile. Works so far. ;)
 
I never thought about that. I think it's a little like cheating. I mean if I, as a new player, started in the solo player galaxy, made my way to the bigger ships and better weapons, then go to open play and beat the cr*p out of everyone else really. That is classified as cheating in my book.

Here's the argument against Solo Online as "cheating" (my argument, anyway):

If you're a new player and use Solo Online to work your way up to an Anaconda, you'll have been doing all your combat practice against NPC's. Guess what's going to happen, when you switch to All Online and come up against players who have earned their Anacondas fighting other human players instead of the AI?

You'll lose, because this is much more a skill-based game than a typical MMO where you "level up" your character and gear matters. Gear doesn't matter here, once players are all flying the same ship class, and there no leveled abilities for characters. What matters is combat skill. This is why Solo Online is not the advantage some seem to think it is.

Another angle on it, is that a player can easily shift to Solo Online to rack up a cash reserve as a trader, then switch back to All Online for combat. Back and forth, rinse and repeat. Still, that's time taken away from combat experience. The pilots who get really good at combat are going to be the ones that spend most of their time in All Online against other human pilots.

And remember... every single commander flying in All Online has that same option to shift to Solo Online mode for a while (or a Private Online group), if they want to earn some extra cash. Everyone has the same options in the game.
 
Oh please tell me this ability to switch from "solo/group" to "online" is going away at full release? Someone said it's in the design vision, can someone please point me in that direction/link/source?

I had just payed money for this beta, hoping for a great Universe to play in. If this stays, I will be seeking refund. And if FD don't refund, I will be issuing a chargeback/dispute through the CC company.

Like someone had mentioned, it's repugnant just to think about it!
(Yes, I come from EvE).

EvE is the poster child for what player-driven economy can be, in a world of real supply-vs-demand, driven by PVP conflicts, fueled by PVE industrialists, with complete crossover.

If there is no risk, there is no conflict. If there is no conflict/war, there is no demand, if there is no demand, why are you building stuff for sale?

FD have no reason to refund. Frontier Developments have made it clear in their literature, on their website and even in interviews exactly what the game is about. Before a customer hands over their money to any vendor or service provider they, the purchaser, have a reasonable responsibility to be aware of what they are buying. In this case, if this particular aspect of the game is a deal breaker for you then you definitely have the responsibility to ensure whether this deal breaking aspect is contained in the product or not. However, ED, as it stands, is not a finished product and you bought into this beta knowing that. On this fact alone you don't have a legal leg to stand on.

That you find it 'repugnant just to think of it' is opinion... that only means something to you, no one else.

EvE may indeed be the poster child for what player-driven economy can be, in a world of real supply-vs-demand, driven by PVP conflicts, fueled by PVE industrialists, with complete crossover. The thing you haven't grasped, because you have not sought information on what you were paying your hard earned money for, is that Elite Dangerous is NON of those things. ED does not have a player driven economy. It is not driven by PVP conflicts or fuelled by industrialists of any ilk. As for the next paragraph... that just makes no sense at all... outside of EvE's closed little universe.

It is clear from your post that you are not a happy little bunny. But you cannot blame Elite Dangerous for that. You cannot blame Frontier Developments for that. The reason you are not happy is simply because you didn't bother finding out the first thing about ED before you bought in.
 
I was trying to dock at Freeport with a cargo of "stolen" goods, I was on low hull numbers and was attacked on the way to the dock and just managed to fly away. I'd spent several hours of gameplay to get my cargo and thousands of credits in vouchers..I did not want to die.
r.

The funny thing here is, assuming you are being literal and you were actually trying to dock, the person attacking you was exploiting an issue in the beta that station security is not working. In the full game you would not have had this "excitement" either
 
Don't forget there are two types of solo play:

OFFLINE (not implemented yet) and
ONLINE (currently in).

The latter allows free switching, the former will not. The latter is a private group of one, allowing the player to experience the galaxy changes. Offline, as far as I know, will have a static galaxy.

I'm curious as to whether a "static galaxy" means just "unaffected by player characters' actions" or rather "NPC fighters'/traders' actions have no effect." The latter would kind of suck (always the same buy/sell price for a particular good at a particular station, for instance).
 
If there is no risk, there is no conflict. If there is no conflict/war, there is no demand, if there is no demand, why are you building stuff for sale?

You aren't building stuff to sell in this game - there is no player production or market at all.
 
Oh please tell me this ability to switch from "solo/group" to "online" is going away at full release? Someone said it's in the design vision, can someone please point me in that direction/link/source?

I had just payed money for this beta, hoping for a great Universe to play in. If this stays, I will be seeking refund. And if FD don't refund, I will be issuing a chargeback/dispute through the CC company.

Like someone had mentioned, it's repugnant just to think about it!
(Yes, I come from EvE).

EvE is the poster child for what player-driven economy can be, in a world of real supply-vs-demand, driven by PVP conflicts, fueled by PVE industrialists, with complete crossover.

If there is no risk, there is no conflict. If there is no conflict/war, there is no demand, if there is no demand, why are you building stuff for sale?

How will you compete as a single man with a ship against the giant corporations of the galaxy who have factories on multiple worlds and orbitals, you are the equivalent of a kid with a lemonade stand taking on Coca Cola.
 
I had just payed money for this beta, hoping for a great Universe to play in. If this stays, I will be seeking refund.
It seems you've already made-up your mind that any feature different or new from other games is "game breaking"? You want an endless progression of sequels, or do you actually want something new and different?


Like someone had mentioned, it's repugnant just to think about it!
(Yes, I come from EvE).

EvE is the poster child for what player-driven economy can be, in a world of real supply-vs-demand, driven by PVP conflicts, fueled by PVE industrialists, with complete crossover....

Did anyone else catch that? (See bold area). You complain that Online-All should be fenced-in and separate from Solo or Private group play, but you say that it's okay for PvP conflict to be driven by PVE earnings ?!

In E: D, If people want to play with you, they can chose to play with you. If they don't want to play with you they can go Solo mode. Or they can logoff the computer and walk away for a few hours. You can't force them to be online for you all the time, and you can't force them to appear in the same Island/instance with you even if the are online. The mechanic of Solo/Private/All switching means that people can chose who they play with, not forced on them.


It seems to me the only reason for wanting to force people to be online all the time, is to force them to be targets for your guns. It's an attempt to create a fenced-in slaughterhouse, by demonized the Solo mode.
 
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It is clear from your post that you are not a happy little bunny. But you cannot blame Elite Dangerous for that. You cannot blame Frontier Developments for that. The reason you are not happy is simply because you didn't bother finding out the first thing about ED before you bought in.

Truest thing spoke in this whole thread.
 
I never thought about that. I think it's a little like cheating. I mean if I, as a new player, started in the solo player galaxy, made my way to the bigger ships and better weapons, then go to open play and beat the cr*p out of everyone else really. That is classified as cheating in my book.
Both versions of game-play are separate in my opinion. So I really hope it'll change soon. ;)

But who cares if it's "cheating" if said cheating is available to everyone else? I don't understand this obsession some people have with not letting players play the game the way they choose to. You play how you want to and I'll play how I want to.

As has already been pointed out, this isn't a "one shard to rule them all situation" as in EVE. Also, given how crazy big space is, it'll be extremely unlikely you'll see other human players in your game in any case, unless you're playing in a private group with friends.
 
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