Thargoid Armour Plating for Ships from Tech Broker

I would like more options for ship Armour including a new Thargoid Armour Plating that includes a built-in healing rate similar to that found on the Thargoids themselves, but instead of no longer healing when a heart is killed, instead no longer heals when the ship's power plant reaches 0% integrity. Any Armour healing would then also negatively affect the power plant integrity so continued healing of the ships armour would eventually result in a power plant with 0% integrity and only 40% power output (meaning, if you set your module priorities right, you may still be able to run away).

Additionally, the Corrosive Effect of both the Enzyme Missile and the Thargoid Corrosive Missile would cause damage to this Armour meaning you were trading hull damage for power plant damage if you were to use it in a Thargoid battle or against a CMDR that was firing Enzyme Missiles. And, this Armour should be more susceptible to AX and Guardian weaponry, but have higher resistance to standard weapons.

The Armour itself should be as heavy as the Reinforced Armour option for each ship and with a base integrity similar to the Lightweight Armour option (though Engineering should be able to improve upon it, or make it lighter depending on your needs / desires). The price should be similar to the Reactive Armour option (Expensive).

Unlocking this Armour option should require 1 Thargoid Heart and some of those other useless Thargoid Sensor Fragments we've all had to gather at some point.

Thoughts?
 
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I think is better to start with armor with weak regeneration but in percent around 0.5-1%(maybe less if you had more hull the weaker effect would be) per second OUT OF COMBAT(no dmg recieved for about 10 seconds maybe more and maybe out of supercruise in normal space only) and it would be somethink like nano armor from guardians.
 
You could bypass that OUT OF COMBAT thing and ONLY SUPERCRUISE but only if you do not have shields at all and but that regeneration would be under fire weaker but after about 0.5 seconds of not taking dmg that regeneration would be stronger. But i think it would be very hard to balance this.
 
Regenerating hull really just makes it shields. As much as I'd like Hull tanks to become viable again.

well, technically, the regeneration has a negative impact on your survivability over time because it diminishes your power plant integrity. This is very different from Shields which prevent any damage (unless phasing sequence effects are used)
 
That just sounds like shields with extra steps.

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