It's not that there's a big discrepancy between so-called PVE ships and PVP ships. It's that there's a big discrepancy between good engineering builds and bad engineering builds. You can use any PVP build in PVE and be similarly more effective than so-called PVE ships (eg double plus ungood builds).
The bigger discrepancy though is between people who know how the game works, and people who don't. You see this within the PVP community too. There is a crap ton of stuff that I don't know yet, and I am learning with almost every fight I get into. And there is a crap ton of stuff that I know that most people don't know yet either. It's a big deal, and can increase the effectiveness of your ship by a factor of 5 vs unwary opponents with similarly powerful builds. No joke.
The thing is up until now i have deliberately NOT built apex ships that many pvpers use.
I know some who for instance "specialise" so much their ship cannot jump, and has to be shipped in. This fails for me and is something i will not do. same with other things such as the monster shield builds or the fully decked out armour builds.. maybe this is the fault of the npcs and general game design but the simple fact is if i was to take one of the apex pvp type ships and do PvE stuff the ship would essentially be indestructable, as proven by the people who park up a turrent boat then go AFK for a few hrs whilst their ship farms for them.
I *could* build such a ship and then be technically indestructible in PvP (because i can high wake before anyone can kill me) and be literally indestructible for PvE... but this is not how i want to play ED.
So I have my self imposed rules which essentially (by my own choice) gimp my ships...... which has until now worked out just fine because i do not do it in open.
I will see how these ships manage in open.... i suspect i will be mostly ok however I am under no illusion that if a PvPer really wants me to blow up, it will happen and there is not much i will be able to do about it.
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