The thing that will get an inexperienced player into trouble is panicking in a time critical situation. This just requires experience to overcome. Next would be situational awareness (an acquired skill of knowing what's important & what's less of a concern). Anything to do with ship loadout would be at least third on the list. FSD reboot only matters if you are trying to jump away for example.
I only mentioned FSD to address a concern of Ziljan's. I am well aware of how it works and when it matters.
You can read my previous post (quoted below) for the level of situational awareness that I find typical in DW2 participants.
This is why I elevate it to #1 on the list. Boosting from pad directly towards a hovering gankaconda who has told you in comms that he intends to murder you is not a panic problem.
However during my last attack I comms'ed the pilot twice while they were in the station to warn CMDR I would attack when CMDR departed the station. I do not think CMDR read comms or even checked for hollows based on how the departure went. There is nothing you can do to save a pilot in open who is that unaware of his/her surroundings. With advance notice of the danger I literally told CMDR twice, CMDR had numerous options for escape, especially since CMDR had a 5km head start due to my need to keep distance from station.
CMDR began departure by rapidly closing the 5km gap between us - probably the worst possible option CMDR had. If CMDR simply boosted at altitude ~400m directly away from station until well beyond my danger range then CMDR would certainly have escaped completely unharmed.
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