And then when I have the credits, I would go "Online" and blow them up on ships, and then back to "Solo"
Once rules are implemented properly, having a bounty will prevent you from going "solo".
And then when I have the credits, I would go "Online" and blow them up on ships, and then back to "Solo"
In Beta your progress does not matter... can't use that as argument.
It wasn't an argument, it was a statement of fact. Arguments are in 12A, just along the corridor.
Once rules are implemented properly, having a bounty will prevent you from going "solo".
It wasn't an argument, it was a statement of fact. Arguments are in 12A, just along the corridor.
Argument: trying to say that due to above fact, this is what would/might/will happen on release.
And just cause you want "an extra challenge" doesn't mean there are a lot like you. Most kids these days want immediate satisfaction, not extra challenge. And don't kid yourself if you think this game at release will be populated by mature players, the same that played the original 30 years ago.
Nuff said, next please.will.. fact
Even myself, a risk-vs-reward PvPer, if given the option to grind (trade-run) credits in the safety of "Solo" game, with no extra incentive of doing it in "Online" mode, I would chose "Solo". Not one sane person would take unnecessary risk without any extra reward.
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No one ever, except as bait, would fly a cargo ship in "Online" mode.
Even myself, a risk-vs-reward PvPer, if given the option to grind (trade-run) credits in the safety of "Solo" game, with no extra incentive of doing it in "Online" mode, I would chose "Solo". Not one sane person would take unnecessary risk without any extra reward.
And then when I have the credits, I would go "Online" and blow them up on ships, and then back to "Solo"
It should be called "Earn money (Solo)" and "Spend money (Online)" instead. The fact that it isn't makes me hopeful that developers still want a lively Universe in online mode, not a dogfight arena just outside Azeban.
Why are people so worked up about people being able to pop in and out of open online play at will (with the exception of the situation where you've attacked another player and racked up a bounty, which I gather won't let you go back to solo till you've cleared it)?
By design, since the beginning of history, the whole point of the phenomenon of games is that they're inconsequential in real life. They're meant to be a diversion, that's all.
Why are people so worked up about people being able to pop in and out of open online play at will .... ?
"It's not fair". Followed by various assumptions, sophistries and examples of projection. Don't hold your breath waiting for more than that.
What I think is happening is some just want to attack other players, and not just pirate, but to only attack others.
You think?![]()
I am just looking for player interaction.
Ironman
You just have to make sure your interactions with other players are such that they want to interact with you, and not shove you onto an ignore list.
Do you ask other people in FPS if they want you to shoot them?