Do credits earned in Solo play contribute towards open play

Once rules are implemented properly, having a bounty will prevent you from going "solo".

That's reassuring, thanks for letting me know.

It wasn't an argument, it was a statement of fact. Arguments are in 12A, just along the corridor.

Making some school references? Complimentary "hah" for your troubles. But maybe you should read up on definition of "fact".

Fact: you flew cargo ships in previous betas.
Argument: trying to say that due to above fact, this is what would/might/will happen on release.
 
And just cause you want "an extra challenge" doesn't mean there are a lot like you. Most kids these days want immediate satisfaction, not extra challenge. And don't kid yourself if you think this game at release will be populated by mature players, the same that played the original 30 years ago.

I don't think anyone here thinks that. What some of us do think, based on how Braben & Co. have designed the game, is that a bunch of kids will flood the game on release, find out it's not quite what they were hoping for, and then move on to something they like better. The game will end up populated mainly by those who understood from the beginning what Braben was shooting for. And also by those new players who give it a fair chance, and then realize they can still have fun with it, even if it isn't EVE with joysticks.

It's not our fault if players don't research the game before buying it, and FD can use the cash.
 
If your so worried about switching group play Ironman mode. One death and move to the all group or restart. What I think is happening is some just want to attack other players, and not just pirate, but to only attack others.

If the goal is to play a pirate what difference does it make if you attack a npc or a player? None if the ship you attack is a hauler. They are not made for combat. If your goal is to attack only players then cargo is not your goal. It is just to do PvP and you try to disguise it as saying you want a challenge. Reason no pirate will give up cargo because it is an NPC. Loot is loot and it is what a pirate wants. A hauler is not a challenge to a ship out fitted for combat. So why worry if an npc or a payer? Again only to attack players is your goal, because a hauler is not going to be much of a challenge no matter if a player or not.

Simple fact the game universe is so large and people spread out how will you know who is playing online solo or online all? How will you know when someone changes groups from solo to all? How will you know or care what group anyone else plays in? You won't, and will it bother you to know people hop groups when it won't effect you at all? I doubt it, yet some will cry over the injustice of it all, and never know if it is happening or not. Some just want something to complain about.

Calebe
 
Even myself, a risk-vs-reward PvPer, if given the option to grind (trade-run) credits in the safety of "Solo" game, with no extra incentive of doing it in "Online" mode, I would chose "Solo". Not one sane person would take unnecessary risk without any extra reward.
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I will be playing online all from the start, but then I am not a min-max coward like you seem to be.
 
No one ever, except as bait, would fly a cargo ship in "Online" mode.

Even myself, a risk-vs-reward PvPer, if given the option to grind (trade-run) credits in the safety of "Solo" game, with no extra incentive of doing it in "Online" mode, I would chose "Solo". Not one sane person would take unnecessary risk without any extra reward.

And then when I have the credits, I would go "Online" and blow them up on ships, and then back to "Solo"

It should be called "Earn money (Solo)" and "Spend money (Online)" instead. The fact that it isn't makes me hopeful that developers still want a lively Universe in online mode, not a dogfight arena just outside Azeban.

Looks like your view is a bit narrow lad. I'm pretty sure there will be enough people with balls that will play Online all the time, cargo or not.

Myself I will be playing Ironman, Online only. Care to try that or afraid of loosing too much? :D
 
Why are people so worked up about people being able to pop in and out of open online play at will (with the exception of the situation where you've attacked another player and racked up a bounty, which I gather won't let you go back to solo till you've cleared it)?

Is there going to be some master leaderboard of "greatest pilots ever with the most money/most kills"? If not, then who gives a rat's hindquarters how someone got their credits/gear, as long as it was within the game's systems (and not by changing some value in a file on their PCs)? It's the journey, not the destination, folks. By design, since the beginning of history, the whole point of the phenomenon of games is that they're inconsequential in real life. They're meant to be a diversion, that's all.
 
Why are people so worked up about people being able to pop in and out of open online play at will (with the exception of the situation where you've attacked another player and racked up a bounty, which I gather won't let you go back to solo till you've cleared it)?

"It's not fair". Followed by various assumptions, sophistries and examples of projection. Don't hold your breath waiting for more than that.
 
By design, since the beginning of history, the whole point of the phenomenon of games is that they're inconsequential in real life. They're meant to be a diversion, that's all.

Indeed.

However, in the current day and age, there are groups of people who see gaming as anything but a diversion. It's very serious to them, and for some it is their only source of income.

The younger generation, perhaps over-educated and under-skilled, have limited employment opportunity in the current economic climate. With very little else to do, playing games has become a large component of their daily lives.

With no job to go to, or university to attend, playing games and wanting to be good at it gives them some relevance. They can post it on Youtube, or stream it, and hope to make a bit of money in the process. It's easier than working for a living, and they get a chance to show just how much better they are than everyone else. Some of these nubcakes will send armed police to your home if they lose against you - they take it that seriously, whilst simultaneously demonstrating just how detached from reality SrzHrdc0r3 gaemr has made them.

Sad. Very sad indeed.
 
Why are people so worked up about people being able to pop in and out of open online play at will .... ?

Because they want a "Fight Club, in space" and the only way to get that is force everyone else to appear on-screen as targets for them. This is the 3rd wave I have seen of people flooding these forums and try to get the game changed to suit.
Or, some players have the established thinking that NPC's just "get in the way", or are only there to give you quests and cash-in your loot; then they think the only fun gameplay is combat against other Players, whether the other Player wants it or not.

"It's not fair". Followed by various assumptions, sophistries and examples of projection. Don't hold your breath waiting for more than that.

in general, a mentality of: "Why does nobody else want to play with me ?! Mommy, Mommy, tell them they _must_ come to my party *wah* "

Basically, the people who want to build a fence around the All/Open mode do not wish to give other Players a choice whether they want to play Online All, they want to force them into it or trap them into All group with a barrier that makes it hard for them to leave.
Allow me to explain:

If people have the free choice to play online All (Open) vs Private group or Solo group, then the All group players would have to play nice to encourage people to want to play online in the All group.

If they can get the game changed to forced open/All group for most players, then they can behave as bad as they want, and don't have to worry about driving people away; there will always be fresh targets for the taking.

They want a "fenced-in hunting ground" so no matter if the other player wants it or not, they are stuck with them.
 
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:eek:

You think? :cool:

Absolutely, and not hiding it. I am playing a multiplayer game, so I can game with/against other players, not AI. I don't care for roleplaying a pirate or bounty hunter, I am just looking for player interaction.

Just like in FPS, I will play against other human players, not sit offline and play bots or slaughter zombies (seriously, what is up with those zombie mods for all games now?)
 
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