HUD display for the last fuel star on your route.

The galaxy map shows the last fuel star on the route, which is handy. It'd be great if that also appeared on the HUD so if you're just jumping and scooping you don't have to worry about where the next fuel star is.
 
even just adding this information next to the total number of remaining jumps on the navigation panel would be helpful (i.e. total jumps remaining / total jumps until last fuel star remaining)
 
It does appear in the HUD, just up in the top left in the information tab. It will mention that the star you are at is the last fuel star on route.

It is subtle, so perhaps make it a little more obvious.
 

Lestat

Banned
Another trick is to Monitor your Fuel tank on your ship if it half full check the galaxy map for the next star.
 
I find that it tells you when you're at your last fuel star even if you've already scooped previously, so I find myself getting the warning when I've go a full tank... It seems that it works it out the last one when you plot the route, but doesn't update.
 
The galaxy map shows the last fuel star on the route, which is handy. It'd be great if that also appeared on the HUD so if you're just jumping and scooping you don't have to worry about where the next fuel star is.

What is wrong with the HUD's "Last Main Sequence Star on your Route" message?
 
What is wrong with the HUD's "Last Main Sequence Star on your Route" message?

That's derived from the last time you open your galaxy map and plotted the route, unfortunately the route details don't update until you open the galaxy map, so if you are scooping from each star as you travel the "last fuel star" and "last main sequence star" messages are incorrect most of the time, at least that's how it used to work and how it seems to work with me at the moment.

How I do it is when I am traveling I have enough fuel for three full length jumps, if the third jump in a row is a non-scoop star I cancel and divert to a fuel star, that's actually quite rarely needed, but then I don't filter out M class stars either. It does require you paying attention when jumping of course and the repeated requests for autopilot we see may mean that a lot of people don't actually do that, so could be an issue for some people.

To keep up with scooping and last fuel stars we would need the route plotter to recalculate after every jump, this may or may not add unnaceptible delays to buckyballers and other people in a hurry, but if you could disable that route recalculation after each jump it would be ok I suppose.
 
To keep up with scooping and last fuel stars we would need the route plotter to recalculate after every jump, this may or may not add unnaceptible delays to buckyballers and other people in a hurry, but if you could disable that route recalculation after each jump it would be ok I suppose.

The issue with this, is that we already know that this could change the plotting or even come up with route not found.

Evidence of this.

Plot a long journey, set out and make a bunch of the jump, quite for the session, comeback the for another play session, and now the game have "forgotten" the already plotted route, so you have to go into galaxy map, and it will now try plot a new route to your target... and depending on where you are and stuff like that, it can now give you no route to target! I still wonder why they do not save the plotted route on your account. So that is recalled and then you can be on your way without having to open the galaxy map first.


Imagine this happening if it would recalculate the route after every jump...




So what we are sort of after is to have the message appears in the correct system, if you have been fuel scooping at every opportunity. So it checks against your current plotted route, how many more jumps you can do and then update when you are jumping to the currently last scoopable star, it can now display that correctly.

This should in theory not cost much performance, as all of this information needed for this should already be on the client, as we have a plotted route and we know the jump range, and how much fuel we have, and what kind of stars there are in the plotted route etc. So in theory this should not need any extra server communication and be entirely done client side.
 
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