This is ridiculous and against Elite Dangerous law, to my knowledge.

FUTURE GALNET ARTICLE

Announcement from Jenson Zanetti, Chairman of the Pilots Federation Safety Board.

Fellow members of the Pilot's Federation, it is with a heavy heart that I make this announcement. Due to the actions of a small cadre of Elite Commanders within the home system of the Pilot's Federation, Shinrata Dezhra, the Supreme Council has been forced to make some wide reaching and stern decisions to ensure the welfare and safety of all members of the PF who have reached the esteemed level allowing them to be recognised as Elite Commanders.

This small cadre of Commanders are constantly harassing and in some cases destroying their fellow Elite Commanders, with no reasoning, justification or thought of consequences. This action must stop immediately as it is a black mark against our fine organisation. The Shinrata Dezhra system should be a haven for all who reach the high levels we have set to be recognised as an Elite Commander. For centuries, only those who have proven themselves can enter the system, it should be a place to mingle with your peers, not be looking over your shoulder.

Therefore the Council will be instituting the following two decrees:

(1) Any Commander who has gained the permit (i.e. reached Elite rank in either Combat, Trade or Exploration) will still be welcoming to visit, trade, or even reside within the system. However, any Elite Commander who has a current Notoriety Level of 2 or high, and/or has a Pilot Federation bounty greater than 250,000 Credits will have their permit suspended until either their Notoriety has reduced Zero, and/or their bounty has been cleared.

(2) To waylay ah-hoc acts of violence against fellow Commanders, the PF Council will be increasing the level of response and lethality of our ATR forces. Any act of aggression against another member of the PF within the system will be met with immediate and lethal force.

Commanders, Shinrata Dezhra is our system, each and every one of you have worked very hard to be called Elite, let us not tarnish all the members by the actions of a few misguided individuals. You will be advised via GalNet when then new decrees are to be implemented.

Thank you

Jenson Zanetti
Chairman of the Pilot's Federation Safety Board
Founder's World
Shinrata Dezhra.
 
Message 1: Turnip

You have a severe advantage and you're sat in groups gang banging inexperienced players in an area that's one of a kind, schmucks like yourself put people off the game. Funny the suggestion of blocking, some here have some knowledge of the game mechanics that I'm unaware of, they could of course be lying...

Congratulations, you're the first to put me in solo. 😀

This isn't just about you btw, it's the dogmatic attitude that goes with it in general.
Only one group in my entire time playing this game has engaged with me before blowing me up (I added them to no circles, not seen them since), they wanted to kidnap me (Sadly I was trying to get something done before I went to sleep, it gave me a semi, I was considering going with them). Other than (I assume) one of your buddies, I've only be asked once for a 1v1, I already knew I wasn't setup for it so I decline, as I did your buddy.

I like doing \stuff the hard way, hence I was in open play, as time has passed I've grow to hate SD and the pvp "issue" is a major factor in that.

Told ya I was gonna bring it here and I've given, I think, some respectable suggestions to make the game more appealing for less experienced player whilst benefiting your game play in the long term (ain't I a nice person?). This isn't all about you you know, I've been wanting to vent about SD for a while now, your actions just emboldened me to do so.
I never liked making a scene, oh well... 😯
 
I don't get it, OP, what is it that supposedly makes Shinrarta Dezhra immune to piratical/criminal activity? Is it some kind of magical utopia where everyone is just perfect by virtue of being there? There's definitely criminal NPCs there, why can't there be criminal players?
 
I'm a PvP Noob (so much a noob, I haven't gotten in to any fights yet!).

I'll quite happily roam SD in open, even in my non PvP ships.

It's so easy to escape.

Plus, I've got a Squadron to back me up.
 
I don't get it, OP, what is it that supposedly makes Shinrarta Dezhra immune to piratical/criminal activity? Is it some kind of magical utopia where everyone is just perfect by virtue of being there? There's definitely criminal NPCs there, why can't there be criminal players?

Hey, PF members are nice people. We're sanctioned by our shadowy pangalactic beyond-all-reproach organization to do only the nice things, like run slaves for profit, or destabilize entire regions of space to collect better materials (or because it's Tuesday), or cash in on starving populaces, or join in any conflict on any side we see fit even if it's to mess things up for our own personal needs, or entirely ignore an alien invasion of human-occupied space because we're busy pulling Eagle races every weekend. See, nice stuff!
 
Hey, PF members are nice people. We're sanctioned by our shadowy pangalactic beyond-all-reproach organization to do only the nice things, like run slaves for profit, or destabilize entire regions of space to collect better materials (or because it's Tuesday), or cash in on starving populaces, or join in any conflict on any side we see fit even if it's to mess things up for our own personal needs, or entirely ignore an alien invasion of human-occupied space because we're busy pulling Eagle races every weekend. See, nice stuff!

I reckon. I'm nice, too. Currently blowing up innocent traders at an anarchy nav beacon for the configurable components. They won't need 'em anymore, they're dead after all.
 
Void, No probs there being pirates etc there but, getting ganked 70% of the time just trying to get to JM, is a bit much.

You can laugh it off playing the game for a year or so, but it eventually becomes unbearable just trying to test equipment for different roles in the game, certain pvp'ers make it almost pointless.
I've dropped out of open because of it, I think that's a shame for all because it decreases a consistent flow of players in open, as evidenced by some post here suggest to go solo etc.
 
Void, No probs there being pirates etc there but, getting ganked 70% of the time just trying to get to JM, is a bit much.

You can laugh it off playing the game for a year or so, but it eventually becomes unbearable just trying to test equipment for different roles in the game, certain pvp'ers make it almost pointless.
I've dropped out of open because of it, I think that's a shame for all because it decreases a consistent flow of players in open, as evidenced by some post here suggest to go solo etc.

I've been playing since beta, over 5000 hours total. All of it in open, most of it as an explorer. Shinrarta Dezhra is where I build all my ships. All of them. In open. Without a problem. I've never been ganked there. Maybe my time is yet to come in that system, but I've had gank attempts made against me elsewhere. The reason I say attempts is because they failed. The fact is, you have it within your power to escape and/or evade gankers entirely. Asking for the game to be made in such a way that it holds your hand, when it already provides the tools you need to take care of (and responsibility for) your own safety in space is a cop out, especially when the game already provides solo and PG for that express purpose.

The majority of players already play in open. The tiny minority who don't have no effect on the 'consistent flow of players in open' because no such consistency ever existed to begin with. Space is big, and encountering players is generally rare in the first place, no matter how many you throw into open. Rest assured, though, that no one is missing out if you opt out of open, and that shame you're feeling is entirely your own.
 
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Actually I agree with OP.

If I were the Overlord-Commander-President of the Pilots Federation, I wouldn't allow people to poop on my lawn.

I know it's a prime PvP system and that shows how borked PvP in Elite is.
Nothing to really fight for, so instead of fighting for or against something, People go to the systems where they get fights at all.

San Tu (or any other system) should be made a PvP hub system, with CQC like structures and missions, to fight with your real ships,
maybe for bets or prices or whatever. With a leaderboard (all those assets are already in game).

And Shin should be the outfitting hub, strictly policed, with persistent ATR patrols.

*sigh*

It could be so nice....
 
Here are my two cents:

I fly in open almost all of the time, been interdicted by players ~400 times last year, never had a problem to survive.
But when I fly to founders world (or generally when I go outfitting/engineering) I switch to solo or mobius.
I know that gankers will be there, and I'm not going to waste my time with a bunch of angry, annoying kids.

Is it anoying? Yes
Is it a problem? No
Will it change? No
FD had years to do something against gankers, and obviously they dont care. And neither do I.
¯\_(ツ)_/¯

Thats all
 
Think the OP has lost any good will for this, but for anyone reading who has been in a similar situation- wait until you've calmed down as the adrenaline is probably going at that point, the post a good natured email on the PvP sub forum about suggestions for builds and tactics to help. Then wait about 10 minutes.

Then we all have a good tempered thread full of useful discussions and information which can then be linked back to later by others who find themselves in that situation (not saying the useful information isnt here- I fear it may have been drowned out).

OP needs to accept the game is what it is.
 
OP, I'm going to do you a favour and just throw you on my ignore list now. You obviously can't handle the concept of criticism like a mature adult, which means you'll likely get upset at any help I try to offer as well. If this is the attitude that we can expect from you, then I'm really not interested in anything you have to say either.
 
Actually I agree with OP.

If I were the Overlord-Commander-President of the Pilots Federation, I wouldn't allow people to poop on my lawn.

I know it's a prime PvP system and that shows how borked PvP in Elite is.
Nothing to really fight for, so instead of fighting for or against something, People go to the systems where they get fights at all.

San Tu (or any other system) should be made a PvP hub system, with CQC like structures and missions, to fight with your real ships,
maybe for bets or prices or whatever. With a leaderboard (all those assets are already in game).

And Shin should be the outfitting hub, strictly policed, with persistent ATR patrols.

*sigh*

It could be so nice....

It doesn't even need to be that complex.

1. Ameliorate combat logging by having the 15 second timer apply to task kills, and reset that timer on any damage taken. CMDRs under the timer subject to forced deceleration. The rare player who had a legit network problem has an easy appeal process.

2. Make wakes cross instance and persistent, with decay time increased by high rebuy, maximum PF rank (any), notoriety and bounties. This allows for real piracy, real bounty hunting, and if any aspect of BGS or PP ever becomes open only would be an amazing tool.

3. Non anarchy CMDR murders within 50 ly broadcast to all system chats in that radius along with location and possible bounty info, and void opal detonations visible from supercruise as a USS of some sort. Using FSS to find it allows to low drop into instance with a miner.

Steps to provide "Meaningful" PvP as has been claimed. The need to sacrifice a utility slot for wake scanner also slightly discourages pure murderhobo builds.

Simple changes like this encourage a more nuanced approach than step 1 - go to where lots of CMDRs are. step 2 - interdict CMDRs and open fire. That approach is currently the only viable one due to how poor the tools (just 1, wake scanner, basically) are to find other CMDRs and how sparse the galaxy is.

None will ever happen though, so it's back to SD, Eravate, CGs, a few other spots.

I see your suggestions as well intentioned but basically not needed. San Tu is already a PvP hub with organized events happening there frequently (no need for FDev help). As far as leaderboards, missions, bets, etc... none will matter really because we won't need any more complexity added to the game mechanics and it would just encourage someone to find out how to min max those metrics and grind them, as has been done for everything else in this game. we can just informally manage those types of rewards for the events we organize.
 
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lore wise his is not wrong... some players care about that and some clearly....... do not.

in theory if caught attacking other Pilots Federation members we should probably have our SD permit revoked - unless of cause said attacked CMDR was wanted specifically by the PF!

However the game actually pays very little attention to the lore, i could probably list a dozen instances where the game ignores, or directly conflicts with it :(



Don't blame your tools/platform. There's nothing about PS4 (my platform) that makes waking any harder. Your attackers are subject to any platform restrictions that you are.

It's a terrible suggestion to ban PvP in the one system you can reliably encounter other CMDRs (barring eravate/lhs 3447/asellus primus). Especially on console, where there are even fewer commanders.

If you actually want to stay in open safely at Shinrarta you should look into approaching the station via an arc route from system entry and then performing a spiral approach coupled with gravity well deceleration at the end. This won't shake all gankers, but it will shake some.





I do agree the engineering grindwall is unfortunate, and a geniune problem. However, FDev imposed this, not gankers.
 
It doesn't even need to be that complex.

1. Ameliorate combat logging by having the 15 second timer apply to task kills, and reset that timer on any damage taken. The rare player who had a legit network problem has an easy appeal process.

2. Make wakes cross instance and persistent, with decay time increased by high rebuy, maximum PF rank (any), notoriety and bounties. This allows for real piracy, real bounty hunting, and if any aspect of BGS or PP ever becomes open only would be an amazing tool. "Meaningful" PvP as has been claimed. Need to sacrifice a utility slot for wake scanner also slightly discourages pure murderhobo builds.

3. Player murders within 50 ly broadcast to all system chats in that area along with location and possible bounty info, and void opal detonations visible from supercruise as a USS of some sort.


Simple changes like this encourage a more nuanced approach than step 1 - go to where lots of pirates are. step 2 - interdict and open fire. That approach is currently the only viable one due to how poor the tools (wake scanner, basically) are to find other CMDRs and how sparse the galaxy is.

None will ever happen though, so it's back to SD, Eravate, CGs, a few other spots.

I see your suggestions as well intentioned but basically not needed. San Tu is already a PvP hub with organized events happening there frequently (no need for FDev help). As far as leaderboards, missions, bets, etc... none will matter really because we won't need any more complexity added to the game mechanics and it would just encourage someone to find out how to min max those metric and grind them, as has been done for everything else in this game.
I'd love to see "real" official leaderboards for PvP though, with a choice of ship classes (small/medium/heavy), strict rules (no premium/no engineers/etc.). I don't want to take anything away from San Tu, it's just that this system has a name already, it's basically made into lore and I respect things like that. Your other points have merits too.

If I were FD, I'd do lots of things

- Karma / more persistent ships (15 or 30 second after logging for example)
- much higher effects of high/medium security
- much higher prices in lower/anarchy sec system to have incentives to go there
- a BGS which allows for only very low number of high sale points of void Opals
- Community Goals only available in open ("community"), as well as powerplay.
- I'd keep BGS effects from all modes though (could be because I don't give a thing about BGS)

But that's only *my* perfect vision of elite, and I know I'll never see most of that. And that's ok.
Until some or all of the points are realized, I'll play the game as is.
 
Shinrarta Dezhra should be a non pvp region.

I like open play. I want to be in open play but, SD is supposed to be a safe haven for Elites (according to elite law, to my knowledge), it's bad enough that no Imperial mission givers are in JM.
On top of this getting tag teamed by pvp'ers is a total put off for non PvP'ers and noobs to pvp especially when, in some cases, it is impossible to evade interdictions or, you're interdicted one after another with no way to escape.
High wake,,, you often don't get the time to with a ps4 controller, that's for certain.

I'm gonna have to go solo unfortunately and switching from solo to open every time just ain't gonna happen. I heard open players complain that there isn't enough people in open play, if you change SD pvp I'm sure you'll see a difference.

Just a disgruntled suggestion, from a player that hasn't got the contacts to counter two pvp'ers (This happens a lot) let alone the engineering levels to compete in PvP 1v1. 

"1v1 mate?" After they tag team ya. HA, are you serious!?! These unpleasant people ruin the game.


Bravo, my friend, Bravo! 10 Pages (and counting) of responses to your troll.
..oh, wait.. you were serious? Then I can't help you...
 
lore wise his is not wrong... some players care about that and some clearly....... do not.

in theory if caught attacking other Pilots Federation members we should probably have our SD permit revoked - unless of cause said attacked CMDR was wanted specifically by the PF!

However the game actually pays very little attention to the lore, i could probably list a dozen instances where the game ignores, or directly conflicts with it :(

I look forward to hearing your lore-compliant source which explains why PF ships cannot attack one another in SD (since you say the OP's lore is 'not wrong').

The game is generally quite canonical, I can't think of any glaring lore-breakages that weren't caused by the players themselves, care to share?
 
Shinrarta Dezhra should be a non pvp region.

I like open play. I want to be in open play but, SD is supposed to be a safe haven for Elites (according to elite law, to my knowledge), it's bad enough that no Imperial mission givers are in JM.
On top of this getting tag teamed by pvp'ers is a total put off for non PvP'ers and noobs to pvp especially when, in some cases, it is impossible to evade interdictions or, you're interdicted one after another with no way to escape.
High wake,,, you often don't get the time to with a ps4 controller, that's for certain.

I'm gonna have to go solo unfortunately and switching from solo to open every time just ain't gonna happen. I heard open players complain that there isn't enough people in open play, if you change SD pvp I'm sure you'll see a difference.

Just a disgruntled suggestion, from a player that hasn't got the contacts to counter two pvp'ers (This happens a lot) let alone the engineering levels to compete in PvP 1v1. ��

"1v1 mate?" After they tag team ya. HA, are you serious!?! These unpleasant people ruin the game.
I is confused.... You Like open, You like PVP, You get killed and it should be against the rules?
 
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