The only thing I use in the large Stations is the compass. If the dot is due south the landing pad below me. I don't need numbers or anything. Smaller stations I use the compass give me the general direction of the landing pad.I can land just fine without the computer but I could land with much more fluidity if I had more data about my approach. Distance to landing pad and my current alignment vs the target alignment projected somewhere on the hud.
I can land just fine without the computer but I could land with much more fluidity if I had more data about my approach. Distance to landing pad and my current alignment vs the target alignment projected somewhere on the hud.
I think someone posted a diagram once, each numbered landing pad is in the same position in every station, if you are landing and taking off a lot then it soon becomes second nature, you know exactly where the landing pad is from the slot front to back and a quick glance inside gives you rotation info for landing. In fact your current alignment compared to the pad is already displayed on the HUD in the compass as mentioned and distance to landing pad is pretty much irrelevant since you will be doing under 100mps while entering and that's plenty slow enough to plan your landing.
It's information that is already partly supplied, and really only useful for beginners, and they do have the landing tutorial and freewinder to practice with, but once you've done it a few times you won't need them anyway.
Actually, my idea with the compass won't be quite enough. On certain stations I may also be inverted during my approach.
I can land just fine without the computer but I could land with much more fluidity if I had more data about my approach. Distance to landing pad and my current alignment vs the target alignment projected somewhere on the hud.
Actually, my idea with the compass won't be quite enough. On certain stations I may also be inverted during my approach.
Inverted?!? You do realise that's the easiest way to land most small ships? They have very little downward visibilty but a huge canopy overhead, most of my time in my Cobra and Python I spent flying upside down to the landing pad....on purpose....then doing a quick 180% roll and touching down. Of course I went on to purchase a type 6 then a Krait Phantom for exploration and it's not such an issue with them, but in space down is where your feet are, get used to that and you can approach anywhere in any orientation and be down with a quick flip and touch of vertical thrust faster than most pilots can land the right way up!
Inverted?!? You do realise that's the easiest way to land most small ships? They have very little downward visibilty but a huge canopy overhead, most of my time in my Cobra and Python I spent flying upside down to the landing pad....on purpose....then doing a quick 180% roll and touching down. Of course I went on to purchase a type 6 then a Krait Phantom for exploration and it's not such an issue with them, but in space down is where your feet are, get used to that and you can approach anywhere in any orientation and be down with a quick flip and touch of vertical thrust faster than most pilots can land the right way up!
I think someone posted a diagram once, each numbered landing pad is in the same position in every station...
I vote for ability to toggle the old Frontier approach vector/ bounding boxes and the info you mention above.I can land just fine without the computer but I could land with much more fluidity if I had more data about my approach. Distance to landing pad and my current alignment vs the target alignment projected somewhere on the hud.