Misty said:What is next? Mega ships that takes you to Sag A? Beagle Point? Formadine Rift?
Yes and why not?
Misty said:What is next? Mega ships that takes you to Sag A? Beagle Point? Formadine Rift?
Yes and why not?
So if that is your view, why did you get a game that is about a HUGE galaxy, with HUGE distances, that is about you flying your own ship and doing your thing?
Because there's more to the game than doing 200 jumps and honking every once in a while. I don't like how shallow exploring is (yes, the sights are worth I've done it before but the jumping quickly becomes repetitive for me) and while distance and scale is definitely part of the game endless jumping bores me, yet I would like to see the sights. So I would like to be able to travel as a tourist rather than a pilot and I'd pay a lot of Cr too.
A once a week or month ferry would be awesome for that. This gatekeeping or whatever it is ppl got going on against transfers and ferries is not something I'd sign.
And also, I like space games. In X4 I use my relief pilot all the time. Mostly I'm shouting orders from the bridge of my capital ship
It's an odd recurring theme here that when you suggest or support a suggestion that, if implemented, would change something significant in the game, you often get a virtual knee-jerk response telling you "that's not what this game is about".
The reason it's odd is because the fact that the game currently does not work the way being suggested is an integral part of the impetus for that suggestion.
It's then often intimated to you that you're playing the wrong game if that's what you want out of it, which can carry the implication that you're not enjoying other aspects of the game enough to keep playing it, which is rarely a qualified assumption.
It's almost as if the possibility that you're enjoying the game, but if it had this feature, you'd enjoy it even more, is not really considered by them.
What they really want to say is, "I like the game how it is, and I'm afraid that if your suggestion isn't shot down, it's possible it could be seen to have support in the community, and maybe even be picked up in some form by the development team".
Which is fine, if they just came out and said it, rather than stating essentially nothing by telling you that the suggestion being made would make the game not exactly what it currently is, and then using that fact as a reason why it shouldn't be suggested.....in a forum created for making suggestions.
Sometimes it feels like the scope and nature of feature suggestions is being curated by a jealously possessive band of players.
I encourage debate over the merits of any suggestion, and discussing why it would or wouldn't be enjoyed by players, or otherwise enhance the game. But I don't want to be told "that's not what this game is about", firstly because, in a sense, the game is about different things to different players, and secondly because, if my suggestion is taken up, then to a degree it would become "what this game is about".
Head for the stars, take a ship and trade, bounty-hunt, pirate or assassinate your way across the galaxy. It's an awe inspiring, beautiful, vast place; with 400 billion star systems, planets, moons and asteroid fields just waiting to be explored and exploited.
Take control of your own starship in a cutthroat galaxy. Elite Dangerous brings gaming’s original open world adventure into the modern generation with a connected galaxy, evolving narrative and the entirety of the Milky Way re-created at its full galactic proportions.
If it's just for tourism purposes, then there's probably a bunch of people out in Colonia with a spare seat you could multicrew to. I've shown a couple of people around that way and taken a look at a couple of sites nearer the bubble in return. (I think there's an explorer group somewhere which offers this as a service for a wider variety of sites)So I would like to be able to travel as a tourist rather than a pilot and I'd pay a lot of Cr too.
If it's just for tourism purposes, then there's probably a bunch of people out in Colonia with a spare seat you could multicrew to. I've shown a couple of people around that way and taken a look at a couple of sites nearer the bubble in return. (I think there's an explorer group somewhere which offers this as a service for a wider variety of sites)
For Colonia specifically I think the key has to be that you can't use ferries to get there faster in real time than you could by jumping normally - or faster than the existing ship transfer mechanism, or to bypass mission timers. So a form I wouldn't mind would be a dockable megaship which travels up and down the highway stations - e.g. bubble to Rohini to Gandharvi to Colonia to Gandharvi to Rohini - making one jump a week (or even every two weeks, to match the existing non-dockable megaships). Each jump is instant on the server reset (because that's how megaships move), but you then have to entertain yourself at the intermediate station for a week before the next one. You can mine, or bounty hunt, or do a bit of local sightseeing and exploration - it's not as if there's nothing to do at the intermediate stops, and maybe they could grow a few extra systems around them to allow for a little bit of trade and mission-running as well. It's not at all efficient - so it can't be used to fast-track an inter-bubble courier or passenger mission - but if the specific objection is the repetitive jumping [1], it allows you to avoid that entirely.
Even that opens up some exploits, though - leave an alt on the megaship for six weeks, and when you come back to them they've met the requirement for Palin.
[1] A tricky thing about this is that many of the things Frontier could do to make travel more interesting - making star scooping riskier so you use gas giants by preference, the extremely old idea for making plots to unexplored systems take more effort, wear-and-tear that needs patching up to let you carry on, resource constraints, environmental hazards, more common distractions to go and look at the shinies - would also make it a lot slower. So you might enjoy the trip more, but it would probably take longer if you just wanted to be at the other side.
Wow,
Suggesting stuff that would fundamentally change the core gameplay and are surprised that people do not like that.
By giving these kind of suggestions, whose whole purpose seems be to create shortcuts to remove distance as a factor in this game, just because some players find this to cumbersome to go to some places, then have the option to not go there. Just like people can choose to engage in all sorts of activities in the game, or not.
Frontier store has this to say about Elite Dangerous.
Head for the stars, take a ship and trade, bounty-hunt, pirate or assassinate your way across the galaxy. It's an awe inspiring, beautiful, vast place; with 400 billion star systems, planets, moons and asteroid fields just waiting to be explored and exploited.
Steam store have this to say about Elite Dangerous
Take control of your own starship in a cutthroat galaxy. Elite Dangerous brings gaming’s original open world adventure into the modern generation with a connected galaxy, evolving narrative and the entirety of the Milky Way re-created at its full galactic proportions.
Seems some people want to ignore this.
For the people who are asking for an easy mode. There other games that cater to your needs. That have short cuts. Why not play those games instead of asking to change a game cater to players willing to do the work.
We can already get to Beagle point in 6 hours. We can get to Colonia in 2 hours. Do we need something that caters to players that are not willing to play the game?I don't agree with this particular suggestion for reasons I've stated, but I'm also opposed to the all too common gripes about "easy mode" that seem to crop up in response to every suggestion of this kind. The reason I don't like the "easy mode" categorisation is that it quite often misrepresents the intention of the person putting forward the suggestion, so I prefer to address each on a case-by-case basis.
As for people making these types of suggestions, or any other types of suggestions for that matter, I would think the answer to your question is obvious. They play the game, and they like the game, but they think it would be improved if their suggested feature is implemented. Why then should they scoot off to a different game just because some people don't like what they're suggesting?
We can already get to Beagle point in 6 hours. We can get to Colonia in 2 hours. Do we need something that caters to players that are not willing to play the game?
I am looking at the Op feature and looking at. Oh, I can have it ship myself and my ship to Colonia in a week or month or 2. Log on once in a while to trick the gameplay. But while it doing this I could be playing Civilization 6 or Skyrim or Minecraft or Star Citizen if ever released. while the GAME PLAYS ITSELF. How does that help Frontier? We end up losing players because of lazymode feature.
For the people who are asking for an easy mode. There other games that cater to your needs. That have short cuts. Why not play those games instead of asking to change a game cater to players willing to do the work.
at about 3k hours in i would like to say that i have played the game, just probably not in the way you think it should be played.
If you have 3k hours then you have no need for a easy mode.
Ferry service has no impact on the game difficulty anyone that thinks jumping is hard or makes it harder after repeating it an x amount of times is objectively wrong.