No tick today?

Ok, it's been 2 hours. Not in-game right now but I see a few factions changing INF due to state changes, not seeing any others moving on inara. Anyone seeing this fixed in-game?
 
Looks like there are INF changes - Khun has ticked around 1pm - not when Brett said, but I guess we need to be thankful he was in the right day :)

Now to see what damage it's done where I care :eek:

Edit: And as expected, looks like I get 1 day worth of change as the rest was capped away.
 
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Morning all, have been advised that the BGS Tick issue has been resolved. It may take a couple hours for it to complete and for it to reflect in the game.

No progress should be lost once the tick completes.

Hi Brett, can you confirm that ALL influence based missions since Thursdays tick will be contributing towards influence movement when the bgs finally catches up? and that it will not be impeded by any maximum daily growth limits designed to prevent too much movement happening in a single tick?
 
Looks like there are INF changes - Khun has ticked around 1pm - not when Brett said, but I guess we need to be thankful he was in the right day :)

Now to see what damage it's done where I care :eek:

Edit: And as expected, looks like I get 1 day worth of change as the rest was capped away.

It only looks like the most recent activity applied. I worked some systems tick before last, and that just hasn't been reflected.
 
It only looks like the most recent activity applied. I worked some systems tick before last, and that just hasn't been reflected.

I stopped working my system yesterday, so I could save the effect for today, so I assumed they all got applied (with the daily caps). I only have one data point though, and am only talking about sec/eco changes as they are what I am watching..
 
Influence moved for me as well.

It does appear however they took all the backed-up influence over the last few days, added them up then let the tick average it out.

So 3 days of work averaged to the 1-day cap basically. But effort was not lost, technically - just lessened.
 
On a semi-related note do we have confirmed numbers as to what the daily INF cap is? I'm assuming it's a % but it'd be nice to know what it was in +'s as well.
 
Pre 3.3 it was 100% minus faction% and that times roughly 1/9. So you could grow 12% as a 1% faction. Of course you could always absorb -%inf effects to grow more, but we will consider you doing this the fair, honorable and legal way.

Post 3.3 there are drops that imply the 1/9 cap has been increased to 1/5. So 75% groups have shrunk to 60% even without -%inf. But it also seems that -%inf effects are now also capped at 1/5 (didn't have a cap in the olden times to dreadful results). So I guess it was streamlined? Or maybe the times the 1/5 was seen just had people do -inf% to someone. Either way -%inf effects are top capped to 1/5. Never saw more than 15% damage. However there is no low cap, so you can nuke 10% factions to 1% in a day. Just saying...

Either way this obviously only applies if you 1) fill the systems action demand for the day to get full % ticks 2) do all missions for the one faction or near 99% of all +inf. So outside of abandoned systems you won't really see 1/9-1/5 of remaining % daily growth.

Also note that % locked in conflict unlike pre 3.3 is NOT in the daily % pool. This means your total workload to keep your % increases versus the remaining faction (as your effective lead is now higher) and you can siphon less % overall.
 
Well.... 14:30 game time (an hour later than usual) no tick for me....... new problems? Time changed? Some feedback please! :)

There is no "usual" for the tick. Over the years I've played it's jumped around, often getting a material reset after releases or patches, simply from when FD chose to restart the tick 'clock'. For many months it slipped forward each day by a certain amount of minutes (I want to say 5-10 mins but it was 2-3 years back, so memory fades), so gradually moved on the clock (I suspected at the time that FD had set the "run tick" for 24 hours after the prior tick ENDED, hence a constant slip forward that accumulated into hours of slippage over a few weeks/months, rather than 24 hours from after the prior tick STARTED, which would help maintain a constant-ish tick time). True, in recent months its been stable-ish around 13:00 UTC, but don't let that fool yah!!
 
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