No tick today?

For m, it was much the same.

Influence was surprisingly static across my 39 systems, with the only changes coming from ending conflicts. States updated correctly, as did conflict progress bars.
 
I am observing influence changes from concluding conflicts or movement states like expansions... but all other regular work is producing nothing again.
 
You can't have BGS bugs if you don't have BGS
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Not seeing Economy / Security moving (which I thought I did see yesterday, though it was delayed). Difficult to check for INF changes as the systems I'm watching has all 6 factions in wars....
 
stuck here for second day - a conflict was declared won, but asset didn't flip...
How wide was the gap?
Both today and the day prior's report.

Specifically, I have noted that Close Victory situations the assets related do not switch hands. It needs to be at least Victory or Total Victory to swap.

I am also trying to pin down the day its counted now, as it appears to be the day of the ending of the conflict that counts now, so last minute work or flub can mess thigns up if you don't completely dominate conflicts now.
 
Not seeing Economy / Security moving (which I thought I did see yesterday, though it was delayed). Difficult to check for INF changes as the systems I'm watching has all 6 factions in wars....

Seeing Sec / Eco updates now - (6 hours late?). Did lots of -Sec, -Eco missions, and got a +Eco outcome. Either someone has turned up in this system or the effects are broken. Annoying.
 
Seeing Sec / Eco updates now - (6 hours late?). Did lots of -Sec, -Eco missions, and got a +Eco outcome. Either someone has turned up in this system or the effects are broken. Annoying.

If I recall properly from the BGS livestream, if a system is left alone the Eco/Sec sliders will move towards the center.

Just wondering if you were already in the negative zone and you saw them move towards the center (meaning your mision were ignored) or you were in the high area a the slider move the other way.

also wondering if the Targoid defense done during the weekend are actually being counted...
 
If I recall properly from the BGS livestream, if a system is left alone the Eco/Sec sliders will move towards the center.

I assumed as much. ofc if the BGS was counting the missions I handed in then they would go in the opposite direction. During the BGS shutdown it seems to be ignoring mission effects, just like in the good old days of early 3.3.
 
"No progress should be lost" ... well 3 days of % movement are. Even if all deeds done in 4 days count for the one tick. Tick movements are limited. So effectively no, some will be lost.

Yet, even if you found a way to document for each day and tick each time separately... we miss 4 days of BGS planning to counter movements, overshots, wars pending etc.

We lost something.
 
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"Nothing will be lost" ... well 3 days of % movement are. Even if all deeds done in 4 days count for the one tick. Tick movements are limited. So effectively no, some will be lost.

Yet, even if you found a way to document for each day and tick each time separately... we miss 4 days of BGS planning to counter movements, overshots, wars pending etc.

We lost something.

Yup, my 'faction' drifted back into BUST from FAMINE due to no actions counting in the BGS. Even if they count I'll only get one day back, so will have 3 days to recover (if I bother). And we're just back to 'BGS is broken' instead of 'BGS is absent', not much of a victory.
 
Morning all, have been advised that the BGS Tick issue has been resolved. It may take a couple hours for it to complete and for it to reflect in the game.

No progress should be lost once the tick completes.

Nearly 2 hours and still no changes in INF in Sol ....

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Morning all, have been advised that the BGS Tick issue has been resolved. It may take a couple hours for it to complete and for it to reflect in the game.

No progress should be lost once the tick completes.

I really would like to see that happening. Specially the "No progress should be lost" part.

We spent a whole week working the BGS so that 2 factions would get retreated from two different systems. It was all working fine untill the BGS simply went crazy and those factions started to get INF instead of losing it (or being kept bellow 2.5).

Yes we did manage to trigger the Pending Retreat, they did enter in Retreat state... but then they started to rise. One of them rose too much (it wen't from 2.4 to 8.4 rapidly), no matter how much efforts we put everyday to counter that.
 
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