Moar Storage Please

Yeah, I get it, there I different approaches to the game. Mine is having few ships and a ton of modules to swap for different needs. I got to a point where I have to sell engineered modules, which is kinda sad.

Men and women of Frontier! Another 100 storage would be nice.

Thanks )
 
Last edited:
Yeah, I get it, there I different approaches to the game. Mine is having few ships and a ton of modules to swap for different needs. I got to a point where I have to sell engineered modules, which is kinda sad.

Men and women of Frontier! Another 100 storage would be nice.

Thanks )
I would we ok with having the current storage limit PER station, just like it works for ships. There is no problem to have 100 ships as far as I know, but you cannot have them all in the same station.
 

Lestat

Banned
Yeah, I get it, there I different approaches to the game. Mine is having few ships and a ton of modules to swap for different needs. I got to a point where I have to sell engineered modules, which is kinda sad.

Men and women of Frontier! Another 100 storage would be nice.

Thanks )
Well buy more ships and make the ships specialised. Which help with your module issue. Like if you have an explorer, Combat and Trade Setups.
 
Yeah, I get it, there I different approaches to the game. Mine is having few ships and a ton of modules to swap for different needs. I got to a point where I have to sell engineered modules, which is kinda sad.

Men and women of Frontier! Another 100 storage would be nice.

Thanks )

I keep a ton of engineered modules already and i have roughly 20 ships all specialized for different roles.

The current storage is more than enough.
 
I keep a ton of engineered modules already and i have roughly 20 ships all specialized for different roles.

The current storage is more than enough.

^This. I don't get why some people go through the hassle of swapping modules. In the old days when money was hard to come by, sure, but now? Simply no reason to not have a build for every job or role. Simply rebuilding a ship for at ask every time you want to do something is time consuming and tedious. Not mention you leave yourself open to forgetting something.
 
I don’t need this and don’t foresee myself needing this because of the way that I play, therefore I’m against it, even though it’s a minuscule change that won’t impact my playing experience in the slightest.
You should just play like I tell you to, and not ask for what is essentially the changing of a variable in development terms, because there’s no way that others will also play like you do.
 
^This. I don't get why some people go through the hassle of swapping modules. In the old days when money was hard to come by, sure, but now? Simply no reason to not have a build for every job or role. Simply rebuilding a ship for at ask every time you want to do something is time consuming and tedious. Not mention you leave yourself open to forgetting something.



  • Collecting all the powerplay modules takes up a big chunk of space. Having to wait 4 weeks just because you want to build a new ship to use that particular powerplay weapon is not fun, and they decide to build another ship to try another powerplay weapon, oh crap, you are now already pledged to the other powers, so that is another 4 weeks wait time...
  • Some players want to have one ship and outfit it for their current selected task.
  • Limited storage space for ships at a single station, so having a vulture with PA/APA, one with FragCanons, one with Beams, etc, etc quickly adds up if you like to fly and experiment alot, and by using the build a new ship every time, then this will definitely become a new limit.
  • Having to redo engineering on multipe modules of the same kind, just to have several ships outfitted for different tasks.




just to name a few.


Money is not hard to come by, but engineering material still is...
 
storage is fine. more annoying is module animation :D you just need test/change modules but spend 5min looking at unstoppable animations :D
 
Back
Top Bottom