Game is too easy, I mean it...

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Pisiyat

Banned
To ED developers and all,

I would like to share my opinion as a veteran 36 year old gamer who played Elite since commodore 64 casette player, and amiga 500 frontier elite 2 etc. I've also played Eve Online by the nick "Rennard" until I sold the account, I was a pirate, and had over 1700 killmails, half of them were solo kills with ship: Pilgrim.

Anyway, the game is too easy, and does not reflect real Elite feeling.

There is no risk in game, you can wander around anarchic systems like easy pass. It's not that i have super reflexes or something at this age. But I remember the meaning of "anarchic system", endless pirate ganks roaming around, brutal and fear feeling that turns into cheers and fun when you finally arrive the station in one piece. Those who played original games will understand when i just say the name "Riedquat".

Trade is too easy with 3rd party programs such as Slopey's. Don't get me wrong, but c'mon who will use in-game galaxy map trade routes when you have 3rd party programs? It just makes everything in-game obsolete. You just wasted your time designing that beautiful trade route map, because noone will look at that when there is Slopey's.

You must either block 3rd party programs to reach Elite trade database, or drop the profitability / demand amounts, or increase the risk on trade routes.

I mean, I made 1 million credits in 2 days with 3-4 hours of gameplay per day, and got my Lakon type 6. Another 2 days and I will "go infinite". The hardest part of the game is to get the sidewinder > hauler. Then, game over.

I mean, do you really want to see panther clippers everywhere 2 weeks after the game is launched? Don't you want to see some mix of different ships and diversity in game? Do you enjoy passing anarchic systems like walk in the park? Compare anarchic vs 0.0 in Eve Online, you'll understand what I mean.

People are talking about insuring cargo nowadays, I mean whiners, you earned that money in 2 days anyway. Be my guest to play Eve-Online where you can lose everything you worked for 1 month. Do people quit EvE? no.

Because brutality brings fun and meaning to your efforts, and sorry but the new generation of gamers are <Removed>who wants to achieve something without any effort or learning process. They are simply not competitive enough, not only in gaming, but in almost all parts of their lives. (finding jobs etc. as well)

Whining has become a culture of new age, and new dumb human profile where they don't use their brain but instead blame the system everytime something goes wrong.

Please do not listen the casual whiners on the forums, if you do, they will ruin your game. Your game will be no different than a blizzard game, where 13 year olds play and whine about how hard the game is regardless of what you change in game.

Of course whiners have money as well, and there should be options to attract them to the game, but the risk-reward balance should be well maintained that you don't "go infinite" in 1-2 weeks.

I know the game is Beta, but that's the point, to warn you before your game is ruined. I believe protecting the essence of Elite is the key here, game should exactly feel how we felt 20-30 years ago. Please do not change the game to an easier level. Please maintain brutality and reality of original Elite, and don't turn the game into candy-land blizzard game in space

Thank you for reading.
 
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Tar Stone

Banned
Well using 3rd party tools generally makes things easier. Reading trade routes on forums makes it easier still.

Being in beta makes it even easier, as progression is deliberately made easier to make it easier to test, which makes things easier for the team, thus making it easier, which isn't difficult.

If you don't think ED isn't reflecting the original Elite, I genuinely don't believe you played the original.
 
As others have said, you can't infer the difficulty of the final product from the beta.

In any case, difficulty is subjective - some "whine" that it's too easy, others "whine" that it's too hard ;) As a brilliant RPS article recently stated (albeit in a somewhat different context): "Gaming is for everybody".
 
The angry "get a job you lazy young whippersnappers" rant at the end kind of turned things dark there man. If you think 3rd party programs make trading too easy then why are you using them? And I hope you can see the irony in whining about whiners...
 
Are you 36, or have you been gaming for 36 years? If you're 36 you are definitely too young to be doing the whole "back in my day" thing. I'm 35 and this post made me sick.

Trade tools will be much less effective when the whole universe is opened up.
 
Yes it is easy, but it is still beta, I don't use 3rd party trade programs, only the in game map.
Been playing since premium beta. 1 or 2 hours a week max. Have around 70000 credits and still in a sidy.

I dont have this rush to get the best posible ship or kazilions of credits. I just want to enjoy the gameplay and the atmosphere this game gives.

When the game goes life it will be much more harder.

I hope...
 
Try looking at the DDF archive topics talking about Ironman mode. We have yet to see this, but instant perma death sounds a little more risky.
 
LOL The OP must have been 5 or 6 years old when Elite was released, so no wonder they remember it as being more difficult compared to their experience in this version. :)
 
I understand your frustration. The game has an excellent foundation and in this beta state is very easy to play compared with EVE, this is a good thing up to a point.

To use the EVE comparison it feels like playing in high sec at the moment which we all know is fun for a while but lacks challenge. What I am hoping for is that as we progress to gamma the lawless/warzone areas will become more difficult to navigate and that filling a lone lakon9 with gold and flying into these areas will lead to a quick and rightful death.
 
The early beta had "incursions" (placeholder NPCs) happening very frequently indeed.

Anarchy systems saw non-stop unprovoked attacks from NPCs "after your cargo".

Policed systems saw lots of police stop-and-scans.

It was fun for a while, I guess, but was obviously a place-holder. Randomly triggered, no ships in supercruise, etc. Purely there to test out "scenario" content - scripted encounters, basically.

It was possible to run away from baddies by putting 4 pips to ENG and spamming Boost.


Fast forward to Standard Beta. In this version, a minor revision to boost speed bleed-off had the unexpected side-effect of giving every player an instant escape from any interdiction... just hit FA OFF and a single Boost.

[edit]Forgot to say... Beta 1.04 has extremely low likelihoods of interdiction. Free cruising everywhere!


The planned mechanics will be quite different. You'll be interdicted by other ships in supercruise. You won't just be able to flit away from 99% of hostile enemies by FA OFF + Boost, etc. There will be risk! :)
 
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Common sense is in the hands of the user, more so than ever before, with all these external gadgets, and various tools. Ultimately it is about the individual approach, the final user experience, and not the pressure of our wonderful public hive mind, that defines the journey.

If external programs destroy the internal experience, do not use them. If things go too fast, then slow down! That's how some of these issues can be avoided. Goes well with many MMOs out there, in fact. Apart from the very corrupted ones, depending on the point of view, by all means. :)
 
As a player approaching 46 I can definitely say with some authority that, when I first started ED at PB, the experience felt just the same as I did way back in '84, and that FD have captured the spirit of the original. Now with more oompf.

If you're familiar with games such as EVE, you may find it easy. As an Elite veteran, it took me some time to get to grips with it. ED has a steep learning curve, but ED life choices are the same. It's all about making the one decision which doesn't get you killed. Believe you me, complacency in ED certainly will get you killed.

Despite some disappointment here and there with the build from PB to B1.04, I'm sure FD will come up trumps and show us why ED was worth the wait.
 
If you think 3rd party programs make trading too easy then why are you using them? And I hope you can see the irony in whining about whiners...

Birdman beat me to it. Thought the same things exactly.

Also the "Do people quit Eve? No!" - "I sold my Eve account." a bit contradictory.
For the record I know a good deal of people who quit Eve after losing everything. Partially because they can recognise a Subscription based time sink when they see one.)

As you have stated yourself this game is indeed in Beta phase and the game is yet to implement it's final balance and gameplay content.

If a difficulty level is not included in the final release I would be surprised.
Along with a balanced dosage of safe and dangerous neighborhoods.
There will be ample opportunity for costly risks in the end release, I have no doubt about it.

BTW - Welcome to the forums. :)
 
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The hardest part of the game is to get the sidewinder > hauler. Then, game over.

Game-Over-Man-Game-Over.jpg


I hope you realise that currently much content is missing and the earning curve is mostly eased, yes?

Also, you can always play Ironman, how about that?
 
To ED developers and all,

I would like to share my opinion as a veteran 36 year old gamer who played Elite since commodore 64 casette player, and amiga 500 frontier elite 2 etc. I've also played Eve Online by the nick "Rennard" until I sold the account, I was a pirate, and had over 1700 killmails, half of them were solo kills with ship: Pilgrim.

Anyway, the game is too easy, and does not reflect real Elite feeling.

There is no risk in game, you can wander around anarchic systems like easy pass. It's not that i have super reflexes or something at this age. But I remember the meaning of "anarchic system", endless pirate ganks roaming around, brutal and fear feeling that turns into cheers and fun when you finally arrive the station in one piece. Those who played original games will understand when i just say the name "Riedquat".

Trade is too easy with 3rd party programs such as Slopey's. Don't get me wrong, but c'mon who will use in-game galaxy map trade routes when you have 3rd party programs? It just makes everything in-game obsolete. You just wasted your time designing that beautiful trade route map, because noone will look at that when there is Slopey's.

You must either block 3rd party programs to reach Elite trade database, or drop the profitability / demand amounts, or increase the risk on trade routes.

I mean, I made 1 million credits in 2 days with 3-4 hours of gameplay per day, and got my Lakon type 6. Another 2 days and I will "go infinite". The hardest part of the game is to get the sidewinder > hauler. Then, game over.

I mean, do you really want to see panther clippers everywhere 2 weeks after the game is launched? Don't you want to see some mix of different ships and diversity in game? Do you enjoy passing anarchic systems like walk in the park? Compare anarchic vs 0.0 in Eve Online, you'll understand what I mean.

People are talking about insuring cargo nowadays, I mean whiners, you earned that money in 2 days anyway. Be my guest to play Eve-Online where you can lose everything you worked for 1 month. Do people quit EvE? no.

Because brutality brings fun and meaning to your efforts, and sorry but the new generation of gamers are ret@rds who wants to achieve something without any effort or learning process. They are simply not competitive enough, not only in gaming, but in almost all parts of their lives. (finding jobs etc. as well)

Whining has become a culture of new age, and new dumb human profile where they don't use their brain but instead blame the system everytime something goes wrong.

Please do not listen the casual whiners on the forums, if you do, they will ruin your game. Your game will be no different than a blizzard game, where 13 year olds play and whine about how hard the game is regardless of what you change in game.

Of course whiners have money as well, and there should be options to attract them to the game, but the risk-reward balance should be well maintained that you don't "go infinite" in 1-2 weeks.

I know the game is Beta, but that's the point, to warn you before your game is ruined. I believe protecting the essence of Elite is the key here, game should exactly feel how we felt 20-30 years ago. Please do not change the game to an easier level. Please maintain brutality and reality of original Elite, and don't turn the game into candy-land blizzard game in space

Thank you for reading.

I got bored after the first few words Mr veteran 36 yr old original player, lol
 
Greetings,

I guess it is all relative really and how you define 'easy'.

EVE and ED are totally different beasts, as someone who also used to play EVE and used to pirate/PVP I can see some distinct differences between the two games.

As the OP is clearly someone who spent time PVPing in EVE his skills are honed to exactly that, furthermore even in a specific ship.

My suggestion to the OP would be to give ED the time he dedicated to EVE and see if he still finds it as easy once the game mechanics are fully launched.

Yes it is still Beta and people for the most part are 'testing' rather than carving a career path. Costs for ships, modules and commodities are not the final price, things have been done to allow people to more quickly advance through the ships etc (for the purpose of testing).

We currently have, what 55 systems, a handful of ships and a small pinch of the final game mechanics, lets give FDEV some more time to deliver more of the above.

Perhaps once we get to Gamma the OP can determine if it really too easy.

Kro

P.S - Remember there are no points or webs in ED ;)
 
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