To ED developers and all,
I would like to share my opinion as a veteran 36 year old gamer who played Elite since commodore 64 casette player, and amiga 500 frontier elite 2 etc. I've also played Eve Online by the nick "Rennard" until I sold the account, I was a pirate, and had over 1700 killmails, half of them were solo kills with ship: Pilgrim.
Anyway, the game is too easy, and does not reflect real Elite feeling.
There is no risk in game, you can wander around anarchic systems like easy pass. It's not that i have super reflexes or something at this age. But I remember the meaning of "anarchic system", endless pirate ganks roaming around, brutal and fear feeling that turns into cheers and fun when you finally arrive the station in one piece. Those who played original games will understand when i just say the name "Riedquat".
Trade is too easy with 3rd party programs such as Slopey's. Don't get me wrong, but c'mon who will use in-game galaxy map trade routes when you have 3rd party programs? It just makes everything in-game obsolete. You just wasted your time designing that beautiful trade route map, because noone will look at that when there is Slopey's.
You must either block 3rd party programs to reach Elite trade database, or drop the profitability / demand amounts, or increase the risk on trade routes.
I mean, I made 1 million credits in 2 days with 3-4 hours of gameplay per day, and got my Lakon type 6. Another 2 days and I will "go infinite". The hardest part of the game is to get the sidewinder > hauler. Then, game over.
I mean, do you really want to see panther clippers everywhere 2 weeks after the game is launched? Don't you want to see some mix of different ships and diversity in game? Do you enjoy passing anarchic systems like walk in the park? Compare anarchic vs 0.0 in Eve Online, you'll understand what I mean.
People are talking about insuring cargo nowadays, I mean whiners, you earned that money in 2 days anyway. Be my guest to play Eve-Online where you can lose everything you worked for 1 month. Do people quit EvE? no.
Because brutality brings fun and meaning to your efforts, and sorry but the new generation of gamers are <Removed>who wants to achieve something without any effort or learning process. They are simply not competitive enough, not only in gaming, but in almost all parts of their lives. (finding jobs etc. as well)
Whining has become a culture of new age, and new dumb human profile where they don't use their brain but instead blame the system everytime something goes wrong.
Please do not listen the casual whiners on the forums, if you do, they will ruin your game. Your game will be no different than a blizzard game, where 13 year olds play and whine about how hard the game is regardless of what you change in game.
Of course whiners have money as well, and there should be options to attract them to the game, but the risk-reward balance should be well maintained that you don't "go infinite" in 1-2 weeks.
I know the game is Beta, but that's the point, to warn you before your game is ruined. I believe protecting the essence of Elite is the key here, game should exactly feel how we felt 20-30 years ago. Please do not change the game to an easier level. Please maintain brutality and reality of original Elite, and don't turn the game into candy-land blizzard game in space
Thank you for reading.
I would like to share my opinion as a veteran 36 year old gamer who played Elite since commodore 64 casette player, and amiga 500 frontier elite 2 etc. I've also played Eve Online by the nick "Rennard" until I sold the account, I was a pirate, and had over 1700 killmails, half of them were solo kills with ship: Pilgrim.
Anyway, the game is too easy, and does not reflect real Elite feeling.
There is no risk in game, you can wander around anarchic systems like easy pass. It's not that i have super reflexes or something at this age. But I remember the meaning of "anarchic system", endless pirate ganks roaming around, brutal and fear feeling that turns into cheers and fun when you finally arrive the station in one piece. Those who played original games will understand when i just say the name "Riedquat".
Trade is too easy with 3rd party programs such as Slopey's. Don't get me wrong, but c'mon who will use in-game galaxy map trade routes when you have 3rd party programs? It just makes everything in-game obsolete. You just wasted your time designing that beautiful trade route map, because noone will look at that when there is Slopey's.
You must either block 3rd party programs to reach Elite trade database, or drop the profitability / demand amounts, or increase the risk on trade routes.
I mean, I made 1 million credits in 2 days with 3-4 hours of gameplay per day, and got my Lakon type 6. Another 2 days and I will "go infinite". The hardest part of the game is to get the sidewinder > hauler. Then, game over.
I mean, do you really want to see panther clippers everywhere 2 weeks after the game is launched? Don't you want to see some mix of different ships and diversity in game? Do you enjoy passing anarchic systems like walk in the park? Compare anarchic vs 0.0 in Eve Online, you'll understand what I mean.
People are talking about insuring cargo nowadays, I mean whiners, you earned that money in 2 days anyway. Be my guest to play Eve-Online where you can lose everything you worked for 1 month. Do people quit EvE? no.
Because brutality brings fun and meaning to your efforts, and sorry but the new generation of gamers are <Removed>who wants to achieve something without any effort or learning process. They are simply not competitive enough, not only in gaming, but in almost all parts of their lives. (finding jobs etc. as well)
Whining has become a culture of new age, and new dumb human profile where they don't use their brain but instead blame the system everytime something goes wrong.
Please do not listen the casual whiners on the forums, if you do, they will ruin your game. Your game will be no different than a blizzard game, where 13 year olds play and whine about how hard the game is regardless of what you change in game.
Of course whiners have money as well, and there should be options to attract them to the game, but the risk-reward balance should be well maintained that you don't "go infinite" in 1-2 weeks.
I know the game is Beta, but that's the point, to warn you before your game is ruined. I believe protecting the essence of Elite is the key here, game should exactly feel how we felt 20-30 years ago. Please do not change the game to an easier level. Please maintain brutality and reality of original Elite, and don't turn the game into candy-land blizzard game in space
Thank you for reading.
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