Next Update = 2020

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And that's fine. Many people (me included) enjoy that aspect of the game, or any game where learning it is part of the enjoyment of playing it. But some people find it overwhelming and give up playing in the face of not knowing what to do. If you're making a game and want people to carry on playing it then creating useful tutorials is obviously important.
 
It's PR fluff. The hours played tanks hard with new players because they intentionally built a hard game, not friendly to the average console user.

That's what we're talking about. They want more console players.

And if people don't play and the lifespan of the game shortens as a result the cry will be 'it was too unfriendly and scared people away. They should have made more tutorials'. IIRC I've seen a fair share of Steam reviews complaining of similar issues.
 
It's PR fluff. The hours played tanks hard with new players because they intentionally built a hard game, not friendly to the average console user.

That's what we're talking about. They want more console players.

Some players enjoy steep learning curves.
 
And that's fine. Many people (me included) enjoy that aspect of the game, or any game where learning it is part of the enjoyment of playing it. But some people find it overwhelming and give up playing in the face of not knowing what to do. If you're making a game and want people to carry on playing it then creating useful tutorials is obviously important.

Oh totally, and Elite's tutorials could definitely use a serious buffing. I just don't understand someone getting worked up about Frontier announcing that they're going to try to improve the starter experience.
 
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Oh totally, and Elite's tutorials could definitely use a serious buffing. I just don't understand someone getting worked up about Frontier announcing that they're going to try to improve the starter experience.

I don't know there was plenty of whinging about a year of free content, moaning about trivialities is the only constant.
 
You honestly think anything will lessen the learning curve in this game?


I can't tell you how many hours ED sat open while I researched how to play it.

So you acknowledge there is room for improvement for new players (which is also supported by steam reviews, the majority of negative reviews is from people who couldn't figure out how to fly their ship or even launch the game), but it shouldn't be done because Frontier will fail at it anyway? That argument could be applied to literally anything they want to improve, so why release updates in the first place?
 
100 developers? Citation please?

The quote I thought people keep referring to was a development team of 100 people, which is entirely different.
You're going to have non-coding artists, project managers, BAs, QA, an "engagement" team, community management, DBAs, build and release team, and all the mangers/scrum masters etc etc.
If it's even 50 actual code-monkeys i'd be impressed, depending on how much other staff is sucked away to other areas.

Anyway I did ask the question about their dev processes in the new "xtra" stream, so it'll be interesting if they answer that, and we may get how many actual developers they have.
Artists, project managers, DBAs, build and release team, and all the managers/scrum masters, are developers too - just like "code monkeys"/programmers.
 
The learning curve is steep, as the game is obscure presenting some information. You can as well turn the brightness down to 10% and claim you like hard games.

Actually it's both, it has a steep learning curve and it's pretty inaccessible in certain areas. I hope Frontier keeps the former but fixes the latter.
 
The new player additions are really nice, but from my point of view, it will push back 4+ months some bones that i could use in my personal experience in the game, as if it wasnt enough the slap of the 18+ months. But they are doing something for the new player experience so... yeeeey... i guess.
 
Artists, project managers, DBAs, build and release team, and all the managers/scrum masters, are developers too - just like "code monkeys"/programmers.

I'd like to insert a meme at this point, but will instead give a serious answer. As i'd be highly surprised if any of those you listed went for a Developer Role would get asked back for a 2nd interview (assuming they haven't previously been coding-developers).
No a developer does not need to be a serious code-monkey, as there's variety within the named role, but it's different skill sets, and I would not consider any of those as developers.

If that's what you truly think, we'll have to agree to disagree on this point.
 
I believe that Frontier thinks new players care about the new player experience. Your comment nicely illustrates why today's society sucks so much.

I agree.

People spend far too much time worrying about the feelz of some hypothetical group to the detriment of actual groups and this nonsense is certainly a major reason why today's society sucks so much.
 
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