The learning curve is steep, as the game is obscure presenting some information. You can as well turn the brightness down to 10% and claim you like hard games.
See, the thing there is that FDev need to ask themselves whether they think this is an issue.
Are they happy with the game's sales up until this point?
What about player retention? Are they happy with that?
If they are then clearly the "steep learning curve" hasn't actually been a major problem, in which case it probably isn't worth devoting a lot of time to fixing a problem that doesn't exist.
Having started a new CMDR a couple of months ago, I was quite surprised at how much hand-holding there is now.
You get a starter mission that gives you a Cr10k reward and you get the offer of a bunch of other missions intended to give you a tutorial in stuff like trading, combat, mining and exploration.
At the risk of sounding uncaring about a newbie's experience, I really don't see what else is necessary without undermining the fundamental "Just get out there and do whatever you want" nature of the game.
I suppose it could be argued that tutorials to introduce players to things like engineering, naval rank and PP might be justified but, where do you draw the line?
Seems like we're all clueless about something or other in ED.
A set of tutorials comprehensive enough to make a newbie aware of all the major aspects of the game would pretty-much walk them through the entire game, to the point where there'd be nothing left for them to discover for themselves.
And then there's the issue of viability.
It's all very well giving a newbie a tutorial to deliver 2t of something or, perhaps, destroy some sitting-duck NPC but how do you go about, for example, creating a tutorial to introduce a newbie to the Thargoids while they're still flying a Sidey with a 7Ly jump range?
I'm not trying to say these things definitely shouldn't happen but I think FDev need to consider how they might be implemented and if they're actually required at all.
Maybe all that's needed is some kind of "helpline" in the Codex which would link newbies to Squadrons or Multicrew ships that are involved with the things the newbie needs help with?