The Star Citizen Thread V10

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What a sad state of affairs.

They've gone from desperately trying to play catch-up with ED and NMS to desperately hoping some of the glory of Astroneer to rub off on them… [haha]
 
Ill tell you guys what, if you want to see some pretty sweet and convincing procedurally generated caves check out Deep Rock Galactic, entirely different type of game and scope but they nailed cave systems with personality.

Sign language, cave systems... Its like anything they can hack in at this point to pull you away from the concept of a space game. What is this game even trying to be anymore.
 
About the space legs bit, its fine if the focus of the game is on legs and the gameplay revolves about legs, with other forms of transport being secondary.

But i thought CI-G+G were making a game about flying spaceships.

It appears as time goes on, its more and more about the legs and less about the spaceships, despite it being the ships that have made them all the money.

Such a focus would make Star Citizen a FPS shooter with "additional features" like the failed EVE online project Dust514. If that was the case the original promise of a "Privateer successor" would be instantly dismantled because the game simply cannot offer all the things that would entail. And as of now the FPS components of Star Citizen are as lackluster as it gets. Available maps, game modes and FPS mechanics are boring, half-baked and dont offer anything over any of the currently available shooter games on the market.

I mean I agree sitting down and making a committment would do SC some good but CiG obviously cant do that without disappointing a lot of its followers (aka cash cows) who still have the highest hopes for it.
 
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Available maps, game modes and FPS mechanics are boring, half-baked and dont offer anything over any of the currently available shooter games on the market.
Lets be clear, it's a demo build of Cry Engine, final stop. It's a few days project for a student in CS. Network implementation and lag compensation are naive at best. Controls are poor, pacing is bad, weapons are way too slow for the movement rate, bouncy / bunny hopping player characters are laughable in any realistic context. Old school Quake2 was much more enjoyable. And of course if you want a modern take on multiplayer FPS, lets see how it compares with Apex Legends..
 
About the space legs bit, its fine if the focus of the game is on legs and the gameplay revolves about legs, with other forms of transport being secondary.

But i thought CI-G+G were making a game about flying spaceships.

It appears as time goes on, its more and more about the legs and less about the spaceships, despite it being the ships that have made them all the money.

I'm so glad I paid hardly anything for SC and haven't bought anything beyond early access. Like you said, it 'was' a game about flying spaceships (that some poor people paid literally thousands of dollars of really money to buy said imaginary spaceships in advance) and now perhaps it is COD in space. It is so delayed and feature creeped I've written it off. Even if it does materialise (in ~300 years), it will be nothing like it was sold as originally.

Elite Dangerous was a bit of a let down in some ways but if historians look back at the death of Kickstarting computer games it won't be Elite Dangerous that gets blamed for it.
 
The roadmap updated today. Still at 126/144 on the flight model for SC, the main feature of 3.5. Three weeks left to go!
 
The roadmap updated today. Still at 126/144 on the flight model for SC, the main feature of 3.5. Three weeks left to go!

They can put whatever random numbers up they like. Until they have a functional movement engine with sanity checking and elementary physics that can disperse nodely - they won't have a game.

They don't have that, which is why endless tweakages to the "flight model" matter not one iota, and they still don't have a game.

Even their latest video is entirely fluff. There is no sense to it at all. Designing helmets is all well and good, and the 3D artist is obviously competent in his craft - but a helmet with no padding or reinforcement isn't really a helmet, and being a Space Ent/Whitewalker/Shrouded/Mutant Turtle with a rhino horn and no place to go when you faceplant into your Idris is basically a recipe for disaster.

Who thinks this stuff up?
 
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I don't know, but IMHO Cave Citizen describes the behavioral pattern of some of the SC crowd dead-on. ;)

Reading Dangerous Discussion and Spectrum there's lots of similarities, sometimes its erie in the group think and factions that develop. Except one is a game where the white knights are justified by having a excellent game with legit history. On Spectrum those knights operate in pure blind faith.

Is this all game forums general patterns? I don't frequent to many like I do Frontiers.
 
Reading Dangerous Discussion and Spectrum there's lots of similarities, sometimes its erie in the group think and factions that develop. Except one is a game where the white knights are justified by having a excellent game with legit history. On Spectrum those knights operate in pure blind faith.

Is this all game forums general patterns? I don't frequent to many like I do Frontiers.

Yeah, well Dangerous Discussions and its Forumdads. :rolleyes

Compared to LoL or Dota2 forums, even Spectrum is tame.
 
Is this all game forums general patterns? I don't frequent to many like I do Frontiers.

Pretty much. The actual topics change of course, but you generally have the same spread of people.

Also only this game (i mean whichever game forum it is) only has such lazy and incompetent devs. Its rather funny. Go to almost any gaming forum and you will see someone posting about how bad the devs are.
 
They can put whatever random numbers up they like. Until they have a functional movement engine with sanity checking and elementary physics that can disperse nodely - they won't have a game.

They don't have that, which is why endless tweakages to the "flight model" matter not one iota, and they still don't have a game.

Even their latest video is entirely fluff. There is no sense to it at all. Designing helmets is all well and good, and the 3D artist is obviously competent in his craft - but a helmet with no padding or reinforcement isn't really a helmet, and being a Space Ent/Whitewalker/Shrouded/Mutant Turtle with a rhino horn and no place to go when you faceplant into your Idris is basically a recipe for disaster.

Who thinks this stuff up?

For some bizarre reason a scene from Armageddon popped in my head ... Replace NASA with CIG and it is reasonably appropriate!!

[video=youtube_share;cPXPYI0iRbg]https://youtu.be/cPXPYI0iRbg[/video]
 
Also only this game (i mean whichever game forum it is) only has such lazy and incompetent devs. Its rather funny. Go to almost any gaming forum and you will see someone posting about how bad the devs are.

The thing that amuses me about such statements, which as you say are universal to all games, is that game companies do a much better job at fixing bugs than the company I work for, which is one of the biggest ones in the world. Accurate inventory is vital to retail, and there are fifteen year old bugs I have to work around on a daily basis, ones that when multiplied across the company, probably cost the company millions of dollars each year due to lost productivity, inaccurate book keeping, and the costs of unnecessary inventory.

We don't even have a way to report these bugs directly, but have to submit them through the store support. :rolleyes: Heck, our store was chosen as a test bed for the new inventory app we now use, about three years ago. I got to speak live to one of our company's software developers about not only those old bugs, but bugs I'd discovered in that app, in as much detail as possible, and the fact that there is no way to submit these bugs directly, and how much they're costing the store each day. Last year I got to represent our store at our annual meeting, and resubmitted those bugs there in writing, because time ran out at our individual department meetings to submit them verbally.

They're still there. [blah]
 
.... And of course if you want a modern take on multiplayer FPS, lets see how it compares with Apex Legends..

*Ouch*

I tried hard to come up with calling you out for the terrible Unbeliever you are. Let me scrounge a bit more in the pipelines to find something too moot that unimpressingly, unfidelititious, cheap and mildly innovative take on an attempt to further oversaturate the already fed market of online games.

*Hmmmm*

Dreams will persist and long last out that what already is manifest, for the Dream is malleable. Apex Legends - what a pretentious title - has nothing on the Dreamer.
 
Pretty much. The actual topics change of course, but you generally have the same spread of people.
That is usually true (and ED does not escape this trend), but SC is special. The sunk cost fallacy is deeply embedded in its community, and they have a very sizeable core of rabid zealots that will go down to death threats on journalists who dare criticize the works of Master CRoberts. I know there are white knights on about every forum, but this is at an unprecedented level, as told by a few video game journalists who received mountains of hate mail for doubting that SC would actually achieve even a small part of its goals. So yeah white knights who flip their discourse to match unfolding events are a common thing (and it is in ED, lets not fool ourselves..) but that's mild compared to what has been happening in SC community, i think the subreddit is an emergence of that and a good representative sample...
 
Forums are thrown up years in advance to build engagement and hype, Star Citizen took it to the extreme by promising features and gameplay they couldn't deliver - not just once or twice, but over a period of years in hundreds of videos.

Then they removed all obligation to deliver it by changing their terms of service several times.

There is nothing to indicate they have the tech, manpower, experience or even the intention to deliver what they sold.

The community continues to shrink as it's become blindingly obvious that SC development is wrapping up, and the only vaguely interesting part of the circus left is the Crytek lawsuit.

The latest Pacer filing shows a date in August has been scheduled for a settlement meeting, so you'd assume if it isn't settled by then it's going to go to trial next March, by sheer coincidence around the same time as the SQ42 beta date.
 
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