Opinions are met to be argued against.
Yes and yours are, I don’t like it so no no, or can you explain why you like to keep it as is?
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Opinions are met to be argued against.
I’ve suggested this many times, however the only response I got was from FDEV leaving FD.
So I guess it’s kind of a taboo?
If I use a certain word people goes balistic here, so I won’t, however the need to remove grind in the game is as needed as it was 4 years ago.
When you need to go somewhere you need to plan your route, that’s cool, the galaxy map is better than it ever was, after you pick a destination the grind begins, press (J) jump raise and repeat until you lose your sanity or reach your destination. Now the are pros and cons involved here, if we use the docking computer to dock it is an option for those who don’t want to dock manually, or if they just want to kick back and eat something while the ship is docking, some elite sessions are quite long you know!
I, and this is my personal opinion, simply got bored with this mechanic so I, and still do, set the game on pause. This was the intro, and you know where I’m going with this right
I would like to have a function, that removed the grind in traveling from star to star, I would like to keep the time, only remove the micro management from this traveling mechanic.
It will not make the game easier nor would it make the game less playable at the contrary it would make the game more enjoyable. It could be an NPC crewman/woman/bot or it could be a piece of equipment you need to buy.
Yes and yours are, I don’t like it so no no, or can you explain why you like to keep it as is?
I would rather keep the jumping It makes the game more interactive. The auto jump feature seems boring.
Already explained in a previous post.
I am not at all opposed to your proposal, but it has to be connected with a good gameplay mechanic.
I have proposed to add an autopilot function that is integrated with hiring NPC crew (I would prefer to get a much better and much more complete NPC crew mechanic than we have now).
You would hire a co-pilot (which of course costs you credits) and then this npc co-pilot will take care of the jumps in a route you plotted.
This co-pilot could then also do the docking for you (if you wish). You would not need to install a docking computer.
Not an argument, it brings nothing other than making sure the players is alive, it’s a deadman’s switch.
Instant travel from one point to another (presumably a point you've already visited) makes sense in an RPG, but none in a space simulator.
If you had "jump gates" they would be no-go areas in open, as every ganker in existence would congregate there. They also have no Elite lore to back them up.
As a player who is time-poor myself, I appreciate what you are saying, but it doesn't really fit with Elite as a game. I mean, if you just set your ASP on auto-pilot to Beagle Point then logged off and came back in a week, what has been achieved? You won't have saved any time, you'd have just not played. So I'd say "No" to any kind of auto-pilot.
How else could it work? How could we change it?
- Maybe if we removed the single-jump restriction and allow ships to jump their total range in a single "leap". The witch-space tunnel would last longer and the FSD cool-down would also be longer (minutes, not seconds). This could always be done with some Guardian tech "Frame-shift modulator". Yes, you go further faster, but while the "FSD modulator" cools, you could do a bit of exploring.
- Also (a long desired function) have the ability to direct-jump to any star in a star system, either from within or from without that system (provided we had visited it in our ship to lock in the location).
I would think that those changes could improve QoL without breaking the core of the game.
People already complain more then enough about the game being repetitive. Sitting in the same spot for a half hour/a hour would make people dislike it even more. If there is a autopilot feature I assume it will work similar to what the ship transfer option works like currently.
Yes, and we had long and very interesting discussion in the past about this, so many good suggestion how to make it interesting, oh was it in 2014 or 2015 my memory is not what it used to be.
I’ve suggested this many times, however the only response I got was from FDEV leaving FD.
So I guess it’s kind of a taboo?
If I use a certain word people goes balistic here, so I won’t, however the need to remove grind in the game is as needed as it was 4 years ago.
When you need to go somewhere you need to plan your route, that’s cool, the galaxy map is better than it ever was, after you pick a destination the grind begins, press (J) jump raise and repeat until you lose your sanity or reach your destination. Now the are pros and cons involved here, if we use the docking computer to dock it is an option for those who don’t want to dock manually, or if they just want to kick back and eat something while the ship is docking, some elite sessions are quite long you know!
I, and this is my personal opinion, simply got bored with this mechanic so I, and still do, set the game on pause. This was the intro, and you know where I’m going with this right
I would like to have a function, that removed the grind in traveling from star to star, I would like to keep the time, only remove the micro management from this traveling mechanic.
It will not make the game easier nor would it make the game less playable at the contrary it would make the game more enjoyable. It could be an NPC crewman/woman/bot or it could be a piece of equipment you need to buy.
Define 'grind'. Everybody sees this different. To me traveling is one of the systems which is awesome in design and works flawlessly. Which cannot be said for a lot of other things. YMMV, but for traveling in systems and from system to system is the core of the game, not a chore. It is a game about space flight, isn't it? Yes, at some point you are tired of it, but at this point I either leave the game and do something else, or I do something else in the game which involves less traveling.
So traveling (per hand) is not a grind in my book. There are other things which are a awful, boring and senseless grind. For example buying a wake scanner I do not need, sitting in front of a busy station for hours (no traveling, yay) and wake scanning hapless NPCs for wake destinations I do not need, just to 'farm materials'. This is senseless boring grind. And other things connected to materials.
But traveling is actually nice, things to see, things to do. Actually playing the game (trading, exploring, mining doing missions) and traveling around is no grind for me...
But YMMV, as I said.
Define 'grind'. Everybody sees this different. To me traveling is one of the systems which is awesome in design and works flawlessly. Which cannot be said for a lot of other things. YMMV, but for traveling in systems and from system to system is the core of the game, not a chore. It is a game about space flight, isn't it? Yes, at some point you are tired of it, but at this point I either leave the game and do something else, or I do something else in the game which involves less traveling.
So traveling (per hand) is not a grind in my book. There are other things which are a awful, boring and senseless grind. For example buying a wake scanner I do not need, sitting in front of a busy station for hours (no traveling, yay) and wake scanning hapless NPCs for wake destinations I do not need, just to 'farm materials'. This is senseless boring grind. And other things connected to materials.
But traveling is actually nice, things to see, things to do. Actually playing the game (trading, exploring, mining doing missions) and traveling around is no grind for me...
But YMMV, as I said.
Explain to me how: point ship towards star; press (J); wait until jump starts; turn ship to new star; raise and repeat x times is not a grind?
I’ve suggested this many times, however the only response I got was from FDEV leaving FD.
So I guess it’s kind of a taboo?
If I use a certain word people goes balistic here, so I won’t, however the need to remove grind in the game is as needed as it was 4 years ago.
When you need to go somewhere you need to plan your route, that’s cool, the galaxy map is better than it ever was, after you pick a destination the grind begins, press (J) jump raise and repeat until you lose your sanity or reach your destination. Now the are pros and cons involved here, if we use the docking computer to dock it is an option for those who don’t want to dock manually, or if they just want to kick back and eat something while the ship is docking, some elite sessions are quite long you know!
I, and this is my personal opinion, simply got bored with this mechanic so I, and still do, set the game on pause. This was the intro, and you know where I’m going with this right
I would like to have a function, that removed the grind in traveling from star to star, I would like to keep the time, only remove the micro management from this traveling mechanic.
It will not make the game easier nor would it make the game less playable at the contrary it would make the game more enjoyable. It could be an NPC crewman/woman/bot or it could be a piece of equipment you need to buy.
If there is a autopilot feature I assume it will work similar to what the ship transfer option works like currently.
Explain to me how: point ship towards star; press (J); wait until jump starts; turn ship to new star; raise and repeat x times is not a grind?
No that is absolutely not the way to do it.
As I proposed many times: It could be done via a good and solid npc crew mechanic.
One would hire an npc co-pilot and he would then be able to do the jumps in a plotted route.
We would of course have to see this co-pilot on the bridge/in the cockpit as a physical model too.