PvP PvP Corvette?

Let my start off my saying that i *KNOW* the corvette is not meta for PvP, and basically worthless against FDLs and Kraits.

That being said, i really want to git gud with the corvette and show that it can hang with other PVP ships, mainly cause the FDL is ugly af, and i dont know if i have it in my the fully G5 a whole new ship when i have put so much time into my AX corvette, i want to convert it for PvP.
 
Let my start off my saying that i *KNOW* the corvette is not meta for PvP, and basically worthless against FDLs and Kraits.

That being said, i really want to git gud with the corvette and show that it can hang with other PVP ships, mainly cause the FDL is ugly af, and i dont know if i have it in my the fully G5 a whole new ship when i have put so much time into my AX corvette, i want to convert it for PvP.

The vette is not worthless vs any ship. There are builds, tactics and skills that will enable you to compete 1v1 with the FDLs and the Kraits.
 
My rules of thumb for PvP vette:

7C biweave or prismatics
2 7A SCBs

Enough sinks for you to use the SCBs (will depend on if you double bank or not).

Can optionally run a PDT or 2. Wake/manifest scanner if you want to pirate (not really pure "PvP")

The rest cram up shield boosters (especially resist augs if biweave)

Huge HPs are often two huge efficient PA (TLB + dispersal). The smalls have excellent convergence so can run a pair of feedback cascade rails there. Alternately can run a single feedback hammer/rail on one of the mediums and use the smalls for utility (scramble turrent, dispersal cannon, FSD dumbfire).

The problematic part of vette for PVP is the other 1L+2M don't converge well. Might stick hounds or a grom bomb on the medium.

One slot 6 for SLF. Other for an HRP/SCB (or fuel scoop for convenience, but weakens PvP). An interdictor and 1 or 2 MRP, the rest HRP. Can get fancy with an AMFU repairing an MRP.

Otherwise engineer as standard for combat ship. A rated dirty drag, charge enhanced super conduits, either reactive with thermal or mil grade HD (depends if you pump up resists enough via HRPs). Lightweight sensors.
 

Powderpanic

Banned
Hey Op

The vette is awesome in PVP but has a real problem with killing Cutters, since it cannot control engagement distance, match the shields or stop them from waking :(
But the Cutter is for Noobs, so meh.

https://s.orbis.zone/2f28

This is tried and tested build. Could it be stronger? Maybe, but it rarely loses. I can't be bothered to re-engineer anything or try and get Guardians stuff.

The Multicannons are both Corrosive. I know they don't stack, but it keeps the firing rate the same, which is useful for burst damage. ( Nothing worse than waiting for one to reload when it's out of sequence )
Its weakness is thermal weapons but not hugely.
It is also weaker against a foe who is running a high thermal resistance build but hey that's the rock paper scissors we are stuck with now.
I bank the first 4 double cells, with a single heat sink. Which will spike to 150 for a second and then back down. Very controllable.
Last banks, well.. if it gets to that stage, I am usually looking to make an exit and hot bank.

On shields down, it is strong enough.
PP is as strong as I can make it while having enough power to run my builds. ( Exact same build will run C4 Efficient PA's, if that takes your fancy )
Frame drive is as tough as nails. So hopefully, your foe will aim at that rather than your powerplant.
I also put mil armour on rather than reactive, to save on rebuy.

Powderpanic
The Voice of Griefing
 
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Well, I think it's the distributor draw and the fact that huge kinetics don't suffer from a hull piercing penalty like small and medium kinetics do.
 
For the small hardpoints I would try using weapons that have excellent experimentals like corrosive or emissive since the damage is minimal in the first place.
In addition, I seem to remember someone recommending their being turreted despite the pvp disdain for turrets. This makes excellent sense for an aircraft carrier.
 
For the small hardpoints I would try using weapons that have excellent experimentals like corrosive or emissive since the damage is minimal in the first place.
In addition, I seem to remember someone recommending their being turreted despite the pvp disdain for turrets. This makes excellent sense for an aircraft carrier.

Turreted pulse lasers with scramble spectrum are actually fantastic for PvP. Let the haters ee.
 
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um, well FDLs are not aircraft carriers......


but if you do and win, there will be at least one smiley face

:)

I won a duel in such a build. My opponent had the meta PA/rails FDL. Afterward, he asked me how his TLB was rendered useless. He didn't know how "fire at will" turrets worked.
 
Why are huge gimbal MC better than huge gimbal beams? Distributor draw?

Opportunity cost is lower for taking gimbals on the MCs than on the beam lasers.

Projectiles gain more from target lock in the first place, so making them more vulnerable to TLB, chaff, or dispersal is relatively less of a disadvantage for them. Huge gimbaled MCs also lose a slightly lower portion of their damage vs. fixed than huge beam lasers. And yes, gimbaled huge beam lasers also surpass a critical distributor draw threshold.

Barring a few special use cases, I rarely take fixed MCs or cannon. I rarely take non-fixed hitscan weapons, the chin turret on some of my vette loadouts the main exception.

We're talking about PvP here. Lasers are almost useless in PvP

Fixed huge beams are one of my favorite vette setups for PvP.

For the small hardpoints I would try using weapons that have excellent experimentals like corrosive or emissive since the damage is minimal in the first place.
In addition, I seem to remember someone recommending their being turreted despite the pvp disdain for turrets. This makes excellent sense for an aircraft carrier.

The conda and especially vette fly more like super-heavy fighters than capital ships, which makes some sense, as they are not capital ships. The cutter is a bit of a slug, but it's other advantages make up for it in most cases.

Still, I typically run four fixed hitscan weapons and three turrets on my vette, though with the TLB nerf, I'm going to need to play with some of my older loadouts and see how viable they are again.

I dare you to put this turret on a FDL. You will get sooo many frowny faces over that.

People are silly.

Encountering the unexpected, and having to do the unplanned in order to prevail, puts a smile on my face.
 
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