Remove the traveling grind

Maybe an autojump system that works within known systems would be fine. It could be used to jump along routes through systems that has been fully mapped in the game, but not unknown or incompletely mapped systems.

And it should of course have all the dangers of autopiloting in EVE.

:D S
 

Lestat

Banned
It could be made in a week (but you'd have to be very resiliant to do so), nontheless, travel has come a long way and it's the fastest it has ever been.
I looking at the 1.+ jump range in 2014 which I think was 30 to 40 ly in an Anaconda.

Maybe an autojump system that works within known systems would be fine. It could be used to jump along routes through systems that has been fully mapped in the game, but not unknown or incompletely mapped systems.

And it should of course have all the dangers of autopiloting in EVE.

:D S
Bots and more bots and Gold sellers. I don't think so.
 
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Well - it's a sliding scale, or snowball effect, thing.

If one implements your wish, then before you know it, just landing your ship is a "grind" too -- and people will demand Docking Computers become standard...
...and before you know it people are writing "liberate tute me ex inferis" on walls and windows with hemoglobin rich fluids.

We just can't have that happening, so you'll just have to do the "press J to jump" grind.

The funny thing is, it's not my wish per say, it was actually crafted by FDEV back in the day :)
 
I wouldn't mind an autopilot, IF, it could somehow be done without the creating hordes of bots doing BGS work 24/7. Lol

If this was a single player game, then yes please. Elites of old, I-War and many others had an autopilot, and they never felt like they do anything away from the game.

people are against it because they believe it would take something away from them, that is why some are fighting nail and tooth to keep a mechanic that is just half baked compared to what FDEV actually wanted to make, but never did.
 
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I looking at the 1.+ jump range in 2014 which I think was 30 to 40 ly in an Anaconda.

Bots and more bots and Gold sellers. I don't think so.

Just like in EVE, we can sit near the Nav beacons and shot them up for cheap mats then.

:D S
 
As I have said I'm not averse to an autopilot module per sé but it would have to have downsides as the docking computer does.

The DC trades convenience (I like it because it lets me nip for a pee) for the fact you'll never avoid being scanned using it.

An Autopilot should:

1) shut down all scanners as the computers processors are focussed on navigation.
2) avoid all gravity wells ie not scoop from stars or use FS boost.
3) automatically stop if interdicted.

This trades off the convenience of avoiding having to press J 800 times with the fact you don't get exploration data.

Distance you can go is limited as you won't be scooping.

Cargo haulers would only use it briefly if ever as it uses up possible cargo space.

But for journeys say to an engineer you would be able to read your notes etc while it flies.

I'm all for options as long as they don't become de riguer
 

Lestat

Banned
This trades off the convenience of avoiding having to press J 800 times with the fact you don't get exploration data.
Here a better idea instead of complaining about 800 Jumps start Engineer your ship some and use some common sense gameplay and use neutron stars to jump farther. I known some who gone from Sol to Colonia in 107 Jump less than 2 hours.
 
Hey I'm just playing devils advocate and suggesting a possible solution.

I'd ask (again as devils advocate) why you would be so opposed to this, it's vulnerable to pirates doesn't scoop and doesn't automate exploration plus as a purchased module takes ship space and most folk I know (including me) would most likely never use it.
 
I looking at the 1.+ jump range in 2014 which I think was 30 to 40 ly in an Anaconda.

So that's about 2000 jumps, if you average 50 sec per jump, that's 100,000 sec or about 28 hours, that's quite doable over the course of a week, still, much less than what is now.
 
I support the idea, and think it needs to be done, but I'm also with those who say that adding such a mechanic should be accompanied by, or at least immediately precede some form of EVA where there are sufficient activities on board your ship. In other words, the existing gameplay should be replaced with other gameplay, and not create a situation where people are constantly doing something other than playing the game, while in the game. That's because unlike docking and undocking which are quick start and end point activities, travelling across the galaxy is the huge average middle, or the top centre of the bell curve. So in automating it, you'd be hacking away a large chunk of what players do the most in game, which is not a bad thing when we're talking about something so mind-numbingly repetitive, as long as you provide some engaging gameplay as an alternative to it.

I made a recent suggestion for how the travel portion of this could be accomplished, as an alternate form of travel concurrent with hyperspace jumps, which you can read if you're interested. This type of suggestion will frequently be met by the usual resistance from the "I love RSI" club, alongside the "Preserve the Grind" association, and the "Hole Poker" conglomerate who come together to exercise their low imagination constraints to enumerate perceived issues while failing by policy to suggest solutions for those issues, or even to believe that solutions might exist. :D
 
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Hilarious thread. A space game where you actually pilot your own ship and ideas spring up where you don't have to fly it your self.
You could always pay some one to play your game for you I guess.

Not so hilarious when taken in combination with anticipated features such as EVA and NPC crew, whereby the game is no longer one where all you do is pilot your own ship, but also one where you do many other things besides. An alternate form of travel would be needed to provide more space for on board activities. Otherwise, as repetitive as it is, and despite the zombie-like state it lowers you into on long hauls, without replacing it with something engaging, it should remain.
 
Whereas it is becoming de rigueur for "I don't actually want to fly my ship" proposals every other week. ;)

My response: go play EVE or X4 where you need never actually fly your ship! :)

That is actually a strawman statement, please, you are not flying anything, you are playing a game, playing games is a way to pass time in a enjoyable way, I spend a lot of time in flight sims, they are actually designed to replicate flying a real airplane as much as you can on a PC, they got AP, how boring is that, no no mate you must fly the air plane [haha]

Multi star jumps was actually something FDEV had on the drawing board from the beginning, they also had NPC crew, we never got any of those, we (who don’t know how to code) was of the belief it was because it was difficult to do, but then We saw someone do it during a weekends of coding and it worked beautifully, they all hell broke lose and it was removed, never the less there was people who had everything on rails, including trading, now I don’t want that, I just wished I could at least jump 5 or 10 stars without the need to do this utterly boring game mechanic, and that is also why I actually don’t log in and play more in Elite, that’s a shame actually because there is a lot I do like, however traveling around is something you need to do no matter where you go.

And I’m sure I’m not the only one who feel this way.
 
Hilarious thread. A space game where you actually pilot your own ship and ideas spring up where you don't have to fly it your self.
You could always pay some one to play your game for you I guess.

The point of this tread passed over your head at March 7 zoooooooooooooom
 
Here a better idea instead of complaining about 800 Jumps start Engineer your ship some and use some common sense gameplay and use neutron stars to jump farther. I known some who gone from Sol to Colonia in 107 Jump less than 2 hours.


107 jumps! Sorry I start to look like my avatar after 10 jumps....
 
I can see one big issue with that idea that wouldnt fly with alot of players, heck placing such a thing in the game would end up in a mass desertion from the game by alot of ppl.

Its boring? Dont fly mate! Play something else!

Why i say many ppl would leave?

Exploring!!!

U are exploring... U took the time and effort to actually fly the distance to get to some place, and u have been doing it for months, years?! And all of the sudden now there is this mechanics, and some guy that just started now can set its ship in autopilot and get to where it was so hard for u to get and can get here with no effort and beat u to a discovery...
I can see the outcry from miles away if such a feature would ever be implemented!

Also with such a feature, the galaxy would shrink alot, and the exploration part of this game would instantly became a joke...

Nah! I get why u want such a feature, but i dont agree with it, unless it was limited in use, lets say it was only usable in the bubble in systems that had lets say a nav beacon that supported that, wich would prevent ppl from abusing the system.
 
I can see one big issue with that idea that wouldnt fly with alot of players, heck placing such a thing in the game would end up in a mass desertion from the game by alot of ppl.

Its boring? Dont fly mate! Play something else!

Why i say many ppl would leave?

Exploring!!!

U are exploring... U took the time and effort to actually fly the distance to get to some place, and u have been doing it for months, years?! And all of the sudden now there is this mechanics, and some guy that just started now can set its ship in autopilot and get to where it was so hard for u to get and can get here with no effort and beat u to a discovery...
I can see the outcry from miles away if such a feature would ever be implemented!

Also with such a feature, the galaxy would shrink alot, and the exploration part of this game would instantly became a joke...

Nah! I get why u want such a feature, but i dont agree with it, unless it was limited in use, lets say it was only usable in the bubble in systems that had lets say a nav beacon that supported that, wich would prevent ppl from abusing the system.

Easy to fix, you can’t use it if the system is not explored, so that is not an argument, next.
 
Easy to fix, you can’t use it if the system is not explored, so that is not an argument, next.

Not "easy fix", unless as i stated at end, since if it was on for systems already scanned means the same ppl could travel using the routes others already took and get to the spots and from there do all the work, if u think a little u understand that.

What could be done is a shuttle system for commanders only, where u want to go to a certain place? U book the travel and u get there but pay for it, (being "there" the closest station available), and ur ship has to be delivered there for a fee, that i think would work better and dont arise problems with so many ppl.
 
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Not "easy fix", unless as i stated at end, since if it was on for systems already scanned means the same ppl could travel using the routes others already took and get to the spots and from there do all the work, if u think a little u understand that.

What could be done is a shuttle system for commanders only, where u want to go to a certain place? U book the travel and u get there but pay for it, (being "there" the closest station available), and ur ship has to be delivered there for a fee, that i think would work better and dont arise problems with so many ppl.

No, that is not the point, the point is to keep exploration protected, so if someone has already explored the system and sold the data, you can buy it and use it to travel using A) NPC helmsman or B) Autopilot what you want is just to make it hard for everyone, not to protect exploration, if someone already explored the system, it’s not unknown anymore is it?

I’m 100% ok with protecting those who want to find new places and maybe they will keep the data, maybe not, but I’m not ok with if the data is sold, you still need to do it manually, it simply doesn’t make any sense..

Nothing will be taken from real explores, and those of us who just want to get from A to B can enjoy the ride without the need to micromanage every single jump. Sure you could engineer your ship to jump 100 LY and take neutron stars to get there faster, but that is not what I’m requesting, this should still be hands on.
 
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