So, The Bubble Is Burning, And...

I loathe anything to do with killing aliens. It's not my idea of a space game. Might as well be fighting ghosts and zombies. If the devs want to burn stations, ok. I am not against the notion that other life forms exist, but the tired narrative of aggressive weird looking space things doesn't appeal to me and I've done nothing to outfit for them or interact with them in any way outside of getting the engineer unlocks.
 
Lots of work has been carried out by many groups to stop the destruction of stations and to reverse that damage. Unfortunately, FDEV don't seem to be able to differentiate between the amount of players available before DW2 and who is left around right now. It's looking bad, but it's never been a lost cause.

If nobody cared, trust me - there would be lot more stations in peril.

You might say you don't care, but you care enough to comment. Odd that. But it's not new. Since we all started over a year ago, the same comments were thrown out there. But clearly, people still cared. Quite a lot actually.

The Pleiades is almost repaired. This is the area dear to the hearts of Operation Ida. We were born there and it's the most challenging considering we have to bring a lot of commodities from the bubble. We haven't ever quit, despite the odds against us. We even have to deal with deliveries going missing... yet still we plod on. Often we don't make much money. Sometimes we even lose it. But we still do the right thing. And we enjoy it.

The bubble will be next. Station repair will speed up. 1 or 2 jumps to grab commodities is a big improvement for us dedicated to the cause. We will continue to rely on our many allies to slow down the destruction. That's all we can do.

We've made a lot of friends, had a great time - and we'll continue to do what we do best. You're welcome to join us anytime.

o7

Cmdr Ninj - Operation Ida
 
I loathe anything to do with killing aliens. It's not my idea of a space game. Might as well be fighting ghosts and zombies. If the devs want to burn stations, ok. I am not against the notion that other life forms exist, but the tired narrative of aggressive weird looking space things doesn't appeal to me and I've done nothing to outfit for them or interact with them in any way outside of getting the engineer unlocks.
That's fair enough, I'm not overly interested in the story myself, but I'm happy the Thargoids are consistent with the Elite series. We could do with being hyperdicted in less secure systems and attacked, like in 84.
 
Lots of work has been carried out by many groups to stop the destruction of stations and to reverse that damage. Unfortunately, FDEV don't seem to be able to differentiate between the amount of players available before DW2 and who is left around right now. It's looking bad, but it's never been a lost cause.

If nobody cared, trust me - there would be lot more stations in peril.

You might say you don't care, but you care enough to comment. Odd that. But it's not new. Since we all started over a year ago, the same comments were thrown out there. But clearly, people still cared. Quite a lot actually.

The Pleiades is almost repaired. This is the area dear to the hearts of Operation Ida. We were born there and it's the most challenging considering we have to bring a lot of commodities from the bubble. We haven't ever quit, despite the odds against us. We even have to deal with deliveries going missing... yet still we plod on. Often we don't make much money. Sometimes we even lose it. But we still do the right thing. And we enjoy it.

The bubble will be next. Station repair will speed up. 1 or 2 jumps to grab commodities is a big improvement for us dedicated to the cause. We will continue to rely on our many allies to slow down the destruction. That's all we can do.

We've made a lot of friends, had a great time - and we'll continue to do what we do best. You're welcome to join us anytime.

o7

Cmdr Ninj - Operation Ida

Huh?


Nah.
 
That's fair enough, I'm not overly interested in the story myself, but I'm happy the Thargoids are consistent with the Elite series. We could do with being hyperdicted in less secure systems and attacked, like in 84.

I'm cool with being hyperdicted by them. I don't want to have to loadout with magical weapons to fight them.
 
Get rid of the AX weapons limits and improve effectiveness against the the top-tier Thargoid ships.

From what I see, it's easier to get two players to wing up, getting more than that isn't happening very often. RL, time zone differences, instancing and game lag really diminishes the appeal of 4 player wings and multiple wings.

Plinking scouts loses appeal after a while. Rebuilding stations is a never-ending CG.

FD has never gotten over the grind.
 
The problem is that FDev made the thargoid incursion too aggressive - probably overcompensating for months and months of nothing happening in the thargoid story arc. People are happy to fight the good fight, but if you put out one fire and two new ones start in its place, apathy quickly sets in.
 
The problem is that FDev made the thargoid incursion too aggressive - probably overcompensating for months and months of nothing happening in the thargoid story arc. People are happy to fight the good fight, but if you put out one fire and two new ones start in its place, apathy quickly sets in.

I'm not sure about that, I think it's a difficult situation to judge how much of a response the playerbase will have to each event (each system that is attacked) and the rate of progress of the Thargoid station attacks is being managed by FDev with a feedback loop.

Aside from disabling station services the effect of a thargoid system attack is still very much opt-in content, which is probably as good a way as any to ensure any single player at any level of progress, experience or ability is not overwhelmed by the ongoing storyline. Any player can continue with their existing gameplay and most of the activities an invasion creates are goldrush-like events that allow traders to capitalise or (as happened to me) rise to the occasion in a crisis. The burning station is very well done imo, with a great sense of occasion.

Once the Thargoids are chased off (via the AX CZs which can be worked for the most part with a regular CZ loadout until a big Thargoid shows up) the station stops burning & turns into one under repair, and then we are left with a mini-trade CG. I've been helping to repair stations for several weeks now, I was kinda sucked into it because a couple of systems near my home base were attacked rather than because I wanted to do it. At every point I was able to intuitively work out what was required to complete the goals and in my case (because I happened to have a stack of spare cash from a recent exploration jaunt with the 3.3 tools) I could buy a couple of new hulls to dedicate to evac & hauling for use at any other invaded system. I could have built a dedicated combat vessel, but it wasn't essential (nor were the dedicated ships I did build).

It drew me in because it was engaging, not because it was forced on me. As many have stated in this thread it can be almost completely ignored bar the disabling of station services, and while the repair process is an awful lot of work at least there is more variety of goods than to repair a UA probe damaged station (no longer a feature) where all you could do was travel to Maia & back loads of times.

I think if the rate damaged stations appear exceeds the repair rate (as is currently the case) it's going to start to be difficult to find enough commodities to go around, and the community may need to work together to prioritise systems (or steal each other's cargo).

It is opt-in content that helps give some direction & sense of purpose, from my own experience it has been well done. I'd like to see more NPC help with the repairs (ie have them slowly repair without player input, players just speed up the progress) though, or for the profits to remain high until the commodity target is reached rather than reducing with progress.
 
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Just a horribly managed story arc.
No thought, no urgency, no new gameplay, farcical to the point of absolute negligence.
Two years since they showed up and this is the limit off fdevs ineptitude.
Couldn't care less...
 
Bullet sponges, only changes between classes was shooting faster or more hearts.

Special weapons that require more grind (this was kinda dumb, unless you're heavily engineered fighting the goids isn't really possible.. so adding grind.. on grind)
Little substance with them.

This was dead on arrival.
 
Bullet sponges, only changes between classes was shooting faster or more hearts.

Special weapons that require more grind (this was kinda dumb, unless you're heavily engineered fighting the goids isn't really possible.. so adding grind.. on grind)
Little substance with them.

This was dead on arrival.

What killed the whole AX combat thing for me is that you can be prepared for AX combat or human combat, but not both - human weapons do negligible damage to Thargoids, and AX weapons hardly scratch the paint on human ships. You also need to trade some resistances so your ship can be protected from acid and lightning attacks. That makes it so that a hardened veteran bug hunter needs to run away from even the weakest pirate. I can't suspend my disbelief that much. It also makes it a really bad idea to go into open with an AX ship, because people who might avoid pulling over an obvious trade ship will happily take on an AX FDL expecting a fair fight.
 
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