Should Frontier just start blowing them up, and having CG's to replace them? This might match their idea of story driven CG's.
The thing is, the repair requirement on a station is much less than a typical CG gets - a station might be about 0.5 - 1 million tonnes, while a trade CG gets 2-3 million even in their depleted state, and DW2 just got similar amounts for its mining CGs. Even in Colonia where the population is much lower, our trade CGs get over 1 million tonnes in a week.
The original "Repair Jaques" CG got 300k tonnes - enough to repair a lightly damaged bubble station - transported all the way to Colonia before neutron boosts existed.
The tonnage requirements are not actually all that big compared with the size of the player base.
[*]In the end it's a hamster wheel. The first times you saved a system it feels great to be successful, but if the games whole message is "nice, you prevented the station to burn, now go to the next" it wears down quickly.
It's a pretty realistic simulation of an actual long-term war (as opposed to these BGS mini-skirmishes) then?
(In other words, I agree completely that it's not going to be fun gameplay)
[*]Then things were staged up. There simply were a good deal more Thargoid invasions than usually. Too many for the playerbase to prevent them any more. I don't know what FD intended to do. Perhaps they wanted to paint things to be more dreadful, etc.
I guess they finally listened to those players who said "this Thargoid invasion isn't doing anything" - which was true, they really weren't earning their "existential threat" awards. As Jmanis points out, they're still less overtly dangerous than actual wars.
How many stations are damaged compared to the total number of stations? I suspect the map makes the situation look far worse than it really is.
Not many, indeed. At 6 extra systems a week, even assuming no successful fightbacks, it will still be well over a decade before even a quarter of the bubble is on fire.
It's the psychological aspect of it - 6 a week is already far too many for AX commanders to fight back. But even an attack rate of 100/week would take four years to clear the bubble.
Is it my imagination, or does it take less work to build a new station thousands of LY from civilization than it does to repair a station smack in the middle of the Bubble?
Numerically, your imagination - the DW2 CGs got enough materials between them to repair about ten stations.
There are other factors which mean the repairs are a much harder task, though - not least the player base being split between an increasingly large stack of damaged stations rather than having a single coherent goal.
Regarding moving to Colonia: what makes you think the Thargoids won't eventually attack there?
There isn't much evidence that the Thargoids can move faster than about 50LY/week [1] - while their hyperdrives are in many respects more advanced than ours, on raw speed we seem to have a substantial edge. It would therefore take them about a decade to get here. That's far enough away that "eventually" is not worth worrying about
Additionally, there's no sign in - or anywhere near - the Colonia region of Thargoid territorial markers, so it's not clear that they'd want to come here in the first place.
[1] Neither of the canonical theories for what they're doing in the bubble in the first place make any sense if they can move faster than that.
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All in all, I am of course perfectly happy for people to give up and come out to Colonia instead. No Thargoids, no Powerplay, some of the best engineers in the game, and everything is conveniently placed close together. I don't see why it isn't more popular.
I don't see how the Thargoid invasion storyline can be made to work, unfortunately. On an operational and tactical level, sure, Frontier could add more variety to anti-Thargoid gameplay. I hope they do. But on the overall strategic level, the scale is just not practical.
The bubble has approximately 20,000 inhabited systems. At their current rate of 6 systems per week, unopposed they would take 65 years to set fire to the entire bubble. That's not a fast enough rate for me to be concerned about it - the game might not be dead by 2084, but I almost certainly will be. But - as above - it's way too fast for the minority of players interested in AX combat or station repairs to stand any chance of meaningfully slowing it down either.
But, on the other side, with 20,000 systems, most players don't have any reason to care about most of them. The few occasions where the Thargoids have attacked anything generally considered important - Deciat, or Kamadhenu, for example - they've been beaten off easily. The Thargoids could set fire to literally half the bubble, and provided that they avoided (or were repelled) in under a hundred key systems, no-one would really notice. Sure, lots of individual players might need to move home system, and some BGS groups might ragequit, but even then the effect would be minor.
Similarly on a gameplay level, players like to win. Games like Freespace certainly had missions where "getting some of your fleet out alive" counted as a "win" - but you got to go back 30 minutes later for revenge. In Elite Dangerous, this gives a major problem for the Thargoid invasion. If players can beat them more often than not, they won't actually be invading, because they'll be losing the war from the start. But if players can't beat them more often than not, they'll just - in general - do something else instead. And the whole thing has to be spread out over months (years) so that players who went on holiday for a week don't come back to find they missed the entire war. As a realistic depiction of the futility of war, it's pretty good. Unfortunately...
As I said, I don't have any ideas how to fix this.