My argument isn't that it cannot be done, but that it's improper to do so.
The game should not be catering to me as a player, but reacting to the character I'm playing. If I'm playing a mild-mannered Joe Blow type, who minds his own business and never sticks his nose into any dangerous situation, most of the game should be pretty easy, barring the occasional random misfortune.
If I want to play a character who can single-handedly shift the course of galactic history...well, I had better be in the top 0.01% of all players in overall ability and determination, otherwise their is no reason for my character to stand out.
Not everyone can be a main character, or even a local protagonist, in a story with a hundred thousand regulars in the cast, and it shouldn't even pretend to try.
The Elite setting should present itself as reality to the characters that exist within it.
A system to make things equal, despite differences in player ability, would not make for a better game. Certainly not in the case of ED, where much of the core gameplay deliberately avoids abstraction.
I was struggling to understand exactly where you were coming from until I read the reply to picocommander....I sort of see what you mean (I think). It's an interesting premise and take on it I must admit. I get the feeling we play games for VASTLY different reasons though!!
Again, you're talking about ship destruction. I'm talking about the game world imposing itself upon the player, so that we have to live in it, rather than it living around us.
Ok, so are you talking similar to what Morbad says above or something else? "The game should not be catering to me as a player, but reacting to the character I'm playing. If I'm playing a mild-mannered Joe Blow type, who minds his own business and never sticks his nose into any dangerous situation, most of the game should be pretty easy, barring the occasional random misfortune.
If I want to play a character who can single-handedly shift the course of galactic history...well, I had better be in the top 0.01% of all players in overall ability and determination, otherwise their is no reason for my character to stand out.
Not everyone can be a main character, or even a local protagonist, in a story with a hundred thousand regulars in the cast, and it shouldn't even pretend to try."
I'm guessing for both of you you'd want Thargoid to NOT be optional other than players leaving the bubble to get away from the attacks? (I'm trying to understand your viewpoints)