The reward for me, as a player, is the challenge.
Handing my CMDR more money or materials may suit his goals, but does very little to satisfy my desire to play a character that has to face credible challenge in the Elite setting.
Indeed, in my system you can have 100%, and I can have 50% or 75% and I will get less rewards for having an easier game then you. That's fair, the fact you don't want the reward doesn't negate me having less reward for less effort.
A level playing ground is a rough equality of opportunity, nothing more.
I disagree completely, and this thread proves that you cannot have a global difficulty because:
player A...the game is too hard
Player B...the game is too easy
both are correct, yet both are wrong.
The game isn't supposed to simulate an organized sport, but the lives of our CMDRs.
My point is Sports have various levels for the different skill levels of the participants, games should do similar. What you seem to want is to have an open league say the Euro Champ league, but the under 11s team of some small village is in the same league and has to play Real Madrid. Or some pub team of amateurs playing Liverpool, or some semi pro's playing Man Utd. There's a reason why that doesn't happen. Lumping various skills levels together is not good.
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