Time for Iron Man mode?

Unfortunately, this does not prove ones ironman playtime.

I've reset my account 3 times and each time the "approx time played" didn't reset. Therefore, I assume this is linked to ones account rather than an individual CMDR. Theoretically, one could be on CMDR 1000 & have a massive amount of playtime with 0 insurance claims.

BTW, I'm not saying this applies to you Kenneth.


I think the 0 rebuys is the most important, Time played is a little irrelevant as you can leave your computer on while docked to clock up hours if you so wish, but then your other stats would be weak, # of jumps, distance traveled, kills, infractions, bounty's, highest bounty, scans, materials collected, engineers unlocked, permits unlocked.

i.e.


  • insurance claims: 0
    Time played: 17 years
    Number of jumps: 12
    Kills: 20


is not a compelling story ^^

point is; in the stats panel you can build up a picture of a CMDR playtime, also if your triple elite rocking around in a G5 engineered Cutter with 0 rebuys that's a bold statement in itself.

it would require self policing, and a decent system could be set up, if its popular FD will develop it, exploration started with the basics, now arguably the most popular PG's in the whole of Elite with CMDRs obeying the rules set in them.

FD do support these smaller groups if they set up, and make some progress and succeed with it, Community driven content has been widely supported - i say dont sit back get in the driving seat and create something if you believe in it.
 
Player start could be escaping prison in a Eagle with a large bounty,just surviving the first few hours would be a challenge in itself.
Heat management would be a real issue and require considered thought when outfitting if you wanted to fuel scoop for instance.
Fuel usage would be cranked and careful planning would need to be taken for journey’s outside the bubble.
Upset a faction or power and you rep nose dives,with possible leathal repercussions.
Limited allies so the days of working for opposing factions and powers are over.
Credits are difficult to accrue until you are allied,this would take considerable effort.
 
I was entertaining the idea of doing a "clear save" for CMDR Old Duck, but I eventually decided against it. Not only because of Engineers, but because my CMDR is part of the ED narrative, and he's not just his collection of ships, credits, and engineered modules, he's the sum of all his experiences. That's something that "clear save" doesn't address. I'd rather start a new CMDR with a new story if I go this way.

That and I wear a RemLock suit :D

In space, everyone can hear you scream . . .
As long, that is, as you're equipped with a RemLok survival mask.

An instant after Alex Ryder hit the hard vacuum, a skin of plasFibre had been shot across his body from nozzles on the face piece, keeping him warm against the cold, tightening and protecting him, securing him against the void. The oxygen flow in his body was cut off to all but his heart and brain. Needle-doses of adrenalin and somnokie were held ready, just within the skin area of his mouth, ready to alert or depress his body functions according to circumstances.
And the RemLok screamed through space for help.

It was a standard survival device, an instantly recognisable distress call indicating that it was being sent out from a small, remotely located, dying body. The alarm screeched out on forty channels, shifting wavelength within each channel four times a second. One hundred and twenty chances to catch attention . . .

~ The Dark Wheel Novella

Seriously though, what prevents you from just not using rebuy?

This is an iron man mode I've seriously considered as a realistic way of "upping the ante". Thing is, what prevents me from not using rebuy is having the option to rebuy just a click away! It's the same reason that sweets never last long in my house. It's too bad that ED doesn't use rebuys as "training wheels" for new players that eventually come off, instead of being an "easy mode" that's forever enabled. If this were actual insurance, my "insurance company" would drop me after a certain number of claims.
 
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This is an iron man mode I've seriously considered as a realistic way of "upping the ante". Thing is, what prevents me from not using rebuy is having the option to rebuy just a click away! It's the same reason that sweets never last long in my house. It's too bad that ED doesn't use rebuys as "training wheels" for new players that eventually come off, instead of being an "easy mode" that's forever enabled. If this were actual insurance, my "insurance company" would drop me after a certain number of claims.

That's how Isinona (FA-Off CMDR) used to do it, as I recall. If he died then he wasn't allowed to have the ship replaced under insurance, but he'd have to switch over to one of his other ships (or take the Sidey).

On a slight tangent, one thing I'd quite like (queue howls from the gallery) is the removal of Engineered components when you rebuy. It doesn't make a lot of sense that the Station can recreate them, given they're supposed to be the realm of the mad tinkerers. Getting a ship back that has all the same class of module but no Engineering would be interesting.

For one, ship death would mean something again (since credits are largely a non-issue now). Engineering is easy enough so it wouldn't be a great hardship, but it would be something.

For another it would lead to interesting situations where your replaced ship can't actually fly, due to the power plant being underpowered (you no longer have any Overcharged Engineering on it, remember!). So you'd have to tweak, twiddle, switch stuff off, store stuff etc until your ship was re-Engineered.

Probably not a popular idea but I think it's worth thinking about.
 
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My SLF pilot just read this thread, and he wants me to tell you all to consider yourselves lucky, as he has no choice but to play in "Iron Man" mode!
 
I have an alt account where I IM.

I like to use this website that allows you to plug in your circumstances (e.g. what life support, distance to base, how you died etc.) and you roll the dice to see what happens.
http://www.trainsimdev.com/elite/

I don't bother engineering and get reckless quickly so don't last long. Fortunately the game is set up now that you don't have to wait long before you can access more goodies! :)
 
On a slight tangent, one thing I'd quite like (queue howls from the gallery) is the removal of Engineered components when you rebuy. It doesn't make a lot of sense that the Station can recreate them, given they're supposed to be the realm of the mad tinkerers.

When I first lost an engineered ship, I was quite surprised to get all the engineering back when I claimed on the insurance.

I can see your point - it would be more realistic - but it'll never happen, of course. The amount of additional grind to re-farm the mats would be unimaginable.

Well actually, all too imaginable. That's why it'll never happen.
 
When I first lost an engineered ship, I was quite surprised to get all the engineering back when I claimed on the insurance.

I can see your point - it would be more realistic - but it'll never happen, of course. The amount of additional grind to re-farm the mats would be unimaginable.

Well actually, all too imaginable. That's why it'll never happen.

*laugh* true, too true. I just wish that ship death meant more than it currently does.
 
Hmmm most of my deaths were do to game bugs or server issues so iron man mode wouldn't be to fun if those happen.
 
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Yes just like they did with PvE mode, Mobius is incredibly popular, still no official PvE mode. It wouldn't matter if an Ironman PG was bigger than Mobius FD will not develop an Ironman mode.

Considering a PVE mode exists in the form of a PG and Frontier stated they will investigate any form of PVP on an individual basis in said PG, well supported i would say, nothing stopping a mobius rebrand to PVE Server, after all its site is ElitePVE.com ;)

98.7% of ED owners are not members of mobius dont forget.
 
Hmmm most of my deaths were do to game bugs or server issues so iron man mode wouldn't be to fun if those happen.

Blimey. Of my 79 deaths (don't ask - alcohol was involved in most of them) in my main account, only one was due to a game bug. And technically I didn't die, as although I'd just been ganked by one of the usual suspects I literally had a CTD about three seconds before I did die.

Somewhere in the guts of FD's error reporting system there will be the proof that I didn't clog, as the handler kicked in and uploaded a crash report!
 
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Blimey. Of my 79 deaths (don't ask - alcohol was responsible for most of them) in my main account, only one was due to a game bug.

I had one quite recently - flying my brand new Cutter (because of course it had to be an expensive ship) I came into land at a station and got tangled on those indestructible lights, and for the life of me could not free myself. Landing gear up/down/up/down, boosting, you name it. Ship was also acting in a very un-normal way while snagged - lightning fast jerks left/right etc. Station eventually took pity and melted me.
 
When I first lost an engineered ship, I was quite surprised to get all the engineering back when I claimed on the insurance.

I can see your point - it would be more realistic - but it'll never happen, of course. The amount of additional grind to re-farm the mats would be unimaginable.

Well actually, all too imaginable. That's why it'll never happen.

I agree that losing the engineering would be a step too far for many players & would not be positively received. I don't think I would want to lose legacy engineered parts (more for sentiment than practicality in my case).

However I think the idea of losing a ship (ie having to take the freewinder) under certain circumstances could be put in. I think more could be done to motivate players not to take some risks in a 'valuable' ship.
 
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