I still massacre npcs to swing systems. My bounty gets huge but I dont give a damn. After a certain point its 600k per kill added on. That's how I know I'm doing a good job. I dont feel punished at all, I just laugh at the huge bounty. ATR dont bother me. I can kill all the cops in the instance and jump out before they come. Player killing is even easier. The warning is just another nuisance I wish I could turn off like the frame shift voice.
Yes, it's almost as toothless as the rest of PvE.
Your 600K ceiling is due to your rebuy. It can actually get a lot higher than this ;-)
There are other ways to effectively defeat the PvE side of C&P. Ramming ships to death reduces the bounty to 5000 and avoids notoriety. One can sell explo data to the ruling faction right before they become hostile to make life easier. Jumping in and out of system resets the ATR timer. Et cetera. Exactly the types of quirks one finds in PvE generally.
I wasn't saying C&P was an
effective PvE deterrent, just that it makes it harder than if it wasn't there at all, and that it has a greater consequence in PvE than in PvP - greater to the extent it should be considered primarily a PvE feature. The fact it can be defeated relatively easily just makes it like everything else in PvE. The only challenge in PvE is in volume not difficulty.
What C&P does is incur a grinding cost to murderhobo'ing the BGS via NPCs, bringing it more in line with the grinding cost of other BGS actions. Money spent cleaning modules or shipping wanted vessels, time spent jumping in and out of system to reset BGS timer, etc.