HP Reverb - New VR Headset with 4320x2160 Resolution

Link: https://liliputing.com/2019/03/hps-reverb-high-res-vr-headset-coming-in-april-for-599.html

HP Reverb Consumer Edition will ship in late April for $599, while a higher-priced Pro Edition is coming in June (with a washable fabric face cushion and and a 2-foot headset cable).

The HP Reverb headset weighs about 1.1 pounds, down from 1.8 pounds in HP’s earlier model. It comes with an attached headset, but you can remove it if you’d prefer to use your own headphones. And it comes with a set of motion controllers and a DisplayPort to mini DisplayPort adapter.

The biggest upgrade though, is the display. HP’s new headset features dual 2.9 inch, 2160 x 2160 pixel displays, for a combined resolution of 4320 x 2160.
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Slopey

Volunteer Moderator
Meh - doesn't look like any progress on FoV. After the Pimax, I can't go back to a mere 110 degrees!
 
I've read up on this a bit and some say the "wider FOV" can take a little getting used to, whereas others say it's "about the same as the Rift". Hmm.
Also, software IPD again. I have a very narrow IPD and struggle with the WMR headsets, whereas my Rift is fine. I've a Pimax 8k in a box (but have yet to try it), so I'm hoping I get on with that (soon TM). I guess these panels will find their way in to other sets, like the Odyssey, and make it useable for me.

All said, a good step up in resolution at least.
 

Slopey

Volunteer Moderator
I've read up on this a bit and some say the "wider FOV" can take a little getting used to, whereas others say it's "about the same as the Rift".

Anyone who says it's "about the same as the Rift" hasn't used one. It's massively different, and massively better.
 
They still have sucky FoV, though. Pimax 5/8k may not the greatest, but at least they make a good attempt at increasing the FoV.
 
Yup, I was talking about the Rift S - perhaps I worded it badly.

why would they have 2 x LCD panel but fix the ipd?! that makes no sense.

It's one panel, hence no physical IPD (again, just what I've been reading - I've no real facts myself!)
 
Yup, I was talking about the Rift S - perhaps I worded it badly.



It's one panel, hence no physical IPD (again, just what I've been reading - I've no real facts myself!)

on uploadvr who we all know are scrupulous with facts :)

[FONT=&quot]This PC VR headset has a 2160 x 2160 [/FONT]per eye[FONT=&quot] resolution (making it a 4K headset at 4320 x 2160 [/FONT]combined[FONT=&quot]) with dual 2.89″ LCD panels[/FONT]
 
on uploadvr who we all know are scrupulous with facts :)

[FONT="]This PC VR headset has a 2160 x 2160 [/FONT][/COLOR][I]per eye[/I][COLOR=#333333][FONT="] resolution (making it a 4K headset at 4320 x 2160 [/FONT]combined[FONT="]) with dual 2.89″ LCD panels[/FONT]

Yep, still talking about the Rift S, sorry! (I'm on a roll today!)
The HP is twin panels. That looks very nice, resolution-wise (if anything can run it at a decent FPS). Can't remember if this has physical IPD either...
 
Thats a stereo render target in excess of 9.3 megapixels.

Its going to be unusable for gaming with this generation of GPUs as the 2080Ti can only hit a 90hz v-sync when rendering around 7 megapixels with the fastest render pipelines.
 
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I'm pretty sure O+/VivePRO at 200% steamSS is rendering at much higher resolution that Reverb native resolution
 
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