THERE IS NO SHIPYARD ?ITS 21 MARCH
The no shipyard in the core is FDevs decision, nothing we can do about that unfortunately. They don't want one there for various reasons that only they can answer.
Lol, why did you even expect one?
Well, the logic for those who expect shipyard is simple: the station got everything one can imagine in terms of services (except for the shipyard) before the CG. And then we all hauled a whole lot of ore and water, so in the end something new has to be added, right?![]()
...something like the megaship and installation actually mentioned in the CG description?Well, the logic for those who expected shipyard was simple: the station got everything one can imagine in terms of services (except for the shipyard) before the CG. And then we all hauled a whole lot of ore and water, so in the end something new just had to be added, right?![]()
...something like the megaship and installation actually mentioned in the CG description?
...something like the megaship and installation actually mentioned in the CG description?
To be fair, there was an element of bait-and-switch about that. Like a lot of people who made a special effort to participate in the CG, I did so under the (widely held) impression that I'd be helping to ensure the best possible outfitting for the new station. I'd travelled from the Bubble to Colonia, then from Colonia to Explorer's Anchorage, before I was told anything different.
Popped into this thread to find out what we actually got, but nada here so I suppose I'll just have to fire up the game (still parked in Explorer's Anchorage) and see what's what.
T...... But either way we should be grateful we got an amazing CG in the galactic core that's lead to the Anchorage (and hopefully soon to be added Relay and Science Megaship), and appreciate that its something in a location a little out of the ordinary that FDev have allowed the community to bring into being.
The original proposal I wrote and sent to FDev would have had the 2nd CG be one for outfitting the Station. And that's the impression we were given from Fdev, going back since October last year.
The Megaship and Relay were originally tiered bonuses but I suspect the goalposts changed when people buckyballed to the station a week before the 2nd CG was due to begin, and publicly complained that it was bare bones and had no services other than outfitting (even though that's what it was always stated as being - a bare bones structure with little going for it until the completion of CG2). The CG morphed into one that wasn't the one we discussed as FDev gradually added services. The first I knew that CG2 was now about building the Relay and Megaship was when the GalNet article appeared.
I assure you there was no conscious bait and switch involved. At worst it was Fdev not clearly communicating to us their change of plans for CG2. But either way we should be grateful we got an amazing CG in the galactic core that's lead to the Anchorage (and hopefully soon to be added Relay and Science Megaship), and appreciate that its something in a location a little out of the ordinary that FDev have allowed the community to bring into being.
I was one of those complaining loudly here about that.
My reason was DG2, which pirated the whole first stages of DW2 quite a bit.
Fundamentally I would've agreed with your vision of a gradually built starport.
The moment it became clear it would be the same gankfest like a bubble CG or even worse,
I voiced my opinion in the forums that explorers (mostly in open) should have a possibility to hand in
their exploration data before the CG, before running the gauntlet again and again or switching to solo/PG.
(Keep in mind, explorers have by far the most to lose from ganking...)
Gameplay wise I think the decision by FD was completely correct - if only to keep suppport from being cluttered by gank victims -
from a immersion point of view of course it didn't make a lot of sense.
To the pitchforks!
But either way we should be grateful we got an amazing CG in the galactic core that's lead to the Anchorage (and hopefully soon to be added Relay and Science Megaship), and appreciate that its something in a location a little out of the ordinary that FDev have allowed the community to bring into being.
Come to think of it, I was one of those public complainants. Specifically, I pointed out that it would have been a bit much to run a mining CG without there being anywhere to buy limpets (though I also said I'd give it a go if I had to) and I wasn't very keen on a station being able to levy fines but having no means to pay them off. That the station was launched in this state was simply bad planning on Frontier's part, regardless of my status as a "buckyballer". There's "bare bones" and there's simply dysfunctional.
And the torches! Don't forget the torches.![]()
I voiced my opinion in the forums that explorers (mostly in open) should have a possibility to hand in
their exploration data before the CG, before running the gauntlet again and again or switching to solo/PG.
(Keep in mind, explorers have by far the most to lose from ganking...)
I looked forward to working with my wing friends not just in mining for the CG, but to overcome logistical problems of no limpets etc We stocked up on them and gathered tons and tons of synth materials at polo harbor to make measly 4 limpets at a time from, but that was part of the fun! Actual grindy fun because we thought we were working on something worth grinding for, a Cg in far space cut off from all comforts. Working so far from home on a project that we would be proud to build because it was HARD - unlike every other CG ever made.
Before grabbing the torch one should consider that the presence of shipyard near SagA would, yes, give a really-really-really nice possibility to teleport to the Bubble, but, on the other hand, would increase the presence of gankers at the Beagle Point not only for DW2, but for all the times![]()