Explorer's Anchorage: No Universal Cartographics

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FD does not want a shipyard at Explorer's anchorage. So we won't get one. Relax. :)
 
Lol, why did you even expect one?

Well, the logic for those who expected shipyard was simple: the station got everything one can imagine in terms of services (except for the shipyard) before the CG. And then we all hauled a whole lot of ore and water, so in the end something new just had to be added, right? ;)
 
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Well, the logic for those who expect shipyard is simple: the station got everything one can imagine in terms of services (except for the shipyard) before the CG. And then we all hauled a whole lot of ore and water, so in the end something new has to be added, right? ;)

By logic we should get space legs and showers then :D
 
Well, the logic for those who expected shipyard was simple: the station got everything one can imagine in terms of services (except for the shipyard) before the CG. And then we all hauled a whole lot of ore and water, so in the end something new just had to be added, right? ;)
...something like the megaship and installation actually mentioned in the CG description?
 
...something like the megaship and installation actually mentioned in the CG description?

But we worked and have done so much!!!1

Sorry, just couldn't help writing that ;) I should also mention, that the fact about "no shipyard to be expected" was, actually, known right from the beginning of the DW2.
 
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...something like the megaship and installation actually mentioned in the CG description?

To be fair, there was an element of bait-and-switch about that. Like a lot of people who made a special effort to participate in the CG, I did so under the (widely held) impression that I'd be helping to ensure the best possible outfitting for the new station. I'd travelled from the Bubble to Colonia, then from Colonia to Explorer's Anchorage, before I was told anything different.

Popped into this thread to find out what we actually got, but nada here so I suppose I'll just have to fire up the game (still parked in Explorer's Anchorage) and see what's what.
 
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To be fair, there was an element of bait-and-switch about that. Like a lot of people who made a special effort to participate in the CG, I did so under the (widely held) impression that I'd be helping to ensure the best possible outfitting for the new station. I'd travelled from the Bubble to Colonia, then from Colonia to Explorer's Anchorage, before I was told anything different.

Popped into this thread to find out what we actually got, but nada here so I suppose I'll just have to fire up the game (still parked in Explorer's Anchorage) and see what's what.


The original proposal I wrote and sent to FDev would have had the 2nd CG be one for outfitting the Station. And that's the impression we were given from Fdev, going back since October last year.

The Megaship and Relay were originally tiered bonuses but I suspect the goalposts changed when people buckyballed to the station a week before the 2nd CG was due to begin, and publicly complained that it was bare bones and had no services other than outfitting (even though that's what it was always stated as being - a bare bones structure with little going for it until the completion of CG2). The CG morphed into one that wasn't the one we discussed as FDev gradually added services. The first I knew that CG2 was now about building the Relay and Megaship was when the GalNet article appeared.

I assure you there was no conscious bait and switch involved. At worst it was Fdev not clearly communicating to us their change of plans for CG2. But either way we should be grateful we got an amazing CG in the galactic core that's lead to the Anchorage (and hopefully soon to be added Relay and Science Megaship), and appreciate that its something in a location a little out of the ordinary that FDev have allowed the community to bring into being.
 
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T...... But either way we should be grateful we got an amazing CG in the galactic core that's lead to the Anchorage (and hopefully soon to be added Relay and Science Megaship), and appreciate that its something in a location a little out of the ordinary that FDev have allowed the community to bring into being.

Well said. [up]
 
A very fair reply, Erimus. Still, I put a month of preparation and a week of mining into this CG in expectation that I would leave Explorer's Anchorage better than I found it. I've just checked and:

Outfitting doesn't seem to have improved much (probably not at all, but I can't swear to that);
No shipyard;
No raw material trader;
No sign of the new megaship or installation (they could at least have had the megaship arrive this morning).

I'm going home leaving the station and Stuemeae FG-Y g7561 functionally as I found it, and that's a pretty disappointing outcome for all my effort.

Whatever justification you can offer for this rotten result, it's still a rotten result; and doesn't bode well for the success of the "developer-led" events that are supposed to keep the game alive till 2020, if Frontier can't do better than this in gauging the impact of their decisions on players who make the effort to participate in them.
 
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The original proposal I wrote and sent to FDev would have had the 2nd CG be one for outfitting the Station. And that's the impression we were given from Fdev, going back since October last year.

The Megaship and Relay were originally tiered bonuses but I suspect the goalposts changed when people buckyballed to the station a week before the 2nd CG was due to begin, and publicly complained that it was bare bones and had no services other than outfitting (even though that's what it was always stated as being - a bare bones structure with little going for it until the completion of CG2). The CG morphed into one that wasn't the one we discussed as FDev gradually added services. The first I knew that CG2 was now about building the Relay and Megaship was when the GalNet article appeared.

I assure you there was no conscious bait and switch involved. At worst it was Fdev not clearly communicating to us their change of plans for CG2. But either way we should be grateful we got an amazing CG in the galactic core that's lead to the Anchorage (and hopefully soon to be added Relay and Science Megaship), and appreciate that its something in a location a little out of the ordinary that FDev have allowed the community to bring into being.

I was one of those complaining loudly here about that.
My reason was DG2, which pirated the whole first stages of DW2 quite a bit.

Fundamentally I would've agreed with your vision of a gradually built starport.
The moment it became clear it would be the same gankfest like a bubble CG or even worse,
I voiced my opinion in the forums that explorers (mostly in open) should have a possibility to hand in
their exploration data before the CG, before running the gauntlet again and again or switching to solo/PG.
(Keep in mind, explorers have by far the most to lose from ganking...)

Gameplay wise I think the decision by FD was completely correct - if only to keep suppport from being cluttered by gank victims -
from a immersion point of view of course it didn't make a lot of sense.
 
I was one of those complaining loudly here about that.
My reason was DG2, which pirated the whole first stages of DW2 quite a bit.

Fundamentally I would've agreed with your vision of a gradually built starport.
The moment it became clear it would be the same gankfest like a bubble CG or even worse,
I voiced my opinion in the forums that explorers (mostly in open) should have a possibility to hand in
their exploration data before the CG, before running the gauntlet again and again or switching to solo/PG.
(Keep in mind, explorers have by far the most to lose from ganking...)

Gameplay wise I think the decision by FD was completely correct - if only to keep suppport from being cluttered by gank victims -
from a immersion point of view of course it didn't make a lot of sense.

Come to think of it, I was one of those public complainants. Specifically, I pointed out that it would have been a bit much to run a mining CG without there being anywhere to buy limpets (though I also said I'd give it a go if I had to) and I wasn't very keen on a station being able to levy fines but having no means to pay them off. That the station was launched in this state was simply bad planning on Frontier's part, regardless of my status as a "buckyballer". There's "bare bones" and there's simply dysfunctional.
 
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To the pitchforks!

And the torches! Don't forget the torches. :D

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But either way we should be grateful we got an amazing CG in the galactic core that's lead to the Anchorage (and hopefully soon to be added Relay and Science Megaship), and appreciate that its something in a location a little out of the ordinary that FDev have allowed the community to bring into being.


Totally this. Even though FDev often does things that don't 100% match each of our individual hopes, they still did quite a lot for us here.
 
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Come to think of it, I was one of those public complainants. Specifically, I pointed out that it would have been a bit much to run a mining CG without there being anywhere to buy limpets (though I also said I'd give it a go if I had to) and I wasn't very keen on a station being able to levy fines but having no means to pay them off. That the station was launched in this state was simply bad planning on Frontier's part, regardless of my status as a "buckyballer". There's "bare bones" and there's simply dysfunctional.


That was whole point though! To have something challenging and that makes teamwork necessarily. Building a bare bones station in the middle of nowhere from dysfunctional metal heap into perfect working station offers a challenge like no other Elite game has seen. If you ask for things that take no gameplay to acquire then what's the point/ You have shallow game and shallow event. may as well not have CG2 at all and make station appear out the blue with everything it needs the moment Omega CG ended.

I looked forward to working with my wing friends not just in mining for the CG, but to overcome logistical problems of no limpets etc We stocked up on them and gathered tons and tons of synth materials at polo harbor to make measly 4 limpets at a time from, but that was part of the fun! Actual grindy fun because we thought we were working on something worth grinding for, a Cg in far space cut off from all comforts. Working so far from home on a project that we would be proud to build because it was HARD - unlike every other CG ever made.

When facilitates started appearing before CG even began my heart died as i could see it being watered down little by little. We're still glad we took part because we had lots of fun, but all our preparation for CG was wasted time, and feeling of contribution to something that took hard work to overcome and see built from the ground up is not there. frontier catered for the need it now crowd, they always do in the end.

- -
As for ganks at CG - use PG, thats what people have been saying since pallini. you use open, you should expect to be ganked. dont ask for cartographics weeks before CG starts, my god! - just go into a PG or make your own PG!!
 
And the torches! Don't forget the torches. :D

Before grabbing the torch one should consider that the presence of shipyard near SagA would, yes, give a really-really-really nice possibility to teleport to the Bubble, but, on the other hand, would increase the presence of gankers at the Beagle Point not only for DW2, but for all the times :)
 
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I voiced my opinion in the forums that explorers (mostly in open) should have a possibility to hand in
their exploration data before the CG, before running the gauntlet again and again or switching to solo/PG.
(Keep in mind, explorers have by far the most to lose from ganking...)

And that's an excellent point. Totally agree there too.
 
I looked forward to working with my wing friends not just in mining for the CG, but to overcome logistical problems of no limpets etc We stocked up on them and gathered tons and tons of synth materials at polo harbor to make measly 4 limpets at a time from, but that was part of the fun! Actual grindy fun because we thought we were working on something worth grinding for, a Cg in far space cut off from all comforts. Working so far from home on a project that we would be proud to build because it was HARD - unlike every other CG ever made.

Like you, I made preparations for the absence of limpets. I did a test run to see if iron and nickel collected from asteroids would provide enough mats to sustain limpet synth (it didn't) and I made plans to swap out a limpet controller for a PVH so I could collect iron and nickel planetside if I had to.

But I'll bet that if limpets hadn't been available by the time the CG went live most potential participants would have said, "No, this CG is broken!" and gone back to their exploring, and the CG would have failed.

And getting a fine you couldn't have paid off any nearer than Colonia would have simply killed participation for any player careless (or just unlucky) enough to pick one up.

Random afterthought: does anyone think gankers will have any reason to hang around Explorer's Anchorage after DW2 has moved on? Not a ganker myself, so I can't really judge.
 
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Before grabbing the torch one should consider that the presence of shipyard near SagA would, yes, give a really-really-really nice possibility to teleport to the Bubble, but, on the other hand, would increase the presence of gankers at the Beagle Point not only for DW2, but for all the times :)

Yeah, it's difficult to draw a line here. I can see both sides of the argument. The thing is, gankers will gank anywhere, anyway. My suspicion is that the lack of shipyard is more about preventing suicidewinders back to the bubble, both for explorers and gankers alike, rather than to prevent ship transfers to the core. Only FDev can answer that though.

Personally, I'm fine with it either way, but admittedly, the suicidewinder option can be awfully tempting if I want to get back to the bubble to switch ships or something.
 
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