Crime & Punishment feature useless?

It's garbage. It's easily circumvented. The ATR are easily avoided. It is not effective in High Sec pvp/piracy. It is unable to apply scaled punishment/consequences for damage done by a chaffed turret and a pvp interdiction followed by a gank. It emphasizes ships instead of commanders.

I pirate in anarchy with impunity. The faction victimized by my efforts never seeks revenge.

It's like handwavium saying - we are doing something about ganking ... really. It utterly convinced me that FDEV enjoys player time tax suffering. Stupidist game mechanic I have ever seen next to fetch quests.
 
Did you have a point? Serious inquiry.

Well, it's a pretty self evident statement. Not sure why the confusion. No crime, no need for punishment. The unfortunate fact that the game rewards it is a different problem.

The game should reward cooperation and discourage crime. We are humans not animals. For example, here we have this little "alien" invasion going on under our noses. Nobody cares. Instead of each other, we should be working together to maybe stop it. No, it's more fun destroying each other. People never change. We deserve to be overrun, really. We reap what we sow.

But who cares, right?
 
Well, it's a pretty self evident statement. Not sure why the confusion. No crime, no need for punishment. The unfortunate fact that the game rewards it is a different problem.

The game should reward cooperation and discourage crime. We are humans not animals. For example, here we have this little "alien" invasion going on under our noses. Nobody cares. Instead of each other, we should be working together to maybe stop it. No, it's more fun destroying each other. People never change. We deserve to be overrun, really. We reap what we sow.

But who cares, right?

How does the game reward criminals? Other then pirates who work for there loot just like the rest of us.
 
Last edited:
Pirates? Work? I smell an oxymoron.

Maybe not in your galaxy but whatever.

CMDR piracy is the single most difficult pursuit in this game. You probably don't distinguish between ganking, PvP, and piracy but they are all very different and piracy the hardest to pull off.

To start with, most folks mine in solo so there are very few targets. Those that do mine in open are spread through hundreds of rings and can sell at up to 40 different max-price stations. So even finding a target is challenging.

Then you have to convince them to stop via a combination of comms and non lethal force. Impossible vs a skilled CMDR in a strong build, and difficult even against a noob since they often refuse to stop and just die instead.

Your one tracking tool (wake scanner) is completely ineffective against a commander who knows how to defeat it, and difficult to use even against unskilled CMDRs (one has only seconds to get the scan in and follow).

All of this has to be done without opponent combat logging.

NPC piracy on the other hand is trivially easy, like most PvE.

You should probably stick to commenting about topics in the game you actually understand.
 
For example, here we have this little "alien" invasion going on under our noses. Nobody cares. Instead of each other, we should be working together to maybe stop it. No, it's more fun destroying each other. People never change. We deserve to be overrun, really. We reap what we sow.

But who cares, right?

You're right, it's a lot more fun fighting humans than "aliens" which are just NPCs with scary names and a slightly different set of boring combat patterns.

I certainly don't care about thargoids and FDev hasn't given any compelling reason why anyone should, unless it happens to tickle their imagination. There is zero evidence fighting back in full or not at all will make any difference. It's just another grind. Stop pretending this is real life. It's a game and the object is to have fun. There's no real galaxy to save here.
 
Last edited:
Well, it's a pretty self evident statement. Not sure why the confusion. No crime, no need for punishment. The unfortunate fact that the game rewards it is a different problem.

The game should reward cooperation and discourage crime. We are humans not animals. For example, here we have this little "alien" invasion going on under our noses. Nobody cares. Instead of each other, we should be working together to maybe stop it. No, it's more fun destroying each other. People never change. We deserve to be overrun, really. We reap what we sow.

But who cares, right?

The world of Elite: Dangerous is a dystopia. Does that help clear things up?
 
LOL. "Is that all we are good for?" "We deserve to be overrun, really."

We've upped the ante from judging the IRL ethics of individual pilots on this forum by their gameplay. We now measure our worth as a species by video game conduct.

Bravo.
 
LOL. "Is that all we are good for?" "We deserve to be overrun, really."

We've upped the ante from judging the IRL ethics of individual pilots on this forum by their gameplay. We now measure our worth as a species by video game conduct.

Bravo.

Every time this happens I’m reminded of Malcom Reynolds’ famous speech from Serenity about the danger of folks promising to “make people better.”

Like...

You all know he was the hero because he was an outlaw, right?
 
You should be able to buy a revenge token for 100cr.
You buy the token, type in the name of the pilot you want dead, click the button and seconds later his ship explodes.

If you would like suggestions for additional enhancements to the game please don't hesitate to ask.
 
Last edited:
Easiest C&P fix would have been system specific service lockouts. Commit murder in a high sec system, permanently locked out of services in that system. Commit murder in a med sec, 6 month lock out. Commit murder in low sec, 1 week lockout. Commit murder in anarchy, victim faction places a bounty on the killer, with free-range atr bounty hunters the murderer for one week (no service lockout). None of this sort of logical consequence for murder was even considered by FDEV though. The devs couldn't rank up in h e l l without some non-working convoluted dumpster fire being the mechanic (because they authentically love ganking).
 
I feel like I should add to this thread... but I also enjoy watching this.

Well if you've got some constructive feedback on the 'Beyond' changes for Fdev now's as good an opportunity as any. I'd be interested to know how much of an incentive it was for you to not see the rebuy screen for example, whether dipping into loan territory was a factor at all etc.
 
Last edited:
Back
Top Bottom