Quality Of Life enhancement: Traffic departure queue order exiting stations

Whatever you are flying; you should always, 'move away', because even if you are standing still. In the path of an NPC ship. The idiot in the glass box, will give you some verbal, when the other ship hits you. It is up to you, to thread your own path and avoid, everything. The make way for larger vessels, message. Is to discreetly tell you that you are heading towards one. That it is there. Silly I agree. Get used to the radar. The first circle, from the centre, IS your ship; no matter what ship you are flying.
Oh, I don't hit anyone. (in any serious way that I care about) I just find the message silly because NPC's don't listen to the announcement
 
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The reason why I said "quality of life improvement" is that it is so so annoying that I wait for the mail slot to clear and nothing moving towards it so I go slowly out and just as I get near another NPC races out crashes into me and I am the one that gets fined !! Plus it's really annoying not knowing who is going to go out.

Departure and landing queues would add to the realism but obviously you need to get the right balance.
If you have been flying for a similar amount of time, as you have been posting. Then trust me, in a couple of weeks; the mail slot; will not be an issue.
That hole is Massive.
Two Annies can go past each other and not touch. You can barrel roll the Cobras; in there.

You can be right up the tail pipes of another ship and as long as you match the speed, no harm done.

As I often point out: Learn to make good use of the radar.

Edit:- Thinking about it. I am not a good pilot to get to agree to 'being held up'. Most of my travel from station to station, involves smuggling goods or passengers. So to me and 'my quality of life'; could be slightly marred. If the local security complete a scan; because I am waiting in a queue.
 
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If you have been flying for a similar amount of time, as you have been posting. Then trust me, in a couple of weeks; the mail slot; will not be an issue.
That hole is Massive.
Two Annies can go past each other and not touch. You can barrel roll the Cobras; in there.

You can be right up the tail pipes of another ship and as long as you match the speed, no harm done.

As I often point out: Learn to make good use of the radar.

I find that the radar is not always that accurate inside a station. As I say even when the radar shows there is nothing behind me I still get some ships trying to squeeze out before me.

Been flying for a long time and the lack of a proper queue implementation when apparently there is one we can't see is so annoying.
 
I find that the radar is not always that accurate inside a station. As I say even when the radar shows there is nothing behind me I still get some ships trying to squeeze out before me.

Been flying for a long time and the lack of a proper queue implementation when apparently there is one we can't see is so annoying.
For going into the station, the queue, is quite viable. Going out on the other hand, is another matter. I would say that the main reason, for not having an undocking computer; is going out in a player filled station; is chaos and too much for the DC to cope with.

I launch, straight up; using just that one thruster. Then I twist, to centre the mail slot. Adjust the nose to point to the centre of the mail slot. Always keeping an eye on the radar. By the time the nose is lined up; I have a rough idea, of what is going where, in and out. due to constantly flipping the target button. Then, at the right time; hit the throttle and as I enter the slot. Hit the boost. I may have too take evasive action, but I already know that and so know which way I am going to go.
 

Lestat

Banned
I have to say No. Here why. If you accept a mission that has either illegal good or flying with illegal goods. You don't want something slowing you down.
 
I don't think there is a need for this really. I also don't have much bother with the radar / sensor display, it comes live after 50m (I think that is correct) so plenty of time to see what is manoeuvring in the station.

I often rise up and just watch the NPCs take their turns out of the slot only "wiggling through" traffic if one is obviously "hung-up" or if I feel like moving out sharpish.

I think I would get really annoyed if they allocated a departure slot and then one of the NPCs gets confused or some new anaconda commander gets stuck. Re-logging back into the hangar if the timer was running out would be a real bore.
 
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Yeah I have suggested this before, for inbound traffic. Only enables at busy times. We get a message to say traffic is high this would be trigger to enable queue. Handy at community goals when people are using slot in both directions with T9s and T10s
 
Yeah I have suggested this before, for inbound traffic. Only enables at busy times. We get a message to say traffic is high this would be trigger to enable queue. Handy at community goals when people are using slot in both directions with T9s and T10s
The only ships, I have issues with finding in the mail slot; are Belugas: Especially NPCs. You just can't rely on following them through the slot, because they mess up, so many times. Every other ship, I just pass; preferably on the green side. I am talking about me flying my FDL or Clipper here. When I get the Cutter, it may be, a different matter.
 
The only ships, I have issues with finding in the mail slot; are Belugas: Especially NPCs. You just can't rely on following them through the slot, because they mess up, so many times. Every other ship, I just pass; preferably on the green side. I am talking about me flying my FDL or Clipper here. When I get the Cutter, it may be, a different matter.

Type 9s, cutters and Belugas are a bit tricky in the slot when there is other traffic
 
Some people are misunderstanding the suggestion.

It's to add some sense of organisation and realism in terms of leaving the station in an orderly fashion, but it does not seek to actually restrict players to following the order of the queue, or to fine them for cutting the queue.
In no way does it penalise or prevent a pilot from launching and flying straight at the mail slot in total disregard of the other ships waiting to get out, which is exactly what you could do now if you wanted.

It's a nice to have that makes sense to have as well, and at the very least would give a quick indication of how many other pilots are trying to leave at the same time as you.
Obviously, if this were implemented, the developers would need to ensure the departure timer compensates for any queue delays.
 

Lestat

Banned
I think an easier idea would be able to disable the Landing Pad hologram so you see the Radar. I don't use it.

Have 3 Options.

1 Current setup

2 Disable only when launching

3 Disable on Docking and launching Make it feel like a real pilot.

Note people who are getting fines. Maybe slow down on your thrusting up is in order.
 
NAH I prefer to pilot my ship. Not have the game do it for me.

I suppose you want to do away with the docking requests as well? If having a departure queue number assigned is having your ship piloted for you, then so is being assigned a landing pad. Of course, neither one of them has anything to do with the game piloting your ship for you, so it’s a bit of a bizarre comment to have made.
 
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I think an easier idea would be able to disable the Landing Pad hologram so you see the Radar. I don't use it.

Have 3 Options.

1 Current setup

2 Disable only when launching

3 Disable on Docking and launching Make it feel like a real pilot.

Note people who are getting fines. Maybe slow down on your thrusting up is in order.


That would help, but you still wouldn’t know what order you are supposed to depart in, which would be nice on a role playing level for those who like to follow the rules, as well as for those who like to flout them. It may also be useful to establish etiquette in stations where a lot of players are gathered.
 
I suppose you want to do away with the docking requests as well? If having a departure queue number assigned is having your ship piloted for you, then so is being assigned a landing pad. Of course, neither one of them has anything to do with the game piloting your ship for you, so it’s a bit of a bizarre comment to have made.

I always ask for docking request. Fly my ship in, fly my ship out. I don't need my hand held for either.
 

Lestat

Banned
That would help, but you still wouldn’t know what order you are supposed to depart in, which would be nice on a role playing level for those who like to follow the rules, as well as for those who like to flout them. It may also be useful to establish etiquette in stations where a lot of players are gathered.
What I remember in 2013 to 2014 Early Game Design and game release. Players did not want a wait in an orderly fashion. The point I already Made. As someone suppling Illegal goods or take a mission on illegal goods. They want to get in or leaves asap before being scanned. We can also Add Passenger missions who could be wanted.

Don't quote me on this but. What I think Frontier decided was anyone who was part of Pilots Federation which every player is part of it has the right of way.
 
What I remember in 2013 to 2014 Early Game Design and game release. Players did not want a wait in an orderly fashion. The point I already Made. As someone suppling Illegal goods or take a mission on illegal goods. They want to get in or leaves asap before being scanned. We can also Add Passenger missions who could be wanted.

Don't quote me on this but. What I think Frontier decided was anyone who was part of Pilots Federation which every player is part of it has the right of way.

That’s what I meant by people misunderstanding the suggestion. If you have illegal goods, you can still just pick up and launch away without waiting your turn in the queue, and receive no fine or penalty. You don’t actually have to wait around.

It’s just a fun little novel thing, nothing critical. The NPCs already know what order they’re leaving in, so it’s just a matter of having it pop up on the HUD for you, and you can decide whether you want to be a goody-goody and wait your turn, or just fly through the slot without caring.
 
That’s what I meant by people misunderstanding the suggestion. If you have illegal goods, you can still just pick up and launch away without waiting your turn in the queue, and receive no fine or penalty. You don’t actually have to wait around.

It’s just a fun little novel thing, nothing critical. The NPCs already know what order they’re leaving in, so it’s just a matter of having it pop up on the HUD for you, and you can decide whether you want to be a goody-goody and wait your turn, or just fly through the slot without caring.

Well how would you suggest you deal with a busy station, you get told you are number 7 in the queue - are you going to sit hovering and count the ships leaving?

What about ships that launch after you? Will they wait until you have gone?

If you leave early will that confuse the NPCs and cause them to stay hovering?

Do you think that the hovering ships should have their departure number displayed so you know which one to follow?

Sorry, to me this is not "quality of life" - this is "busywork 'cos I had an idea".

In the end, as long as players are not penalised for ignoring it, then fill your boots.
 
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