Open can be cool

Kinda makes me sad. I play in open most of the time and I've never had a positive experience like the OP. Most commanders either can't be bothered, or don't engage in pleasantries when attempting to rob or kill you.

My personal ED experience has been completely void of player interactions. Heck, I even tried to join Mobius to see what it was about, and two weeks pass without an invite.

Maybe it's an Xbox thing...

Is your commander name the same as your forum name? It could explain everything :p
 
I've playing ED since early access. I was an investor in ED about 5 weeks (give or take) before it went Beta. Around the time Beta #1 was going to hit I had learned and earned enough for a Cobra. Soon after that, I got jumped twice right after I left the toaster in a system near the Lave group. I thought, heck I can't afford this so I move to solo and stayed in solo until 4 or 5 months ago.
I've been playing Open since. My small fleet operates on the edge and slightly outside the bubble so I do not see a lot of CMDRs until I ventured further inside the bubble.

I got interdicted last week and lost the interdiction for the first time in years. While fighting the interdiction mini-game I didn't know if it was a CMDR or NPC (not in the habit of looking). I learned after I died within seconds of flopping out of SC, that it was a CMDR. That was quite a shock. I could always evade an interdiction by anything ... many times, except that one.

Now I'm dedicated to play Open so I'll need to continue learning. Learning is a good thing. GL HF Commanders
 
I've playing ED since early access. I was an investor in ED about 5 weeks (give or take) before it went Beta. Around the time Beta #1 was going to hit I had learned and earned enough for a Cobra. Soon after that, I got jumped twice right after I left the toaster in a system near the Lave group. I thought, heck I can't afford this so I move to solo and stayed in solo until 4 or 5 months ago.
I've been playing Open since. My small fleet operates on the edge and slightly outside the bubble so I do not see a lot of CMDRs until I ventured further inside the bubble.

I got interdicted last week and lost the interdiction for the first time in years. While fighting the interdiction mini-game I didn't know if it was a CMDR or NPC (not in the habit of looking). I learned after I died within seconds of flopping out of SC, that it was a CMDR. That was quite a shock. I could always evade an interdiction by anything ... many times, except that one.

Now I'm dedicated to play Open so I'll need to continue learning. Learning is a good thing. GL HF Commanders

Friend me if you ever want to practice interdicting. My commander's name is "Frank". If you are good at evading interdictions then you are also probably good at catching people as well. It is something I would like to brush up on.
 
Kinda makes me sad. I play in open most of the time and I've never had a positive experience like the OP. Most commanders either can't be bothered, or don't engage in pleasantries when attempting to rob or kill you.

My personal ED experience has been completely void of player interactions. Heck, I even tried to join Mobius to see what it was about, and two weeks pass without an invite.

Maybe it's an Xbox thing...
Not just xbox, I have applied a number of times, in game and nothing came back. Mind you, they may have read my posts here.
 
Can't help myself but I find this sort of game balancing totally gaga and respectless to any decent game design concepts. Hell, they even can't properly balance risk reward in PvE missions, so what do I expect...

In case you don't know what I'm talking about: wing massacre missions pay about twice as much but have no increased difficulty when doing in Solo. Another one are Financial Data Acquisition missions in high security systems. Way more difficult than planetary scan missions but only pay about the half. As of the latter, I really would like to see a video from one of those apex PvP players who always claim PvP is the true thing and PvE is easy mode. There you have the chance to show me how good you really are. :D

I know what you mean. It's not realistic. But hey, look at any -successful- MMO out there. Any MMO i played out there has missions where you're told to find some criminal and bring back his head. Often those criminals are really strong, sometimes even dungeon bosses or something like that. Depending on the game, you need a group of 4, 5, 6 or 8 people to take that one down. When the group is successful, everybody is able to turn in the mission. In most games, you even get the "head of XY" item to turn in. So apparently that guy 4 to 8 heads to cut off and bring home.

Yet nobody there, short of a small funny comment once a while, critisizes the mechanics. Everybody understands that this is necessary to have the game working.

I mean, look at old ESO. One thing it had at launch was that only one person could get credited for the kill of a boss. When you got the killing blow on a boss, you were moved to an instance where the boss was and remained dead. The rest of your group had to deal with the boss again. It was kind of, up to some degree, logical. And it was an utter mess. I visited the open beta in a group of over 10 friends. This mechanic, all by itself, made sure that none of us at that time bought the game.

Sometimes gameplay just is more important than logic. This is one of those cases. Give people their rewards. As already said: it's not like some other player is hurt and looses anything because you get your full pay while having it a bit easier by flying together with friends.
 

Deleted member 182079

D
Kinda makes me sad. I play in open most of the time and I've never had a positive experience like the OP. Most commanders either can't be bothered, or don't engage in pleasantries when attempting to rob or kill you.

My personal ED experience has been completely void of player interactions. Heck, I even tried to join Mobius to see what it was about, and two weeks pass without an invite.

Maybe it's an Xbox thing...

It could be, you know... not sure how easy it is to type messages without a keyboard, and many (myself included - am on PC though) prefer to have voice comms switched off.

I play in Open mostly too, and overall had more positive than negative experiences; it depends where you are, and what you're doing. I've got a few dozen friends in my list and don't even remember why or who they are for half of them. Could be random encounters in the middle of nowhere, or helping noobs in Eravate, and some are from joining a squadron.

The negative experiences are usually limited to Shinrarta Dhezra, as it's a PvP hotspot where many tend to open fire without ever bothering with comms, but even there you can have positive encounters - was out in SC yesterday in my gank-baiting boat and got interdicted, but it was actually a gank hunter for a change - and also one of those guys I read about on here before who focus on shooting out people's Docking Computer (apparently those are not allowed in Founders World, something I can sort of agree with;)). Was pretty fun/funny tbh, wish there were more players like that.
 
I play in Open mostly too, and overall had more positive than negative experiences; it depends where you are, and what you're doing. I've got a few dozen friends in my list and don't even remember why or who they are for half of them. Could be random encounters in the middle of nowhere, or helping noobs in Eravate, and some are from joining a squadron.

Experiences clearly vary. Mine is more along the lines of Attack Chimp. Mind you, the last time i for myself actually tested open by now is about two years ago. I spent a few evenings there. For most of the time, space was empty. I didn't meet people, just the same as in Möbius. The difference became visible when approaching a hotspot, be it that i went to Jameson Memorial or that i visited a CG area.

In either area i met people. Thanks to instancing, the number of people i actually saw even was about the same at that time. But their behavior differed vastly. In Möbius people greeted. when entering a RES i got a wing invite within minutes. People were friendly, doing stuff together.

The same experience in Open gave me the impression:
  • When i fly a clearly combat fitted ship, people avoid me and run away.
  • When i fly a ship less renowned for PvP, inevitably somebody tries to get behind me and interdict me.
  • Ships in flight have all communication switched off, with the exception of the fire button.
  • Only people who were docked and thus could not be attacked were ready to actually communicate.

And while my testing evenings for this were about two years ago, i have the impression that not much changed. A few months ago i launched in open by accident. I thought i went to Möbius, but apparently hit the joystick buttons too quickly and was in open. When launching, before leaving the station, i noticed the symbols for player ships. So i sent out my greetings. I didn't get a reply, but as soon as i was out of the mailslot i had incoming fire from three players. Not wanting to trouble myself with docking request, i beelined out to get away from mass lock. I boosted and hit FAOff to spin my ship and avoid module sniping. After the jump i had about 80% hull left. Of course that means they were terrible shots, but it also means that my ship is built well enough to survive something like that. But that's not my point. It just means that I just once again, by entering open, I encountered people who seem to have to compensate for severely lacking communication abilities by resorting to random acts of aggression.

That's not the community i like to play with. They can have their own corner and have all the fun there, but I am not playing for their entertainment. If they are unable to meet my minimun standards, I perfer to not encounter them. In contrast, in Möbius i met well mannered and communicative people, at least till Squadrons launched. That's the really bad news here for me: since last December, when squadrons were launched, Möbius seems to have lost a lot of its population. I don't find that surprising, either. Each and every squadron seems to have their private group. Thus many people who formerly went to Möbius to play with likeminded people now rather do so in the PG of their squadron.

What remains a mystery to me is why my experience is so different from some others here. I can only describe what happens to me when I enter open. You describe that things are different for you. I would be very curious what causes this. (Does instancing for some reason only connect me to bad people? Am i for reasons unknown shadow banned and the game only connects me to aggressive people? Is my name so intimidating and inviting for attack? I have no idea, but i'd really like to know. )
 
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Sitrep, after a week playing purely in open, I am never going back to solo. Open adds that unknown edge to the game.
Open has also taught me a lot about configuring ships better. I've ditched shield cell boosters (I run shield tanks anyway) and I now have chaff on every ship.
I've seen some amazing flying by other players, one guy in an FDL in a hazres, all PA weapons. He was splatting everything in seconds and has amazing skill, I wouldn't last 5 seconds against that commander.

I've made friends, and am currently helping a newbie with wing combat missions. I have not been ganked yet and when I do, no worries. I have the credits for rebuy and will just have a laugh.
I've made my first few PVP kills, the best was a commander ganking a noob in a res site. Vulture versus harmless sidewinder. In swoops my Chieftain, Vulture tries to run, he didn't get far. :D

There has been sweat on my flight stick and throttle after some fights.

o7 Commanders,
 
PvP has been my main focus for a couple years, but I’ll still hang out with rookies in the hazres from time to time.

When multicrew isn’t being absolutely broken, I ride along with others and pilot a fighter. Those Condas out there with god awful stats can benefit from a skilled pilot in a Condor lol.

Usually when I get humans aboard my ship, they’re low ranked dudes that just waste all my missiles on shielded targets lol.
 

Deleted member 182079

D
Experiences clearly vary. Mine is more along the lines of Attack Chimp. Mind you, the last time i for myself actually tested open by now is about two years ago. I spent a few evenings there. For most of the time, space was empty. I didn't meet people, just the same as in Möbius. The difference became visible when approaching a hotspot, be it that i went to Jameson Memorial or that i visited a CG area.

In either area i met people. Thanks to instancing, the number of people i actually saw even was about the same at that time. But their behavior differed vastly. In Möbius people greeted. when entering a RES i got a wing invite within minutes. People were friendly, doing stuff together.

The same experience in Open gave me the impression:
  • When i fly a clearly combat fitted ship, people avoid me and run away.
  • When i fly a ship less renowned for PvP, inevitably somebody tries to get behind me and interdict me.
  • Ships in flight have all communication switched off, with the exception of the fire button.
  • Only people who were docked and thus could not be attacked were ready to actually communicate.

And while my testing evenings for this were about two years ago, i have the impression that not much changed. A few months ago i launched in open by accident. I thought i went to Möbius, but apparently hit the joystick buttons too quickly and was in open. When launching, before leaving the station, i noticed the symbols for player ships. So i sent out my greetings. I didn't get a reply, but as soon as i was out of the mailslot i had incoming fire from three players. Not wanting to trouble myself with docking request, i beelined out to get away from mass lock. I boosted and hit FAOff to spin my ship and avoid module sniping. After the jump i had about 80% hull left. Of course that means they were terrible shots, but it also means that my ship is built well enough to survive something like that. But that's not my point. It just means that I just once again, by entering open, I encountered people who seem to have to compensate for severely lacking communication abilities by resorting to random acts of aggression.

That's not the community i like to play with. They can have their own corner and have all the fun there, but I am not playing for their entertainment. If they are unable to meet my minimun standards, I perfer to not encounter them. In contrast, in Möbius i met well mannered and communicative people, at least till Squadrons launched. That's the really bad news here for me: since last December, when squadrons were launched, Möbius seems to have lost a lot of its population. I don't find that surprising, either. Each and every squadron seems to have their private group. Thus many people who formerly went to Möbius to play with likeminded people now rather do so in the PG of their squadron.

What remains a mystery to me is why my experience is so different from some others here. I can only describe what happens to me when I enter open. You describe that things are different for you. I would be very curious what causes this. (Does instancing for some reason only connect me to bad people? Am i for reasons unknown shadow banned and the game only connects me to aggressive people? Is my name so intimidating and inviting for attack? I have no idea, but i'd really like to know. )

I can of course only speak from my own experience, but I've been playing Open mostly (sometimes I can't help but go into Solo, for example if interdictions become a nuisance, I just want to play on my own, instancing affects game performance, or when grinding at mat sites) for about a couple of years I think... in the beginning I had a few bad experiences (getting jumped on when leaving a station, some unprovoked unpleasant messages in chat) but after blocking maybe 6-10 players, things have improved quite a bit. Maybe I'm just lucky with instancing but I do believe the truly unpleasant players out there are a small minority. I guess it also depends on what day/time of day and timezone you play in.

I still get jumped on by the same small group of people whenever I fly to Jameson's, but I don't take it personal and nowadays see it as an extra challenge to escape from them. Maybe some day I'll engage but right now I don't have the appetite or the patience for combat PvP.

In the beginning I was quite upset about getting exploded by other players without any obvious reason, but I learned how to evade (in itself a good bucket list activity) and the feeling of escaping someone whose only apparent goal in Elite is to destroy other CMDRs ships is quite satisfying, and my skin grew a lot thicker, too... a healthy credit balance also means facing a rebuy isn't filled with a feeling of dread as much as it used to be when credits were harder to come by.

Luckily though I have not come across station rammers for a long long time (although I'm always obeying the speed limit + 4 pips to shields when at a busy station, just in case - some CMDR's like to boost in/out of the station and might not even bump into you on purpose, myself included;)) and when I return from longer exploration trips, I always cash in before travelling to hotspots or travelling home (and my base of operations is once again SD atm), or simply switch to Solo.

Whenever I *do* switch to Solo though, I instantly miss the buzz of possibly facing danger, or simply bumping into friendly CMDRs.
 
I ended up winging up with a random CMDR in Eravate the other day myself, he was having trouble getting ganged up on in a salvage mission.
Problem is, nav-lock didn't work and when I tried to follow his low-wake instead it said "need scan". For a low-wake. Seriously. It wouldn't even let me drop on it and he got destroyed while I was trying to wrestle with getting into the instance.

So while my usefulness was limited to giving outfitting advice for next time and not to be worried about abandoning a mission if it's too tough, I still got to feel like I was helping. I think my next project is gonna be to make myself some sort of support ship and park it at Cleve Hub for newbie-helping duty.
 
In the beginning I was quite upset about getting exploded by other players without any obvious reason, but I learned how to evade (in itself a good bucket list activity) and the feeling of escaping someone whose only apparent goal in Elite is to destroy other CMDRs ships is quite satisfying, and my skin grew a lot thicker, too... a healthy credit balance also means facing a rebuy isn't filled with a feeling of dread as much as it used to be when credits were harder to come by.

Loosing the ship isn't what troubles me. I mean, all i ever lost to another player was a Courier, and i took that risk knowingly. I just decided that in the given situation, considering that my ship was so cheap, i'd rather try to fight back than run away. I managed to strip his shields, but it just wasn't enough.

Any other time i was attacked in open, i managed to survive. (Even the one time when the heat was all the rage and somebody in a Diamondback Scout tried to boil up my Python after accidentally launching from an engineers base in open. Sure my Python in the end was plumeting to the ground with engine malfunction, barely recovering thrust before i impacted, but the scout lost it's shields and half its hull and was rabbiting away. )

I just don't get joy out of that. I sometimes like and enjoy PvP oriented games. But the random gank attacks in ED just offer nothing to me. Random NPCs seem to have more of an agenda and logic behind their action than these players, not to mention that NPCs also seem to have vastly superior communication abilities. As long as NPCs seem intellectually superior to the part of the playerbase which tries to "interact" with me, i just see no reason to give them a chance for interaction.
 

Deleted member 182079

D
Loosing the ship isn't what troubles me. I mean, all i ever lost to another player was a Courier, and i took that risk knowingly. I just decided that in the given situation, considering that my ship was so cheap, i'd rather try to fight back than run away. I managed to strip his shields, but it just wasn't enough.

Any other time i was attacked in open, i managed to survive. (Even the one time when the heat was all the rage and somebody in a Diamondback Scout tried to boil up my Python after accidentally launching from an engineers base in open. Sure my Python in the end was plumeting to the ground with engine malfunction, barely recovering thrust before i impacted, but the scout lost it's shields and half its hull and was rabbiting away. )

I just don't get joy out of that. I sometimes like and enjoy PvP oriented games. But the random gank attacks in ED just offer nothing to me. Random NPCs seem to have more of an agenda and logic behind their action than these players, not to mention that NPCs also seem to have vastly superior communication abilities. As long as NPCs seem intellectually superior to the part of the playerbase which tries to "interact" with me, i just see no reason to give them a chance for interaction.

Fair enough, I can understand that if that happens (too) often it can be a turn-off. Luckily IME I'm finding it really is limited to SD and CG systems (for obvious reasons), and I have to say despite me travelling to the engineer bases regularly, I've never been attacked at those (probably jinxed it now). Again, could just be the lucky touch of the instancing RNGebus but so far so good. The risk of those is definitely being outweighted by the relatively numerous positive encounters I've had with several CMDR's over time.
 
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