I'm curious as to why you have to take anyone's word for it either way.
What is your own line of thinking when categorizing something as an 'exploit' or not?
Personally, my assessment goes something like this:
- Is the particular use in question intended? If it is, it's not an undesirable exploit, even if it's a poor mechanism.
- Can it provide an in-game advantage? If it categorically cannot, it's irrelevant, and cannot be a cheat.
- Does it facilitate Frontier's vision for the Elite setting, or detract from it, relative to other alternatives, if any? If it furthers Frontier's vision, it's emergent content, not an exploit. If it's a less obtrusive work around to a hole in the current depiction of their setting, it's not an exploit.
If it provides some sort of benefit, that was unintended/undesirable, and has no in-game context that would jive with Frontier's vision or be broadly beneficial to the game, then it's cheating via exploit.
While I agree that there should be ample warning, it's worth noting that entering the hangar neither leaves nor frees up the pad.
Though their internals are not always well defined, stations are not tesseracts. What you see is what you get, and if it doesn't fit, it can't (or at least shouldn't) be there.